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Dive into the research topics where Mirko Pawlikowski is active.

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Featured researches published by Mirko Pawlikowski.


Psychiatry Research-neuroimaging | 2011

Excessive Internet gaming and decision making: do excessive World of Warcraft players have problems in decision making under risky conditions?

Mirko Pawlikowski; Matthias Brand

The dysfunctional behavior of excessive Internet gamers, such as preferring the immediate reward (to play World of Warcraft) despite the negative long-term consequences may be comparable with the dysfunctional behavior in substance abusers or individuals with behavioral addictions, e.g. pathological gambling. In these disorders, general decision-making deficits have been demonstrated. Hence, the aim of the present work was to examine decision-making competences of excessive World of Warcraft players. Nineteen excessive Internet gamers (EIG) and a control group (CG) consisting of 19 non-gamers were compared with respect to decision-making abilities. The Game of Dice Task (GDT) was applied to measure decision-making under risky conditions. Furthermore psychological-psychiatric symptoms were assessed in both groups. The EIG showed a reduced decision-making ability in the GDT. Furthermore the EIG group showed a higher psychological-psychiatric symptomatology in contrast to the CG. The results indicate that the reduced decision-making ability of EIG is comparable with patients with other forms of behavioral addiction (e.g. pathological gambling), impulse control disorders or substance abusers. Thus, these results suggest that excessive Internet gaming may be based on a myopia for the future, meaning that EIG prefer to play World of Warcraft despite the negative long-term consequences in social or work domains of life.


Cyberpsychology, Behavior, and Social Networking | 2011

Watching Pornographic Pictures on the Internet: Role of Sexual Arousal Ratings and Psychological–Psychiatric Symptoms for Using Internet Sex Sites Excessively

Matthias Brand; Christian Laier; Mirko Pawlikowski; Ulrich Schächtle; Tobias Schöler; Christine Altstötter-Gleich

Excessive or addictive Internet use can be linked to different online activities, such as Internet gaming or cybersex. The usage of Internet pornography sites is one important facet of online sexual activity. The aim of the present work was to examine potential predictors of a tendency toward cybersex addiction in terms of subjective complaints in everyday life due to online sexual activities. We focused on the subjective evaluation of Internet pornographic material with respect to sexual arousal and emotional valence, as well as on psychological symptoms as potential predictors. We examined 89 heterosexual, male participants with an experimental task assessing subjective sexual arousal and emotional valence of Internet pornographic pictures. The Internet Addiction Test (IAT) and a modified version of the IAT for online sexual activities (IATsex), as well as several further questionnaires measuring psychological symptoms and facets of personality were also administered to the participants. Results indicate that self-reported problems in daily life linked to online sexual activities were predicted by subjective sexual arousal ratings of the pornographic material, global severity of psychological symptoms, and the number of sex applications used when being on Internet sex sites in daily life, while the time spent on Internet sex sites (minutes per day) did not significantly contribute to explanation of variance in IATsex score. Personality facets were not significantly correlated with the IATsex score. The study demonstrates the important role of subjective arousal and psychological symptoms as potential correlates of development or maintenance of excessive online sexual activity.


Journal of behavioral addictions | 2013

Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference.

Christian Laier; Mirko Pawlikowski; Jaro Pekal; Frank P. Schulte; Matthias Brand

Background and aims Cybersex addiction is discussed controversially, while empirical evidence is widely missing. With respect to its mechanisms of development and maintenance Brand et al. (2011) assume that reinforcement due to cybersex should lead to the development of cue-reactivity and craving explaining recurrent cybersex use in the face of growing but neglected negative consequences. To support this hypothesis, two experimental studies were conducted. Methods In a cue-reactivity paradigm 100 pornographic cues were presented to participants and indicators of sexual arousal and craving were assessed. The first study aimed at identifying predictors of cybersex addiction in a freely recruited sample of 171 heterosexual males. The aim of the second study was to verify the findings of the first study by comparing healthy (n = 25) and problematic (n = 25) cybersex users. Results The results show that indicators of sexual arousal and craving to Internet pornographic cues predicted tendencies towards cybersex addiction in the first study. Moreover, it was shown that problematic cybersex users report greater sexual arousal and craving reactions resulting from pornographic cue presentation. In both studies, the number and subjective quality of real-life sexual contacts were not associated to cybersex addiction. Discussion The results support the gratification hypothesis, which assumes reinforcement, learning mechanisms, and craving to be relevant processes in the development and maintenance of cybersex addiction. Poor or unsatisfying sexual real-life contacts cannot sufficiently explain cybersex addiction. Conclusions Positive reinforcement in terms of gratification plays a major role in cybersex addiction.


Behavioral Neuroscience | 2013

Paradoxical Effects of Stress and an Executive Task on Decisions Under Risk

Stephan Pabst; Daniela Schoofs; Mirko Pawlikowski; Matthias Brand; Oliver T. Wolf

In everyday life, decisions are often made under stress and while being occupied with multiple tasks. It has recently been shown that acute stress impairs decision making under risk. Performing a parallel executive task also caused riskier decision making. To investigate the effects of a combination of these two factors on decision making, we conducted a large (N = 126) experimental study with a 2 × 2 design (stress vs. no stress and parallel task vs. no parallel task). Stress was induced using the Trier Social Stress Test (TSST) and controls underwent the placebo TSST. Salivary samples were collected to assess cortisol and alpha amylase concentrations as markers of the two stress response systems. Decision making was measured using the Game of Dice Task (GDT). A 2-back task served as parallel executive task. Our results revealed a significant interaction between stress and the parallel executive task. In line with our earlier findings, acute stress and a parallel executive task individually tended to impair decision making under risk, manifested by more high risky than low risky choices. Interestingly, stressed participants in the parallel-task condition (GDT plus 2-back) showed similar decision-making behavior as nonstressed single-task participants. Regression analyses revealed executive functions to moderate stress effects on decisions under risk. Reasons for these paradoxical findings are discussed with respect to stress-evoked cognitive alterations that may benefit decision making under risk, if an executive task is performed simultaneously.


Addiction Research & Theory | 2014

Pathological Internet use – It is a multidimensional and not a unidimensional construct

Mirko Pawlikowski; Ingo W. Nader; Christoph Burger; Stefan Stieger; Matthias Brand

It is still a topic of debate whether pathological Internet use (PIU) is a distinct entity or whether it should be differentiated between pathological use of specific Internet activities like playing Internet games and spending time on Internet sex sites. The aim of the current study was to contribute to a better understanding of common and differential aspects of PIU in relation to different specific Internet activities. Three groups of individuals were examined which differed with respect to their use of specific Internet activities: one group of 69 subjects used exclusively Internet games (IG) (but not Internet pornography (IP)), 134 subjects used IP (but not IG), and 116 subjects used both IG and IP (i.e., unspecific Internet use). The results indicate that shyness and life satisfaction are significant predictors for a tendency towards pathological use of IG, but not pathological use of IP. Time spent online was a significant predictor for problematic use of both IG and IP. Additionally, no correlation was found between symptoms of pathological use of IG and IP. We conclude that games may be used to compensate social deficits (e.g., shyness) and life satisfaction in real life, whereas IP is primarily used for gratification in terms of achieving stimulation and sexual arousal. These results support the demand for differentiating the various facets of Internet use in future studies instead of considering PIU as a unitary phenomenon.


Cognitive Processing | 2011

Decision-making under risk conditions is susceptible to interference by a secondary executive task

Katrin Starcke; Mirko Pawlikowski; Oliver T. Wolf; Christine Altstötter-Gleich; Matthias Brand

Recent research suggests two ways of making decisions: an intuitive and an analytical one. The current study examines whether a secondary executive task interferes with advantageous decision-making in the Game of Dice Task (GDT), a decision-making task with explicit and stable rules that taps executive functioning. One group of participants performed the original GDT solely, two groups performed either the GDT and a 1-back or a 2-back working memory task as a secondary task simultaneously. Results show that the group which performed the GDT and the secondary task with high executive load (2-back) decided less advantageously than the group which did not perform a secondary executive task. These findings give further evidence for the view that decision-making under risky conditions taps into the rational-analytical system which acts in a serial and not parallel way as performance on the GDT is disturbed by a parallel task that also requires executive resources.


Frontiers in Psychology | 2014

Among three different executive functions, general executive control ability is a key predictor of decision making under objective risk

Johannes Schiebener; Elisa Wegmann; Bettina Gathmann; Christian Laier; Mirko Pawlikowski; Matthias Brand

Executive functioning is supposed to have an important role in decision making under risk. Several studies reported that more advantageous decision-making behavior was accompanied by better performance in tests of executive functioning and that the decision-making process was accompanied by activations in prefrontal and subcortical brain regions associated with executive functioning. However, to what extent different components of executive functions contribute to decision making is still unclear. We tested direct and indirect effects of three executive functions on decision-making performance in a laboratory gambling task, the Game of Dice Task (GDT). Using Brands model of decisions under risk (2006) we tested seven structural equation models with three latent variables that represent executive functions supposed to be involved in decision making. The latent variables were general control (represented by the general ability to exert attentional and behavioral self-control that is in accordance with task goals despite interfering information), concept formation (represented by categorization, rule detection, and set maintenance), and monitoring (represented by supervision of cognition and behavior). The seven models indicated that only the latent dimension general control had a direct effect on decision making under risk. Concept formation and monitoring only contributed in terms of indirect effects, when mediated by general control. Thus, several components of executive functioning seem to be involved in decision making under risk. However, general control functions seem to have a key role. They may be important for implementing the calculative and cognitively controlled processes involved in advantageous decision making under risk.


Journal of Anxiety Disorders | 2014

The cost of fear: Avoidant decision making in a spider gambling task

Andre Pittig; Matthias Brand; Mirko Pawlikowski; Georg W. Alpers

Individuals with anxiety disorders typically avoid fear-relevant stimuli even if they miss potential rewards. However, few studies have accounted for such costs of fear-related avoidance in doing so. In this study, 51 spider fearful and 49 non-fearful participants completed the Spider Gambling Task, our modification of the Iowa Gambling Task, to investigate whether fear-relevant stimuli trigger avoidant decisions in the presence of potential rewards. In one version, advantageous choices were associated with pictures of spiders, whereas the same pictures were associated with disadvantageous choices in another version. Fearful participants generally avoided choices associated with pictures of spiders, which resulted in lower overall gains in the version with advantageous spider decks. Although this relative avoidance was sustained, fearful participants progressively approach more advantageous spider choices. These findings demonstrate that phobic fear results in irrational avoidant decisions which can result in considerable cost. Potential long-term rewards for approach may, however, diminish absolute avoidance behavior.


Cognitive Processing | 2014

Performing a secondary executive task with affective stimuli interferes with decision making under risk conditions.

Bettina Gathmann; Mirko Pawlikowski; Tobias Schöler; Matthias Brand

Previous studies demonstrated that executive functions are crucial for advantageous decision making under risk and that therefore decision making is disrupted when working memory capacity is demanded while working on a decision task. While some studies also showed that emotions can affect decision making under risk, it is unclear how affective processing and executive functions predict decision-making performance in interaction. The current experimental study used a between-subjects design to examine whether affective pictures (positive and negative pictures compared to neutral pictures), included in a parallel executive task (working memory 2-back task), have an impact on decision making under risk as assessed by the Game of Dice Task (GDT). Moreover, the performance GDT plus 2-back task was compared to the performance in the GDT without any additional task (GDT solely). The results show that the performance in the GDT differed between groups (positive, negative, neutral, and GDT solely). The groups with affective pictures, especially those with positive pictures in the 2-back task, showed more disadvantageous decisions in the GDT than the groups with neutral pictures and the group performing the GDT without any additional task. However, executive functions moderated the effect of the affective pictures. Regardless of affective influence, subjects with good executive functions performed advantageously in the GDT. These findings support the assumption that executive functions and emotional processing interact in predicting decision making under risk.


Journal of cognitive psychology | 2014

Effects of goals on decisions under risk conditions: Goals can help to make better choices, but relatively high goals increase risk-taking

Johannes Schiebener; Elisa Wegmann; Mirko Pawlikowski; Matthias Brand

Theoretical approaches on goal setting imply that explicit goals may improve decision-making performance by guiding development and application of goal-oriented decision-making strategies and increasing cognitive and behavioural effort. In contrast, relatively high goals may increase risk-taking by inducing risky decision-making strategies. We tested the effects of explicit goals for decision-making under risk using a modified version of the Game of Dice Task. The modification allowed increased influence of strategies and effort by providing control over the number of decision trials. Only participants with low-to-moderate goals made higher percentages of advantageous decisions, whereas relatively high goals were associated with increased risk-taking, leading to highly negative outcomes. The results support the idea that explicit goals can improve decision-making performance, but the height of the goal seems to be a critical variable: appropriate goals can benefit decision-making, but relatively high goals come along with riskier decisions.

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Matthias Brand

University of Duisburg-Essen

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Christian Laier

University of Duisburg-Essen

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Elisa Wegmann

University of Duisburg-Essen

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Johannes Schiebener

University of Duisburg-Essen

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Tobias Schöler

University of Duisburg-Essen

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Andre Pittig

Dresden University of Technology

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Bettina Gathmann

University of Duisburg-Essen

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Frank P. Schulte

University of Duisburg-Essen

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