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Featured researches published by Natalie Bursztyn.


Gsa Today | 2017

Increasing Undergraduate Interest to Learn Geoscience with GPS-based Augmented Reality Field Trips on Student's Own Smartphones

Natalie Bursztyn; Brett E. Shelton; Andrew Walker; Joel L. Pederson

Field trips are a reliable method for attracting students into geoscience, yet for many high-enrollment college introductory courses, field trips are often impractical. Furthermore, introductory courses are often taught with a traditional lecture style that is poor at engaging students. This study examines the impact of augmented reality (AR) field trip exercises on the interest levels of students using readily accessible mobile devices (smartphones and tablets) as a means to provide simulated field trip experiences to a larger number of learners. The results of this study, involving 874 students from five different institutions, show that students who completed three geospatially oriented Grand Canyon field trip game modules were significantly more interested in learning the geosciences than control students and participants who completed only one module. More comprehensively, results from hierarchical linear modeling indicate three strong predictors of student interest in learning the geosciences: (1) the student’s initial interest, (2) being a STEM major, and (3) the number of AR field trip modules students complete. Notably, the race and gender of participants are not factors. Augmented reality field trips for mobile devices have potential to be an accessible and financially viable means to bring field trips to a diversity of students who would otherwise experience none. Results indicate these AR field trips increase student motivation to pursue geoscience learning.


Geosphere | 2017

Assessment of Student Learning Using Augmented Reality Grand Canyon Field Trips for Mobile Smart Devices

Natalie Bursztyn; Andrew Walker; Brett E. Shelton; Joel L. Pederson

In searching for ways to improve undergraduate success in introductory geoscience courses, the importance of experiential learning in engaging students has become clear—and in geoscience, that is encapsulated best by field trips. However, as general education class sizes increase, so do the cost, liability, and difficulty of running a field trip. A solution for economically and conveniently bringing kinesthetic field experiences to a broader audience lies in the integration of technology through mobile-device games, apps, and augmented reality (AR) field trips. We report here an examination of learning gains at five colleges after intervention with augmented reality field trips to Grand Canyon. The AR field trips cover three topics taught in introductory geoscience courses: geologic time, geologic structures, and hydrologic processes. Results involving nearly 1000 students show that overall gains are similar to control groups, with completion of the AR field trips being a predictor of student learning success in some cases. Prior interest in the geosciences, students’ base-level understanding of the material, and whether or not the student is a science, technology, engineering, and mathematics (STEM) major are strong predictors of improvement in geoscience learning. Gender and ethnicity had no statistical impact on the results, suggesting the AR field trip modules have broad reach across student demographics. Because these modules have been shown elsewhere to increase student interest in learning the geosciences, we advocate their adoption, leading to increases in student learning.


Earth and Planetary Science Letters | 2015

Rock strength along a fluvial transect of the Colorado Plateau - quantifying a fundamental control on geomorphology

Natalie Bursztyn; Joel L. Pederson; C. Tressler; R.D. Mackley; K.J. Mitchell


International Journal of Education in Mathematics, Science and Technology | 2015

Utilizing Geo-referenced Mobile Game Technology for Universally Accessible Virtual Geology Field Trips

Natalie Bursztyn; Joel L. Pederson; Brett E. Shelton; Andrew Walker; Todd Campbell


GSA Annual Meeting in Seattle, Washington, USA - 2017 | 2017

FROM FIELD TRIPS TO SANDBOXES: ENGAGING INTRODUCTORY-LEVEL STUDENTS THROUGH INTERACTIVE AUGMENTED REALITY CLASSROOM EXPERIENCES

Natalie Bursztyn; Danielle Omara Jackson; Andrew Walker; Brett E. Shelton; Joel L. Pederson


112th Annual GSA Cordilleran Section Meeting | 2016

BRINGING GRAND CANYON TO THE CAMPUS QUAD: ASSESSMENT OF STUDENT MOTIVATION AND STUDENT LEARNING IN THE GEOSCIENCES THROUGH VIRTUAL FIELD TRIPS FOR MOBILE SMART-DEVICES

Natalie Bursztyn; Andrew Walker; Joel L. Pederson; Brett E. Shelton


Archive | 2015

Grand Canyon Expedition: Geologic Structures

Natalie Bursztyn; Brett E. Shelton


Archive | 2015

Grand Canyon Expedition: Geologic Time

Natalie Bursztyn; Brett E. Shelton


Archive | 2015

Grand Canyon Expedition: Hydrologic Processes

Natalie Bursztyn; Brett E. Shelton


2015 AGU Fall Meeting | 2015

Bringing Grand Canyon to the College Campus: Assessment of Student Learning in the Geosciences Through Virtual Field Trip Games for Mobile Smart-Devices

Natalie Bursztyn

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Todd Campbell

University of Connecticut

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