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Dive into the research topics where Naureen Mahmood is active.

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Featured researches published by Naureen Mahmood.


international conference on computer graphics and interactive techniques | 2015

SMPL: a skinned multi-person linear model

Matthew Loper; Naureen Mahmood; Javier Romero; Gerard Pons-Moll; Michael J. Black

We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.


international conference on computer graphics and interactive techniques | 2015

Dyna: a model of dynamic human shape in motion

Gerard Pons-Moll; Javier Romero; Naureen Mahmood; Michael J. Black

To look human, digital full-body avatars need to have soft-tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples using a high-resolution 4D capture system and a method that accurately registers a template mesh to sequences of 3D scans. Using over 40,000 scans of ten subjects, we learn how soft-tissue motion causes mesh triangles to deform relative to a base 3D body model. Our Dyna model uses a low-dimensional linear subspace to approximate soft-tissue deformation and relates the subspace coefficients to the changing pose of the body. Dyna uses a second-order auto-regressive model that predicts soft-tissue deformations based on previous deformations, the velocity and acceleration of the body, and the angular velocities and accelerations of the limbs. Dyna also models how deformations vary with a persons body mass index (BMI), producing different deformations for people with different shapes. Dyna realistically represents the dynamics of soft tissue for previously unseen subjects and motions. We provide tools for animators to modify the deformations and apply them to new stylized characters.


computer vision and pattern recognition | 2017

Learning from Synthetic Humans

Gül Varol; Javier Romero; Xavier Martin; Naureen Mahmood; Michael J. Black; Ivan Laptev; Cordelia Schmid

Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional neural networks (CNNs). Such data is time consuming to acquire and difficult to extend. Moreover, manual labeling of 3D pose, depth and motion is impractical. In this work we present SURREAL (Synthetic hUmans foR REAL tasks): a new large-scale dataset with synthetically-generated but realistic images of people rendered from 3D sequences of human motion capture data. We generate more than 6 million frames together with ground truth pose, depth maps, and segmentation masks. We show that CNNs trained on our synthetic dataset allow for accurate human depth estimation and human part segmentation in real RGB images. Our results and the new dataset open up new possibilities for advancing person analysis using cheap and large-scale synthetic data.


international conference on computer graphics and interactive techniques | 2014

MoSh: motion and shape capture from sparse markers

Matthew Loper; Naureen Mahmood; Michael J. Black

Marker-based motion capture (mocap) is widely criticized as producing lifeless animations. We argue that important information about body surface motion is present in standard marker sets but is lost in extracting a skeleton. We demonstrate a new approach called MoSh (Motion and Shape capture), that automatically extracts this detail from mocap data. MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the human body. In contrast to previous work, MoSh solves for the marker locations relative to the body and estimates accurate body shape directly from the markers without the use of 3D scans; this effectively turns a mocap system into an approximate body scanner. MoSh is able to capture soft tissue motions directly from markers by allowing body shape to vary over time. We evaluate the effect of different marker sets on pose and shape accuracy and propose a new sparse marker set for capturing soft-tissue motion. We illustrate MoSh by recovering body shape, pose, and soft-tissue motion from archival mocap data and using this to produce animations with subtlety and realism. We also show soft-tissue motion retargeting to new characters and show how to magnify the 3D deformations of soft tissue to create animations with appealing exaggerations.


Psychological Science | 2018

First Impressions of Personality Traits From Body Shapes

Ying Hu; Connor Parde; Matthew Hill; Naureen Mahmood; Alice J. O’Toole

People infer the personalities of others from their facial appearance. Whether they do so from body shapes is less studied. We explored personality inferences made from body shapes. Participants rated personality traits for male and female bodies generated with a three-dimensional body model. Multivariate spaces created from these ratings indicated that people evaluate bodies on valence and agency in ways that directly contrast positive and negative traits from the Big Five domains. Body-trait stereotypes based on the trait ratings revealed a myriad of diverse body shapes that typify individual traits. Personality-trait profiles were predicted reliably from a subset of the body-shape features used to specify the three-dimensional bodies. Body features related to extraversion and conscientiousness were predicted with the highest consensus, followed by openness traits. This study provides the first comprehensive look at the range, diversity, and reliability of personality inferences that people make from body shapes.


acm symposium on applied perception | 2017

Effects of animation retargeting on perceived action outcomes

Sophie Kenny; Naureen Mahmood; Claire Honda; Michael J. Black; Nikolaus F. Troje

The individual shape of the human body, including the geometry of its articulated structure and the distribution of weight over that structure, influences the kinematics of a persons movements. How sensitive is the visual system to inconsistencies between shape and motion introduced by retargeting motion from one person onto the shape of another? We used optical motion capture to record five pairs of male performers with large differences in body weight, while they pushed, lifted, and threw objects. Based on a set of 67 markers, we estimated both the kinematics of the actions as well as the performers individual body shape. To obtain consistent and inconsistent stimuli, we created animated avatars by combining the shape and motion estimates from either a single performer or from different performers. In a virtual reality environment, observers rated the perceived weight or thrown distance of the objects. They were also asked to explicitly discriminate between consistent and hybrid stimuli. Observers were unable to accomplish the latter, but hybridization of shape and motion influenced their judgements of action outcome in systematic ways. Inconsistencies between shape and motion were assimilated into an altered perception of the action outcome.


international conference on computer graphics and interactive techniques | 2014

Breathing life into shape: capturing, modeling and animating 3D human breathing

Aggelilki Tsoli; Naureen Mahmood; Michael J. Black


Archive | 2015

METHOD FOR PROVIDING A THREE DIMENSIONAL BODY MODEL

Matthew Loper; Naureen Mahmood; Michael J. Black


international conference on computer graphics and interactive techniques | 2016

Learning human body shapes in motion.

Michael J. Black; Javier Romero; Gerard Pons-Moll; Federica Bogo; Naureen Mahmood


Journal of Vision | 2018

Personality trait inferences from three-dimensional body shapes

Ying Hu; Connor Parde; Matthew Hill; Naureen Mahmood; Alice J. O'Toole

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Connor Parde

University of Texas at Dallas

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Matthew Hill

University of Texas at Dallas

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Ying Hu

University of Texas at Dallas

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