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Dive into the research topics where Moon-Hwan Lee is active.

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Featured researches published by Moon-Hwan Lee.


human factors in computing systems | 2015

Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers

Moon-Hwan Lee; Seijin Cha; Tek-Jin Nam

Despite technological improvements in commercial activity trackers, little attention has been given to their emotional, social, or fashion-related qualities, such as their visual aesthetics and their relationship to self-expression and social connection. As an alternative integrated approach incorporating HCI, fashion, and product design, our project made use of the characteristics of patina to improve activity trackers as fashionable wearables. We developed the Patina Engraving System, which engraves patina-like patterns on an activity tracker according to a users activity logs. Using a piercing technique, the patina of activity logs has been made abstract, visually rich, gradually emerging, and historically accumulated. During the field trial, we found that the patina motivated the participants to increase exercises for engraving aesthetic patinas. A tracker with patina triggered spontaneous social interactions in face-to-face situations. The participants also cherished the trackers that held their own history. Based on the field trial, we discuss design implications for utilizing patina in designing future fashionable technologies.


designing interactive systems | 2016

Patina-inspired Personalization: Personalizing Products with Traces of Daily Use

Moon-Hwan Lee; Oosung Son; Tek-Jin Nam

Despite the popularization of product personalization systems, it is difficult for people to personalize a product in a way that symbolizes themselves and their daily lives. Borrowing the characteristics of patina generation, we suggest patina-inspired personalization as an alternative approach. This approach is a way of progressive personalization through transforming digital traces of product use into patina-like material traces on a product. As an exemplar, we developed Trace-Marker, a custom-built laser engraver for bicycle riders. It engraves aesthetic patterns on a bicycle bag according to a users bicycle journey. During the field trial with 10 participants for three weeks, participants used the system to add symbolic meanings, in particular their unique identities and personal stories on their bags. The permanently engraved patterns enhanced the emotional bond with the bags. Based on the field trial, we discuss implications for improving patina-inspired personalization in wider contexts.


tangible and embedded interaction | 2016

Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade

Seijin Cha; Moon-Hwan Lee; Tek-Jin Nam

We present Gleamy, a lamp supporting ambient information display in everyday environment by the shade with controllable transparency. Information can be displayed abstractly by static or animated patterns on the shade. A preliminary study with twelve users showed that Gleamy naturally blended in a home environment. It satisfied practicality both as an ambient display and as a lighting device. We found that representation of information by Gleamy was unobtrusive and informative. The changes of the pattern on the shade delivered information in an emotionally rich and private manner, and enhanced aesthetic value as well. In this paper, we discuss design considerations that could improve peripheral information display using the shade with changeable transparency.


Digital Creativity | 2015

Impact of digital traces on the appreciation of movie contents

Moon-Hwan Lee; Seijin Cha; Tek-Jin Nam

Abstract Despite technologic improvements in home video systems, minimal research has been carried out on the potential to enhance the audiences reflective state and content appreciation. We explored the value of video systems that leave digital traces to support the movie-watching experience. By developing video-watching systems involving the application of a digital trace, we investigate how the movie-watching experience changed. We conducted semi-structured interviews with participants after they had experienced the systems. Our findings revealed that the digital trace became a source of deeper reflection on the storyline. Active trace logging was useful for revisiting impressive scenes and for encouraging audiences to express their thoughts. The passively generated digital trace acted as a catalyst for interpreting the storyline from a self-oriented viewpoint. We found that the digital trace might support content appreciation as a developmental process. We then discussed issues related to designing video systems with a digital trace mechanism included.


nordic conference on human-computer interaction | 2012

Understanding impacts of hidden interfaces on mobile phone user experience

Moon-Hwan Lee; Da-Hoon Kim; Hyun Jeong Kim; Tek-Jin Nam

This paper describes hidden interfaces as an important feature of touch screen based mobile phones and explores their impacts in user experience. Six sessions of focus group study were conducted to identify some patterns of how people explore and use hidden interfaces of mobile phones depending on their motivations---either passive or active. Then values of the hidden interfaces were further discussed from utilitarian (efficient control at cost of low cognitive load), emotional (engagement and attachment), and social perspectives (elatedness & sense of community). We expect these findings to contribute to understanding the impacts of hidden interfaces more systematically to be applied to design of interactive products.


human factors in computing systems | 2013

Xtempo: music polaroid for printing real-time acoustic guitar performance

Han-Jong Kim; Moon-Hwan Lee; Bon Cheol Goo; Tek-Jin Nam

We present a real-time musical score printing system called Xtempo. This system supports the recording of more meaningful musical experiences with the contextual information. It interprets the music performance and instantly prints the musical score like a Polaroid camera. This allows recording of musical composition or improvised play. We applied this system to an acoustic guitar which can be augmented by experience recording. The tablature (for guitar) is also printed with information of a performers stroke action. This system shows new potential in logging meaningful, emotional and personalized musical experience.


human factors in computing systems | 2013

Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States

William Odom; John Zimmerman; Jodi Forlizzi; Ana López Higuera; Mauro Marchitto; José J. Cañas; Youn-kyung Lim; Tek-Jin Nam; Moon-Hwan Lee; Yeoreum Lee; Da-jung Kim; Yea-Kyung Row; Jinmin Seok; Bokyung Sohn; Heather Moore


Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies archive | 2018

Flower-Pop: Facilitating Casual Group Conversations With Multiple Mobile Devices

Moon-Hwan Lee; Yea-Kyung Row; Oosung Son; Uichin Lee; Jaejeung Kim; Jungi Jeong; Seungryoul Maeng; Tek-Jin Nam


Archives of Design Research | 2018

A Study on Citizens’ Public Report Application Usage

Moon-Hwan Lee


Archives of Design Research | 2016

Possibility of Utilizing Digital Traces for Enhancing Emotional Values of Digital Artifacts

Moon-Hwan Lee; Tek-Jin Nam

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