Motonobu Ishii
Tokyo Institute of Technology
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Publication
Featured researches published by Motonobu Ishii.
Perceptual and Motor Skills | 2003
Misako Sawada; Kazuhiro Suda; Motonobu Ishii
This study was designed to investigate the relations between emotional expression and the movement characteristics. For this purpose, we used kinematic data related to three factors of the movement characteristics: Speed, Force, and Directness. In Exp. 1, we examined how the dancers expressed emotions when they used a certain body action and body part, and how they altered the movement characteristics. In Exp. 1, 10 female dancers were instructed to express three emotions, joy, sadness, and anger, by altering arm-movement characteristics. Analysis of variance indicated that the three exhibited emotional expressions had different movement characteristics. Discriminant analysis indicated that kinematic data for evaluation of movement characteristics are useful for discrimination of the three emotional expressions in dance. In Exp. 2, we investigated how naive observers perceived the type of emotion from the arm-movement characteristics. Analysis of variance showed that 22 observers accurately perceived each emotion distinguished from other emotions. Multiple regression analysis showed that specific movement characteristics influenced the perception of particular emotion.
Psychophysiology | 2003
Yasunori Kotani; Sachiko Kishida; Shiho Hiraku; Kazuhiro Suda; Motonobu Ishii; Yasutsugu Aihara
The purpose of the present study was to investigate the effects of informational and motivational level of feedback stimuli on the stimulus-preceding negativity (SPN). In the time estimation task, in which a visual stimulus was presented 3 s after a voluntary movement, (a) the information level (high information and low information) and (b) the motivation level (reward and no-reward) for feedback stimuli were manipulated. Under the high-information condition, subjects received feedback information about (1) correctness (correct or incorrect), (2) direction of error (under- or overestimate), and (3) degree of accuracy (accurate or less accurate) of their time estimation. In the low-information condition, however, they received information about the correctness only. In the reward condition, they received a monetary reward for accurate time estimations but received nothing in the no-reward condition. The results demonstrated a significant interaction of information by motivation level, showing that the SPN amplitude under the reward/high-information was larger than that in the no-reward/high-information condition. The results are discussed in terms of emotional anticipation, taking into consideration the result of self-report that subjects felt to be more motivated when they received precise information.
Perceptual and Motor Skills | 2002
Misako Sawada; Shiro Mori; Motonobu Ishii
Metaphorical verbal instruction was compared to specific verbal instruction about movement in the modeling of sequential dance skills by young children. Two groups of participants (Younger, mean age 5:3 yr., n = 30; Older, mean age 6:2 yr., n = 30) were randomly assigned to conditions in a 2 (sex) x 2 (age [Younger and Older]) x 3 (verbal instruction [Metaphorical, Movement-relevant, and None]) factorial design. Order scores were calculated for both performance and recognition tests, comprising five acquisition trials and two retention trials after 24 hr., respectively. Analysis of variance indicated that the group given metaphorical instruction performed better than the other two instructions for both younger and older children. The results suggest that metaphorical verbal instruction aids the recognition and performance of sequential dance skills in young children.
Perception | 2011
Hirofumi Ida; Kazunobu Fukuhara; Misako Sawada; Motonobu Ishii
The purpose of this study was to determine the quantitative relationships between the servers motion and the receivers anticipation using a computer graphic animation of tennis serves. The test motions were determined by capturing the motion of a model player and estimating the computational perturbations caused by modulating the rotation of the players elbow and forearm joints. Eight experienced and eight novice players rated their anticipation of the speed, direction, and spin of the ball on a visual analogue scale. The experienced players significantly altered some of their anticipatory judgment depending on the percentage of both the forearm and elbow modulations, while the novice players indicated no significant changes. Multiple regression analyses, including that of the rackets kinematic parameters immediately before racket – ball impact as independent variables, showed that the experienced players demonstrated a higher coefficient of determination than the novice players in their anticipatory judgment of the ball direction. The results have implications on the understanding of the functional relation between a players motion and the opponents anticipatory judgment during real play.
Behavior Research Methods | 2011
Hirofumi Ida; Kazunobu Fukuhara; Seiji Kusubori; Motonobu Ishii
Computer graphics of digital human models can be used to display human motions as visual stimuli. This study presents our technique for manipulating human motion with a forward kinematics calculation without violating anatomical constraints. A motion modulation of the upper extremity was conducted by proportionally modulating the anatomical joint angular velocity calculated by motion analysis. The effect of this manipulation was examined in a tennis situation—that is, the receiver’s performance of predicting ball direction when viewing a digital model of the server’s motion derived by modulating the angular velocities of the forearm or that of the elbow during the forward swing. The results showed that the faster the server’s forearm pronated, the more the receiver’s anticipation of the ball direction tended to the left side of the serve box. In contrast, the faster the server’s elbow extended, the more the receiver’s anticipation of the ball direction tended to the right. This suggests that tennis players are sensitive to the motion modulation of their opponent’s racket-arm.
PLOS ONE | 2012
Hirofumi Ida; Kazunobu Fukuhara; Motonobu Ishii
The objective of this study was to assess the cognitive effect of human character models on the observers ability to extract relevant information from computer graphics animation of tennis serve motions. Three digital human models (polygon, shadow, and stick-figure) were used to display the computationally simulated serve motions, which were perturbed at the racket-arm by modulating the speed (slower or faster) of one of the joint rotations (wrist, elbow, or shoulder). Twenty-one experienced tennis players and 21 novices made discrimination responses about the modulated joint and also specified the perceived swing speeds on a visual analogue scale. The result showed that the discrimination accuracies of the experienced players were both above and below chance level depending on the modulated joint whereas those of the novices mostly remained at chance or guessing levels. As far as the experienced players were concerned, the polygon model decreased the discrimination accuracy as compared with the stick-figure model. This suggests that the complicated pictorial information may have a distracting effect on the recognition of the observed action. On the other hand, the perceived swing speed of the perturbed motion relative to the control was lower for the stick-figure model than for the polygon model regardless of the skill level. This result suggests that the simplified visual information can bias the perception of the motion speed toward slower. It was also shown that the increasing the joint rotation speed increased the perceived swing speed, although the resulting racket velocity had little correlation with this speed sensation. Collectively, observers recognition of the motion pattern and perception of the motion speed can be affected by the pictorial information of the human model as well as by the perturbation processing applied to the observed motion.
PLOS ONE | 2017
Kazunobu Fukuhara; Hirofumi Ida; Takahiro Ogata; Motonobu Ishii; Takahiro Higuchi
Objective Recent studies have reported that skilled tennis players are likely to use proximal body information for anticipating the direction of their opponent’s forehand shot. However, in these studies, the visual stimuli did not include visual information about the ball. Skilled players may have used proximal information owing to the lack of distal information. To address this issue, we developed a novel methodological approach using computer graphics (CG) images in which the entire body was presented by a combination of point-light display (i.e., poor graphical information, PLD) and polygons (i.e., rich graphical information). Using our novel methodological approach, we examined whether skilled tennis players use proximal body information when anticipating shot directions. Methods and results Fifteen skilled tennis players and fifteen novice players tried to anticipate shot directions by observing four CG forehand strokes (ALPOL: all body parts were represented with polygon; RAPLD: racket and arm were represented with PLD; BOPLD: body parts without racket and arm were represented with PLD; and ALPLD: all body parts were represented with PLD). Our intention in creating CG models with such combinations (i.e., RAPLD and BOPLD) was that because of the richer graphical information provided by polygons compared to PLD, the participant’s anticipatory judgment would be influenced more by body parts expressed with polygons. The results showed that for skilled players, anticipatory judgment was more accurate when they observed RAPLD than when they observed BOPLD and ALPLD. In contrast, for novice players, there were no differences in the accuracy of anticipatory judgments with the four CG models. Conclusions Only skilled players made more accurate anticipatory judgments when body regions were expressed with rich graphical information, and the racket and arm were expressed with poor graphical information. These suggest that skilled players used proximal information to effectively anticipate shot directions.
Human Movement Science | 2013
Hirofumi Ida; Kazunobu Fukuhara; Motonobu Ishii; Tetsuri Inoue
The purpose of this study was to determine whether and how the perceptual response of athletes differed depending on their sporting expertise. This was achieved by comparing the responses of tennis and soft tennis players. Twelve experienced tennis players and 12 experienced soft tennis players viewed computer graphic serve motions simulated by a motion perturbation technique, and then scaled their anticipatory judgments regarding the direction, speed, and spin of the ball on a visual analogue scale. Experiment 1 evaluated the players judgments in response to test motions rendered with a complete polygon model. The results revealed significantly different anticipatory judgments between the player groups when an elbow rotation perturbation was applied to the test serve motion. Experiment 2 used spatially occluded models in order to investigate the effectiveness of local information in making anticipatory judgments. The results suggested that the isolation of visual information had less effect on the judgment of the tennis players than on that of the soft tennis players. In conclusion, the domain of sporting expertise, including those of closely related sports, cannot only differentiate the anticipatory judgment of a balls future flight path, but also affect the utilization strategy for the local kinematic information.
software engineering, artificial intelligence, networking and parallel/distributed computing | 2012
Nao Shikanai; Kozaburo Hachimura; Misako Sawada; Motonobu Ishii
This experiment investigated the kansei information and movement characteristics that observers use to perceive expressions of joy in dance. Expressing joy with movements by dancers was recorded. Observers then rated words related to kansei and characteristics of the movements. The results of factor analyses and multiple regression analyses indicated that the expression of joy in dance has particular features. Joy in dance consists of gDynamics, h gExtensity, h gStability, h gFlowing, h gFlexion of the body, h gUpward extension of the limbs, h gForward movement, h gUpward movement, h gDiagonally forward locomotion, h and gWalking. h Stability, movements using space with little downward movement and more upward extension of the limbs, tended to have a greater effect on perceiving movements as expressing joy.
Quarterly Journal of Experimental Psychology | 2018
Hirofumi Ida; Kazunobu Fukuhara; Motonobu Ishii; Tetsuri Inoue
This study was aimed at determining how the visual information of an end-effector (racket) and the intermediate extremity (arm) of a tennis server contribute to the receiver’s anticipatory judgement of ball direction. In all, 15 experienced tennis players and 15 novice counterparts viewed a spatially occluded computer graphics animation of a tennis serve (no-occlusion, racket-occlusion, and body-occlusion) and made anticipatory judgements of ball direction on a visual analogue scale (VAS). The patterns of the serve motions were generated by a simulation technique that computationally perturbs the rotation speed of the selected racket-arm joint (forearm pronation and elbow extension) on a captured serve motion. The results suggested that the anticipatory judgements were monotonically attuned with the perturbation rate of the forearm pronation speed excepting under the conditions of the racket-occlusion model. Although such attunements were not observed in the elbow perturbation conditions, the results of correlation analysis indicated that the residual information in the spatially occluded models had a similar effect to the no-occlusion model within the individual experienced participants. The findings support the notion that end-effector (racket) provides deterministic cues for anticipation, as well as imply that players are able to benefit from the relative motion of an intermediate extremity (elbow extension).