Mirjam P Eladhari
Stockholm University
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Publication
Featured researches published by Mirjam P Eladhari.
advances in computer entertainment technology | 2006
Mirjam P Eladhari; Rik Nieuwdorp; Mikael Fridenfalk
In this paper we describe an experimental application for individualized adaptive music for games. Expression of emotion is crucial for increasing believability. Since a fundamental aspect of music is its ability to express emotions research into the area of believable agents can benefit from exploring how music can be used. In our experiment we use an affective model that can be integrated to player characters. Music is composed to reflect the affective processes of mood, emotion, and sentiment. The composition takes results of empirical studies regarding the influence of different factors in musical structure on perceived musical expression into account. The musical output from the test application varies in harmony and time signature along a matrix of moods, moods that change depending on what emotions are activated during game play.
computer games | 2012
Magnus Johansson; Mirjam P Eladhari; Harko Verhagen
This paper describes the Model Social Game Agent (MSGA) and presents a comparison to existing strategies to create NPC behavior in video games. We present the results of a survey and an interview-s ...
computer games | 2011
Magnus Johansson; Harko Verhagen; Mirjam P Eladhari
This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.
advances in computer entertainment technology | 2013
Harko Verhagen; Mirjam P Eladhari; Magnus Johansson; Joshua McCoy
The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modelling, discussing, and developing believable social agents and Non-Player Characters (NPCs). This can include discussions around behaviour based on social and behavioural science theories and models, social affordances when interacting with game worlds and more. The intention is to invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.
foundations of digital games | 2015
Mike Treanor; Alexander Zook; Mirjam P Eladhari; Julian Togelius; Gillian Smith; Michael Cook; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith
Archive | 2011
Mirjam P Eladhari; Anne Sullivan; Gillian Smith; Josh McCoy
advances in computer entertainment technology | 2006
Elina M. I. Koivisto; Mirjam P Eladhari
5th European Conference on Games Based Learning (ECGBL 2011), The National and Kapodistrian University of Athens, Greece, 20-21 October 2011 | 2011
Harko Verhagen; Magnus Johansson; Mirjam P Eladhari
Ai Magazine | 2016
Camille Barot; Michael Buro; Michael Cook; Mirjam P Eladhari; Boyang “Albert” Li; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; Alexander Zook
foundations of digital games | 2015
Michael Cook; Mirjam P Eladhari; Adam M. Smith; Gillian Smith; Tommy Thompson; Julian Togelius; Alexander Zook