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Dive into the research topics where Mirjam P Eladhari is active.

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Featured researches published by Mirjam P Eladhari.


advances in computer entertainment technology | 2006

The soundtrack of your mind: mind music - adaptive audio for game characters

Mirjam P Eladhari; Rik Nieuwdorp; Mikael Fridenfalk

In this paper we describe an experimental application for individualized adaptive music for games. Expression of emotion is crucial for increasing believability. Since a fundamental aspect of music is its ability to express emotions research into the area of believable agents can benefit from exploring how music can be used. In our experiment we use an affective model that can be integrated to player characters. Music is composed to reflect the affective processes of mood, emotion, and sentiment. The composition takes results of empirical studies regarding the influence of different factors in musical structure on perceived musical expression into account. The musical output from the test application varies in harmony and time signature along a matrix of moods, moods that change depending on what emotions are activated during game play.


computer games | 2012

Complexity at the cost of control in game design

Magnus Johansson; Mirjam P Eladhari; Harko Verhagen

This paper describes the Model Social Game Agent (MSGA) and presents a comparison to existing strategies to create NPC behavior in video games. We present the results of a survey and an interview-s ...


computer games | 2011

Model of social believable NPCs for teacher training: Using Second Life

Magnus Johansson; Harko Verhagen; Mirjam P Eladhari

This paper explores the possibilities for believable game agents (NPCs) through the implementation of a Model Social Game Agent (MSGA). We present a high level model focusing on the conceptual framework for implementing MSGAs on a Second Life server.


advances in computer entertainment technology | 2013

Social Believability in Games

Harko Verhagen; Mirjam P Eladhari; Magnus Johansson; Joshua McCoy

The Social Believability in Games Workshop intends to be a point of interaction for researchers and game developers interested in different aspects of modelling, discussing, and developing believable social agents and Non-Player Characters (NPCs). This can include discussions around behaviour based on social and behavioural science theories and models, social affordances when interacting with game worlds and more. The intention is to invite participants from a multitude of disciplines in order to create a broad spectrum of approaches to the area.


foundations of digital games | 2015

AI-based game design patterns

Mike Treanor; Alexander Zook; Mirjam P Eladhari; Julian Togelius; Gillian Smith; Michael Cook; Tommy Thompson; Brian Magerko; John Levine; Adam M. Smith


Archive | 2011

AI-Based Game Design : Enabling New Playable Experiences

Mirjam P Eladhari; Anne Sullivan; Gillian Smith; Josh McCoy


advances in computer entertainment technology | 2006

Paper prototyping a pervasive game

Elina M. I. Koivisto; Mirjam P Eladhari


5th European Conference on Games Based Learning (ECGBL 2011), The National and Kapodistrian University of Athens, Greece, 20-21 October 2011 | 2011

Model of Social Believable NPCs for Teacher Training

Harko Verhagen; Magnus Johansson; Mirjam P Eladhari


Ai Magazine | 2016

The AIIDE 2015 Workshop Program

Camille Barot; Michael Buro; Michael Cook; Mirjam P Eladhari; Boyang “Albert” Li; Antonios Liapis; Magnus Johansson; Josh McCoy; Santiago Ontañón; Jonathan P. Rowe; Emmett Tomai; Harko Verhagen; Alexander Zook


foundations of digital games | 2015

AI-based Games: Contrabot and What Did You Do?

Michael Cook; Mirjam P Eladhari; Adam M. Smith; Gillian Smith; Tommy Thompson; Julian Togelius; Alexander Zook

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Alexander Zook

Georgia Institute of Technology

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Michael Cook

Imperial College London

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Adam M. Smith

University of California

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Anne Sullivan

Georgia Institute of Technology

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