Nathalie Henry Riche
Microsoft
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Publication
Featured researches published by Nathalie Henry Riche.
Information Visualization | 2011
Sean Kandel; Jeffrey Heer; Catherine Plaisant; Jessie B. Kennedy; Frank van Ham; Nathalie Henry Riche; Chris Weaver; Bongshin Lee; Dominique Brodbeck; Paolo Buono
In spite of advances in technologies for working with data, analysts still spend an inordinate amount of time diagnosing data quality issues and manipulating data into a usable form. This process of ‘data wrangling’ often constitutes the most tedious and time-consuming aspect of analysis. Though data cleaning and integration arelongstanding issues in the database community, relatively little research has explored how interactive visualization can advance the state of the art. In this article, we review the challenges and opportunities associated with addressing data quality issues. We argue that analysts might more effectively wrangle data through new interactive systems that integrate data verification, transformation, and visualization. We identify a number of outstanding research questions, including how appropriate visual encodings can facilitate apprehension of missing data, discrepant values, and uncertainty; how interactive visualizations might facilitate data transform specification; and how recorded provenance and social interaction might enable wider reuse, verification, and modification of data transformations.
IEEE Transactions on Visualization and Computer Graphics | 2012
Bongshin Lee; Petra Isenberg; Nathalie Henry Riche; Sheelagh Carpendale
The importance of interaction to Information Visualization (InfoVis) and, in particular, of the interplay between interactivity and cognition is widely recognized [12, 15, 32, 55, 70]. This interplay, combined with the demands from increasingly large and complex datasets, is driving the increased significance of interaction in InfoVis. In parallel, there have been rapid advances in many facets of interaction technologies. However, InfoVis interactions have yet to take full advantage of these new possibilities in interaction technologies, as they largely still employ the traditional desktop, mouse, and keyboard setup of WIMP (Windows, Icons, Menus, and a Pointer) interfaces. In this paper, we reflect more broadly about the role of more “natural” interactions for InfoVis and provide opportunities for future research. We discuss and relate general HCI interaction models to existing InfoVis interaction classifications by looking at interactions from a novel angle, taking into account the entire spectrum of interactions. Our discussion of InfoVis-specific interaction design considerations helps us identify a series of underexplored attributes of interaction that can lead to new, more “natural,” interaction techniques for InfoVis.
IEEE Transactions on Visualization and Computer Graphics | 2010
Nathalie Henry Riche; Tim Dwyer
In many common data analysis scenarios the data elements are logically grouped into sets. Venn and Euler style diagrams are a common visual representation of such set membership where the data elements are represented by labels or glyphs and sets are indicated by boundaries surrounding their members. Generating such diagrams automatically such that set regions do not intersect unless the corresponding sets have a non-empty intersection is a difficult problem. Further, it may be impossible in some cases if regions are required to be continuous and convex. Several approaches exist to draw such set regions using more complex shapes, however, the resulting diagrams can be difficult to interpret. In this paper we present two novel approaches for simplifying a complex collection of intersecting sets into a strict hierarchy that can be more easily automatically arranged and drawn (Figure 1). In the first approach, we use compact rectangular shapes for drawing each set, attempting to improve the readability of the set intersections. In the second approach, we avoid drawing intersecting set regions by duplicating elements belonging to multiple sets. We compared both of our techniques to the traditional non-convex region technique using five readability tasks. Our results show that the compact rectangular shapes technique was often preferred by experimental subjects even though the use of duplications dramatically improves the accuracy and performance time for most of our tasks. In addition to general set representation our techniques are also applicable to visualization of networks with intersecting clusters of nodes.
IEEE Transactions on Visualization and Computer Graphics | 2011
Basak Alper; Nathalie Henry Riche; Gonzalo Ramos; Mary Czerwinski
Computing and visualizing sets of elements and their relationships is one of the most common tasks one performs when analyzing and organizing large amounts of data. Common representations of sets such as convex or concave geometries can become cluttered and difficult to parse when these sets overlap in multiple or complex ways, e.g., when multiple elements belong to multiple sets. In this paper, we present a design study of a novel set visual representation, LineSets, consisting of a curve connecting all of the sets elements. Our approach to design the visualization differs from traditional methodology used by the InfoVis community. We first explored the potential of the visualization concept by running a controlled experiment comparing our design sketches to results from the state-of-the-art technique. Our results demonstrated that LineSets are advantageous for certain tasks when compared to concave shapes. We discuss an implementation of LineSets based on simple heuristics and present a study demonstrating that our generated curves do as well as human-drawn ones. Finally, we present two applications of our technique in the context of search tasks on a map and community analysis tasks in social networks.
human factors in computing systems | 2013
Basak Alper; Benjamin Bach; Nathalie Henry Riche; Tobias Isenberg; Jean-Daniel Fekete
The analysis of brain connectivity is a vast field in neuroscience with a frequent use of visual representations and an increasing need for visual analysis tools. Based on an in-depth literature review and interviews with neuroscientists, we explore high-level brain connectivity analysis tasks that need to be supported by dedicated visual analysis tools. A significant example of such a task is the comparison of different connectivity data in the form of weighted graphs. Several approaches have been suggested for graph comparison within information visualization, but the comparison of weighted graphs has not been addressed. We explored the design space of applicable visual representations and present augmented adjacency matrix and node-link visualizations. To assess which representation best support weighted graph comparison tasks, we performed a controlled experiment. Our findings suggest that matrices support these tasks well, outperforming node-link diagrams. These results have significant implications for the design of brain connectivity analysis tools that require weighted graph comparisons. They can also inform the design of visual analysis tools in other domains, e.g. comparison of weighted social networks or biological pathways.
IEEE Transactions on Visualization and Computer Graphics | 2013
W Wouter Meulemans; Nathalie Henry Riche; Bettina Speckmann; Basak Alper; Tim Dwyer
We present KelpFusion: a method for depicting set membership of items on a map or other visualization using continuous boundaries. KelpFusion is a hybrid representation that bridges hull techniques such as Bubble Sets and Euler diagrams and line- and graph-based techniques such as LineSets and Kelp Diagrams. We describe an algorithm based on shortest-path graphs to compute KelpFusion visualizations. Based on a single parameter, the shortest-path graph varies from the minimal spanning tree to the convex hull of a point set. Shortest-path graphs aim to capture the shape of a point set and smoothly adapt to sets of varying densities. KelpFusion fills enclosed faces based on a set of simple legibility rules. We present the results of a controlled experiment comparing KelpFusion to Bubble Sets and LineSets. We conclude that KelpFusion outperforms Bubble Sets both in accuracy and completion time and outperforms LineSets in completion time.
IEEE Transactions on Visualization and Computer Graphics | 2012
Jagoda Walny; Bongshin Lee; Paul Johns; Nathalie Henry Riche; Sheelagh Carpendale
Current interfaces for common information visualizations such as bar graphs, line graphs, and scatterplots usually make use of the WIMP (Windows, Icons, Menus and a Pointer) interface paradigm with its frequently discussed problems of multiple levels of indirection via cascading menus, dialog boxes, and control panels. Recent advances in interface capabilities such as the availability of pen and touch interaction challenge us to re-think this and investigate more direct access to both the visualizations and the data they portray. We conducted a Wizard of Oz study to explore applying pen and touch interaction to the creation of information visualization interfaces on interactive whiteboards without implementing a plethora of recognizers. Our wizard acted as a robust and flexible pen and touch recognizer, giving participants maximum freedom in how they interacted with the system. Based on our qualitative analysis of the interactions our participants used, we discuss our insights about pen and touch interactions in the context of learnability and the interplay between pen and touch gestures. We conclude with suggestions for designing pen and touch enabled interactive visualization interfaces.
IEEE Transactions on Visualization and Computer Graphics | 2011
Jagoda Walny; M. Sheelagh T. Carpendale; Nathalie Henry Riche; Gina Venolia; Philip Fawcett
While it is still most common for information visualization researchers to develop new visualizations from a data-or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design.
interactive tabletops and surfaces | 2011
Jeffrey Browne; Bongshin Lee; M. Sheelagh T. Carpendale; Nathalie Henry Riche; Timothy Sherwood
When faced with the task of understanding complex data, it is common for people to work on whiteboards, where they can collaborate with others, brainstorm lists of important questions, and sketch simple visualizations. However, these sketched visualizations seldom contain real data. We address this gap by extending these sketched whiteboard visualizations with the actual data to be analyzed. Guided by an iterative design process, we developed a better understanding of the challenges involved in bringing sketch-based interaction to data analysis. In this work we contribute insights into the design challenges of sketch-based charting, and we present SketchVis, a system that leverages hand-drawn input for exploring data through simple charts.
IEEE Computer Graphics and Applications | 2015
Bongshin Lee; Nathalie Henry Riche; Petra Isenberg; Sheelagh Carpendale
The authors take a closer look at how the visualization community has discussed visual storytelling and present a visual data storytelling process, incorporating steps involved in finding insights (explore data), turning these insights into a narrative (make a story), and communicating this narrative to an audience (tell a story). They also discuss opportunities for future research in visualization as a storytelling medium in the light of this broader process.
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French Institute for Research in Computer Science and Automation
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