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Dive into the research topics where Motofumi T. Suzuki is active.

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Featured researches published by Motofumi T. Suzuki.


systems man and cybernetics | 2000

A similarity retrieval of 3D polygonal models using rotation invariant shape descriptors

Motofumi T. Suzuki; Toshikazu Kato; Nobuyuki Otsu

In virtual reality and multimedia applications, 3D polygonal models are increasing in number. Similarity retrieval is an important task in 3D polygonal model databases. We present rotation invariant shape descriptors for similarity retrieval. Our feature descriptor grouping technique overcomes the efficiency problem of query processing in high-dimensional shape descriptor spaces. Although high-dimensional feature descriptors are reduced by our techniques, they maintain high recall and precision.


systems, man and cybernetics | 2003

A 3D model retrieval system for cellular phones

Motofumi T. Suzuki; Yoshitomo Yaginuma; Yuji Sugimoto

About a decade ago, extremely expensive computers were needed to render and visualized 3D models. However, todays economical personal computers including PDAs (personal digital assistants) and even cellular phones with a fast CPU are powerful enough to visualize 3D models interactively. Based on these kinds of hardware developments, the use of 3D models is gaining wide popularity on the Internet, and the number of 3D model databases is increasing rapidly. We have developed an experimental similarity retrieval system for 3D models for cellular phones. The system helps users find similar shaped models from databases, and the system allows users to visualize 3D models from various viewpoints by rotating the 3D models interactively. Since the use of 3D models is becoming more common on various cellular phone Web sites, these kinds of similarity retrieval algorithms and systems will play an important role in the development of such Web sites.


international conference on computer graphics and interactive techniques | 2005

A partial shape matching technique for 3D model retrieval systems

Motofumi T. Suzuki; Yoshitomo Yaginuma; Yasutaka Shimizu

The use of 3D models is gaining wide popularity since they are very important for computer graphics applications. Recently, similarity search techniques for 3D models have been investigated intensively to retrieve 3D models from the Internet. The techniques extract shape descriptors from 3D models and use these descriptors for indices of databases. Since the shape descriptors can be extracted using software, it is more efficient compared with keyword-based indices. Various shape descriptors have been proposed to improve shape similarly search results in relation to invariance of rotation, scale and translation. Most similarity search techniques are suitable for comparing each individual 3D model from databases. However, our similarity search techniques can compare not only each individual 3D model, but also similar portions of 3D models. Using our technique, each 3D model is divided into a huge number of parts, and shape descriptors are extracted from these parts to compare similarities. Although there are a large number of combinations for comparing the similarities for portions of 3D models, our shape descriptor extraction technique enables fast computing for evaluating similarities.Our system automatically decomposes 3D models into several parts by comparing angles created by normal vectors of each polygonal face. The system finds narrow angles and cuts polygonal faces into parts. Once the 3D models are decomposed, the system extracts rotation invariant shape descriptors from each part, and the descriptors are compared using a histogram to evaluate similarities. In our preliminary experiments, about 1700 3D models are decomposed into about 56,000 parts. Although there is a large number of comparisons, our shape descriptor based on equivalence class makes it possible for the system to retrieve 3D models in less than average of 10 seconds. The system allows users to find similar portions of 3D models as shown in Figure 2. Also, the system can list 3D models that contain similar parts as shown in Figure 3. Our experimental search engine can be accessed from the following web site: http://www.nime.ac.jp/web3d/


systems, man and cybernetics | 2004

Classification of solid textures using 3D mask patterns

Motofumi T. Suzuki; Yaginuma Yoshitomo; Noritaka Osawa; Yuji Sugimoto

3D solid textures are important data for computer graphics applications because they are useful for synthesizing photo realistic patterns such as stone, smoke, water, clouds, fire, and wood. Unlike typical 2D textures, 3D solid textures are represented in voxel forms, which use three-dimensional coordinates. Various kinds of research have been conducted for pattern analysis of 2D textures to help development of computer applications. However, pattern analysis of 3D solid textures has not been investigated sufficiently even though 3D data related software is emerging. In this research, we have extended higher order local autocorrelation (HLAC) 2D mask patterns to 3D mask patterns so that pattern analysis software can handle not only 2D texture images but also 3D solid textures. Our experimental system can classify and look for 3D solid textures with similar patterns from a 3D solid texture database by using 3D HLAC masks. We have examined (1) similarity retrieval of 3D solid textures and (2) pattern classification of 3D solid textures by using the system.


systems, man and cybernetics | 2009

A texture energy measurement technique for 3D volumetric data

Motofumi T. Suzuki; Yoshitomo Yaginuma; Haruo Kodama

Recent advancements of 3D computer graphics hardware systems have made possible the handling of 3D volumetric data, and the amount of the available data has increased for various scientific fields. This paper proposes a pattern feature extraction method for 3D volumetric data. Pattern features are important for systems which require segmentation and classification. In this paper, the Laws texture energy approach is extended so that both 2D image data and 3D volumetric data can be handled. The Laws texture energy approach is a powerful technique for describing pattern features of 2D texture images, and it has been applied to various software applications. Our extension of the Laws texture energy approach enables direct extractions of pattern features from 3D volumetric data. Although the three dimensional extension increases the number of pattern features, the pattern features are reduced by combining similar pattern features. Our simulation software program attempts to reduce the number of shape features. The program rotates each feature along the x, y and z axes. The rotated features are evaluated if they are identical to other features, and the identical features are combined together to reduce the number of pattern features. For the experiments, artificially synthesized 3D solid textures are analyzed by using the 3D extended Laws features, and solid textures are classified by linear discriminant analysis (LDA). Our preliminary experiments show that the three dimensional extension of the Laws texture energy approach successfully classifies a certain database of 3D volumetric data.


2010 International Conference on Information Retrieval & Knowledge Management (CAMP) | 2010

A similarity retrieval technique for textured 3D models

Motofumi T. Suzuki; Yoshitomo Yaginuma; Haruo Kodama

This paper describes a similarity retrieval technique for textured 3D models. Various kinds of research have been conducted on similarity retrievals of 3D models since the late 1990s. Although most of the retrieval techniques focus on shape similarity of the 3D models, our technique allows users to retrieve and classify 3D models based on texture pattern similarity. To test our texture similarity retrieval technique, a set of a textured 3D model database was synthesized from 3D polygonal models and 2D texture images. The database was analyzed by software programs, and texture features were extracted from each 3D model. The extracted texture features were computed based on HLAC (higher order local autocorrelation) and fractal dimensions. Often, both kinds of texture features were used for analyzing 2D texture images. However, we extended the techniques to handle three dimensional volumetric data for extracting features from textured 3D models. Our experimental web-based retrieval system successfully retrieved textured 3D models with fairly acceptable recall-precision rates. This retrieval technique which is based on texture patterns can be used in conjunction with traditional shape similarity retrieval techniques, and the technique can enhance similarity retrieval performances.


cyberworlds | 2004

3D retrieval system based on cognitive level: human interface for 3D building database

Tatsuya Shibata; Motofumi T. Suzuki; Toshikazu Kato

This paper shows a media-linkage method on cognitive level based on adjective annotation method. The method consists of mapping from still-images and 3D models to adjective texts because adjective texts as a cognitive level can be used for different multimedia data to link texts, images, 3D object models, etc. The method automatically obtains adjective scores and labels adjective texts for all the images and 3D models in the database. To construct the mapping, we have analyzed the relationship between adjectives and graphical parameters of not only street images but also 3D building models. We set up a pilot study to find 3D buildings from the database in a street image of Minato Mirai 21 (Yokohama) by using the media-linkage method.


international conference on signal and image processing applications | 2011

Extended 3D HLAC pattern features for solid textures

Motofumi T. Suzuki; Tatsuya Shibata; Yoshitomo Yaginuma; Haruo Kodama

Higher order local autocorrelation (HLAC) features are used in various 2D image applications. Recent three dimensional extensions of HLAC features (3D HLAC) have made possible the analysis of solid textures including solid textures. Typically, 3D HLAC features are computed by a limited number of three dimensional mask patterns, and the order of the mask patterns is limited up to the second order. In this paper, the orders of the mask patterns are increased up to the 26th order. Since there are a large number of combinations of mask patterns, we have implemented a simulation program for finding all their combinations in a systematic manner. Also the various subsets of the 3D HLAC mask patterns are computed by limiting the displacement regions of the masks. The 3D HLAC features were computed as local features rather than global features, and the bag of features (BoF) approach was applied for comparing local features. Our experimental program extracted pattern features from solid textures by using the extended 3D HLAC mask patterns. In our preliminary experiments, databases of solid textures were synthesized from 2D images. A similarity retrieval system for the solid textures has been implemented, and its extension to the 3D HLAC features performed well in retrievals.


north american fuzzy information processing society | 2006

A 3D Model Retrieval Based on Combinations of Partial Shape Descriptors

Motofumi T. Suzuki; Yoshitomo Yaginuma; Tsuneo Yamada; Yasutaka Shimizu

Similarity retrieval techniques for 3D models have been intensively investigated the last few years. The purpose has been to improve precision of the similarity retrievals, and as a result various types of shape descriptors have been proposed. Several shape descriptors use the bounding box of a 3D model during a shape descriptor extraction process, and computation of the bounding box is important for accurately identifying shape descriptors. In our previous shape descriptor extraction approaches, only one bounding box was used for each 3D model. However, use of one bounding box is a very rough approximation of the shape for certain 3D models. When the bounding box becomes very sparse for certain targeted 3D models, the approach can not compute shape descriptors accurately. In this research, we have extended the shape descriptor computation technique by using a multiple number of bounding boxes. 3D models are decomposed into multiple parts, and multiple numbers of bounding boxes are used for each decomposed part. Shape descriptors are extracted from each decomposed 3D model part independently, and they are combined with weighted values based on the proportions of area size of each decomposed part. Our preliminary experiments showed that similarity retrievals results were improved for certain 3D models by using a combination of partial shape descriptors


society of instrument and control engineers of japan | 2002

Kansei retrieval system for 3D building database

Tatsuya Shibata; Motofumi T. Suzuki; Takeshi Nagami; Ikushi Yoda; Katsuhiko Sakaue

Describes a Kansei retrieval system for a 3D buildings database that can be automatically categorized to support building form designs. Users can easily get 3D objects, for example, from the Internet. However, it is difficult to automatically categorize 3D objects with which users are concerned. The system focuses on 3D buildings that can be modified easily for users to apply to urban space design or cyber malls.

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Yoshitomo Yaginuma

The Open University of Japan

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Haruo Kodama

The Open University of Japan

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Yasutaka Shimizu

Tokyo Institute of Technology

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Nobuyuki Otsu

National Institute of Advanced Industrial Science and Technology

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Tsuneo Yamada

Indiana University Bloomington

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Ikushi Yoda

National Institute of Advanced Industrial Science and Technology

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Katsuhiko Sakaue

National Institute of Advanced Industrial Science and Technology

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