Muhammad Fakri Othman
Universiti Tun Hussein Onn Malaysia
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Featured researches published by Muhammad Fakri Othman.
international conference on information technology: new generations | 2011
Muhammad Fakri Othman; Wendy Keay-Bright
We explain the implementation of series of prototypes to assist the teaching of handwriting skills for children with dyspraxia, using a computer animation technique called Rotoscopy. We discuss usability testing issues which include parameters and scales used to evaluate the prototype systems.
advances in computer-human interaction | 2010
Muhammad Fakri Othman; Wendy Keay-Bright
The paper will report on work in progress that aims to give children with dyspraxia a playful and physical experience in developing handwriting skills using the specialist animation technique known as rotoscopy. This technique has been investigated in order to identify whether motivation and engagement can be increased by using a performance-led approach which would allow children to practice handwriting using gross motor skills, for example bodily movement and gesture. A user-centred methodology is being used to identify requirements of dyspraxic children and a pedagogical context for the rotoscopy prototypes.
soft computing | 2018
Nur Faizura Ahmad Fuadi; Muhammad Fakri Othman; Norhalina Senan
This paper compares between four instructional design approaches used to enhance pupils’ numeracy skill. A literature review performed on four approaches that have potential in enhancing pupil’s numeracy skill. Those approaches are e-Learning, Mobile Learning, Gamification and Problem Based Learning (PBL). The review focuses on design and development of the selected approaches and compares those approaches based on previous studies. The literature survey suggests that e-Learning and gamification are the most suitable instructional design tools to enhance pupils’ numeracy skill.
Journal of Physics: Conference Series | 2018
Zoe Yee Tze Yun; Noorhaniza Wahid; Norhanifah Murli; Rahayu A Hamid; Muhammad Fakri Othman
Mobile games have attracted attention among game developers and users. Throughout the years, mobile games have developed to become one of the domination of the digital world. They have evolved from just a non-coloured with few animated dots and lines to a coloured and more realistic three-dimensional gameplay. Besides, mobile games do not only act as an entertainment but also as a medium for improving mental arithmetic skill if the content is designed accordingly. However, most of mobile games nowadays have been developed for leisure purpose only. There is less game on IQ test and education while more on skills and action alternatively. Hence, arithmetic game-based learning application is developed as an alternative to be included in the variety of gameplay or content of the game. The game created based on platform genre with endless running style. Arithmetic questions are provided in the gameplay as one of the obstacles to both provide challenges and IQ test for the players. This game is implemented in mobile platform. Technology Acceptance Model (TAM) is adopted to measure the game quality based on the evaluation of user acceptance level towards the gameplay, functionality and playability, and overall performance of the game. Overall, 50% of respondents agreed that the gameplay is satisfying. In addition, 40% of respondents strongly agreed that the functionality and playability of the game is stable and the overall performance of the game functions perfectly.
THE 2ND INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY 2017 (ICAST’17) | 2017
Muhammad Fakri Othman; Norhalina Senan; Suriawati Suparjoh; Wendy Keay-Bright
We have proposed a method to assist children with coordination difficulties or dyspraxia to improve their pre-handwriting skills. We have chosen an animation technique called ‘Rotoscopy’, a method that normally been used in animation and film production and adapted it to Rotoscopy Pre-handwriting Interface (RPI) prototypes using the interactive whiteboard (IWB) as interaction device. The motivation of this research is to discover how efficient if Rotoscopy is used beyond its normal purposes; and how it gives benefits in terms of behavioural and motivational aspects rather than commercial and profit point of view. Implementation of RPI prototypes has taken place through series of workshops with a teacher and a group of children with handwriting difficulties at a special education school in Caerphilly, Cardiff, United Kingdom. In the workshops children were given pre-handwriting activities in two different environments. They have been trained to use RPI prototypes and IWB, as well as pen and paper tasks. Th...
advances in computer-human interaction | 2011
Muhammad Fakri Othman; Wendy Keay-Bright
Journal of Telecommunication, Electronic and Computer Engineering | 2018
Lim Si Yi; Noorhaniza Wahid; Rahayu A Hamid; Norhanifah Murli; Muhammad Fakri Othman
Journal of Physics: Conference Series | 2018
W Y Lee; Norhanifah Murli; Noorhaniza Wahid; Rahayu A Hamid; Muhammad Fakri Othman
Journal of Physics: Conference Series | 2018
Nur Faizura Ahmad Fuadi; Muhammad Fakri Othman; Norhalina Senan
Journal of Physics: Conference Series | 2018
Chong Yong Khong; Rahayu A Hamid; Noorhaniza Wahid; Norhanifah Murli; Muhammad Fakri Othman