Monika Rauch Henzinger
Cornell University
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Featured researches published by Monika Rauch Henzinger.
foundations of computer science | 1995
Monika Rauch Henzinger; Thomas A. Henzinger; Peter W. Kopke
We present algorithms for computing similarity relations of labeled graphs. Similarity relations have applications for the refinement and verification of reactive systems. For finite graphs, we present an O(mn) algorithm for computing the similarity relation of a graph with n vertices and m edges (assuming m/spl ges/n). For effectively presented infinite graphs, we present a symbolic similarity-checking procedure that terminates if a finite similarity relation exists. We show that 2D rectangular automata, which model discrete reactive systems with continuous environments, define effectively presented infinite graphs with finite similarity relations. It follows that the refinement problem and the /spl forall/CTL* model-checking problem are decidable for 2D rectangular automata.
conference on learning theory | 1997
Monika Rauch Henzinger; Philip N. Klein; Satish Rao; Sairam Subramanian
We give a linear-time algorithm for single-source shortest paths in planar graphs with nonnegative edge-lengths. Our algorithm also yields a linear-time algorithm for maximum flow in a planar graph with the source and sink on the same face. For the case where negative edge-lengths are allowed, we give an algorithm requiringO(n4/3log(nL)) time, whereLis the absolute value of the most negative length. This algorithm can be used to obtain similar bounds for computing a feasible flow in a planar network, for finding a perfect matching in a planar bipartite graph, and for finding a maximum flow in a planar graph when the source and sink are not on the same face. We also give parallel and dynamic versions of these algorithms.
foundations of computer science | 1995
Monika Rauch Henzinger; Valerie King
This paper presents an algorithm for the fully dynamic biconnectivity problem whose running time is exponentially faster than all previously known solutions. It is the first dynamic algorithm that answers biconnectivity queries in time O(log/sup 2/n) in a n-node graph and can be updated after an edge insertion or deletion in polylogarithmic time. Our algorithm is a Las-Vegas style randomized algorithm with the update time amortized update time O(log/sup 4/n). Only recently the best deterministic result for this problem was improved to O(/spl radic/nlog/sup 2/n). We also give the first fully dynamic and a novel deletions-only transitive closure (i.e. directed connectivity) algorithms. These are randomized Monte Carlo algorithms. Let n be the number of nodes in the graph and let m/spl circ/ be the average number of edges in the graph during the whole update sequence: The fully dynamic algorithms achieve (1) query time O(n/logn) and update time O(m/spl circ//spl radic/nlog/sup 2/n+n); or (2) query time O(n/logn) and update time O(nm/spl circ//sup /spl mu/-1/)log/sup 2/n=O(nm/spl circ//sup 0.58/log/sup 2/n), where /spl mu/ is the exponent for boolean matrix multiplication (currently /spl mu/=2.38). The deletions-only algorithm answers queries in time O(n/logn). Its amortized update time is O(nlog/sup 2/n).
symposium on the theory of computing | 1995
Monika Rauch Henzinger; Valerie King
This paper solves a longstanding open problem in fully dynamic algorithms: We present the first fully dynamic algorithms that maintain connectivity, bipartiteness, and approximate minimum spanning trees in polylogarithmic time per edge insertion or deletion. The algorithms are designed using a new dynamic technique that combines a novel graph decomposition with randomization. They are Las-Vegas type randomized algorithms which use simple data structures and have a small constant factor. Let n denote the number of nodes in the graph. For a sequence of V(m0) operations, where m0 is the number of edges in the initial graph, the expected time for p updates is O( p log 3 n) (Throughout the paper the logarithms are base 2.) for connectivity and bipartiteness. The worst-case time for one query is O(log n/log log n). For the k-edge witness problem (Does the removal of k given edges disconnect the graph?) the expected time for p updates is O( p log 3 n) and the expected time for q queries is O(qk log 3 n). Given a graph with k different weights, the minimum spanning tree can be maintained during a sequence of p updates in expected time O( pk log 3 n). This implies an algorithm to maintain a 1 1 e-approximation of the minimum spanning tree in expected time O((p log 3 n log U)/e) for p updates, where the weights of the edges are between 1 and U.
Journal of the ACM | 2014
Krishnendu Chatterjee; Monika Rauch Henzinger
The computation of the winning set for Büchi objectives in alternating games on graphs is a central problem in computer-aided verification with a large number of applications. The long-standing best known upper bound for solving the problem is Õ(n · m), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the Õ(n · m) boundary by presenting a new technique that reduces the running time to O(n2). This bound also leads to O(n2)-time algorithms for computing the set of almost-sure winning vertices for Büchi objectives (1) in alternating games with probabilistic transitions (improving an earlier bound of Õ(n · m)), (2) in concurrent graph games with constant actions (improving an earlier bound of O(n3)), and (3) in Markov decision processes (improving for m>n4/3 an earlier bound of O(m · √m)). We then show how to maintain the winning set for Büchi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. Our algorithms are the first dynamic algorithms for this problem. We then consider another core graph theoretic problem in verification of probabilistic systems, namely computing the maximal end-component decomposition of a graph. We present two improved static algorithms for the maximal end-component decomposition problem. Our first algorithm is an O(m · √m)-time algorithm, and our second algorithm is an O(n2)-time algorithm which is obtained using the same technique as for alternating Büchi games. Thus, we obtain an O(min {m · √m,n2})-time algorithm improving the long-standing O(n · m) time bound. Finally, we show how to maintain the maximal end-component decomposition of a graph under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per edge deletion, and O(m) worst-case time per edge insertion. Again, our algorithms are the first dynamic algorithms for this problem.
symposium on discrete algorithms | 1995
David Alberts; Monika Rauch Henzinger
Abstract. We present a model for edge updates with restricted randomness in dynamic graph algorithms and a general technique for analyzing the expected running time of an update operation. This model is able to capture the average case in many applications, since (1) it allows restrictions on the set of edges which can be used for insertions and (2) the type (insertion or deletion) of each update operation is arbitrary, i.e., not random. We use our technique to analyze existing and new dynamic algorithms for the following problems: maximum cardinality matching, minimum spanning forest, connectivity, 2-edge connectivity, k -edge connectivity, k -vertex connectivity, and bipartiteness. Given a random graph G with m0 edges and n vertices and a sequence of l update operations such that the graph contains mi edges after operation i , the expected time for performing the updates for any l is n
SIAM Journal on Computing | 2016
Monika Rauch Henzinger; Sebastian Krinninger; Danupon Nanongkai
O(l log n + sum_{i=1}^{l} n/sqrt m_i)
Information Processing Letters | 1996
Monika Rauch Henzinger; David P. Williamson
in the case of minimum spanning forests, connectivity, 2-edge connectivity, and bipartiteness. The expected time per update operation is O(n) in the case of maximum matching. We also give improved bounds for k -edge and k -vertex connectivity. Additionally we give an insertions-only algorithm for maximum cardinality matching with worst-case O(n) amortized time per insertion.
european symposium on algorithms | 1995
Monika Rauch Henzinger; Johannes A. La Poutré
We study dynamic (1 + ϵ)-approximation algorithms for the all-pairs shortest paths problem in unweighted undirected n-node m-edge graphs under edge deletions. The fastest algorithm for this problem is a randomized algorithm with a total update time of Ȏ(mn) and constant query time by Roditty and Zwick (FOCS 2004). The fastest deterministic algorithm is from a 1981 paper by Even and Shiloach (JACM 1981); it has a total update time of O(mn2) and constant query time. We improve these results as follows: (1) We present an algorithm with a total update time of Ȏ(n5/2) and constant query time that has an additive error of two in addition to the 1 + ϵ multiplicative error. This beats the previous Ȏ(mn) time when m = Ω(n3/2). Note that the additive error is unavoidable since, even in the static case, an O(n3-δ)-time (a so-called truly sub cubic) combinatorial algorithm with 1 + ϵ multiplicative error cannot have an additive error less than 2 - ϵ, unless we make a major breakthrough for Boolean matrix multiplication (Dor, Halperin and Zwick FOCS 1996) and many other long-standing problems (Vassilevska Williams and Williams FOCS 2010). The algorithm can also be turned into a (2 + ϵ)-approximation algorithm (without an additive error) with the same time guarantees, improving the recent (3 + ϵ)-approximation algorithm with Ȏ(n5/2+O(1√(log n))) running time of Bernstein and Roditty (SODA 2011) in terms of both approximation and time guarantees. (2) We present a deterministic algorithm with a total update time of Ȏ(mn) and a query time of O(log log n). The algorithm has a multiplicative error of 1 + ϵ and gives the first improved deterministic algorithm since 1981. It also answers an open question raised by Bernstein in his STOC 2013 paper. In order to achieve our results, we introduce two new techniques: (1) A lazy Even-Shiloach tree algorithm which maintains a bounded-distance shortest-paths tree on a certain type of emulator called locally persevering emulator. (2) A derandomization technique based on moving Even-Shiloach trees as a way to derandomize the standard random set argument. These techniques might be of independent interest.
Algorithmica | 1995
Monika Rauch Henzinger
We prove that in an undirected graph there are at most