Mitchell Harrop
University of Melbourne
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Publication
Featured researches published by Mitchell Harrop.
annual symposium on computer human interaction in play | 2014
Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin R. Gibbs
In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.
designing interactive systems | 2016
Niels Wouters; John Downs; Mitchell Harrop; Travis Cox; Eduardo Araujo Oliveira; Sarah Webber; Frank Vetere; Andrew Vande Moere
In HCI, the honeypot effect describes how people interacting with a system passively stimulate passers-by to observe, approach and engage in an interaction. Previous research has revealed the successive engagement phases and zones of the honeypot effect. However, there is little insight into: 1) how people are stimulated to transition between phases; 2) what aspects drive the honeypot effect apart from watching others; and 3) what constraints affect its self-reinforcing performance. In this paper, we discuss the honeypot effect as a spatiotemporal model of trajectories and influences. We introduce the Honeypot Model based on the analysis of observations and interaction logs from Encounters, a public installation that interactively translated bodily movements into a dynamic visual and sonic output. In providing a model that describes trajectories and influences of audience engagement in public interactive systems, our paper seeks to inform researchers and designers to consider contextual, spatial and social factors that influence audience engagement.
Games and Culture | 2014
Marcus Carter; Martin R. Gibbs; Mitchell Harrop
Multiple recent works have emphasized the contribution that nondigital game scholarship can make to the study of games and gameplay. Warhammer 40,000 is the market dominator of the nondigital tabletop wargame genre. In this article, we perform a ludological analysis of the process of preparing, or drafting, an army for a competitive Warhammer 40,000 tournament. We find that there are four interrelated categories of resources that influence this fundamentally playful process. Our results indicate that this process of preparation constitutes a core component of the appeal of Warhammer 40,000. This emphasizes the importance of understanding the diverse activities that go into gameplay that often exceed the computer game “client” or board of play. We suggest the category of engagement pastime to encapsulate these extended, ongoing elements of Warhammer 40,000’s appeal, which we define as a collection of interlinked and associated activities that serve to occupy one’s time and thoughts pleasantly.
australasian computer-human interaction conference | 2015
Sarah Webber; Mitchell Harrop; John Downs; Travis Cox; Niels Wouters; Andrew Vande Moere
In this paper, we report on Encounters, an interactive public installation that provides a basis for studying the effect of dance performances on the emergence of creative, social experiences. Based on observations and interviews with dancers and participants, we identified a range of tensions that arise from integrating a staged performance with participatory interaction. These tensions occurred among both participants and performers, and influenced the social and performative experience. Based on our analysis, we propose several strategies to smoothen the integration of performative and participatory interaction. These strategies reconsider the role of the interactive installation, the effect of digital cues that draw on existing conventions, and mechanisms to direct gaze. We believe our findings and strategies are valuable to HCI researchers and performative artists seeking to design for public participation in interactive experiences.
foundations of digital games | 2012
Marcus Carter; Martin R. Gibbs; Mitchell Harrop
digital games research association | 2014
Marcus Carter; Mitchell Harrop; Martin R. Gibbs
Transformation | 2016
Michael Arnold; Bjorn Nansen; Jenny Kennedy; Martin R. Gibbs; Mitchell Harrop; Rowan Wilken
australasian computer-human interaction conference | 2009
Mitchell Harrop
australasian computer-human interaction conference | 2016
Patrick Cheong-Iao Pang; Mitchell Harrop; Karin Verspoor; Jon M. Pearce; Shanton Chang
Archive | 2016
Michael Arnold; Bjorn Nansen; Jenny Kennedy; Martin R. Gibbs; Mitchell Harrop; Rowan Wilken