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Dive into the research topics where Nicolás Navarro-Guerrero is active.

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Featured researches published by Nicolás Navarro-Guerrero.


Robotics and Autonomous Systems | 2012

Real-world reinforcement learning for autonomous humanoid robot docking

Nicolás Navarro-Guerrero; Cornelius Weber; Pascal Schroeter; Stefan Wermter

Reinforcement learning (RL) is a biologically supported learning paradigm, which allows an agent to learn through experience acquired by interaction with its environment. Its potential to learn complex action sequences has been proven for a variety of problems, such as navigation tasks. However, the interactive randomized exploration of the state space, common in reinforcement learning, makes it difficult to be used in real-world scenarios. In this work we describe a novel real-world reinforcement learning method. It uses a supervised reinforcement learning approach combined with Gaussian distributed state activation. We successfully tested this method in two real scenarios of humanoid robot navigation: first, backward movements for docking at a charging station and second, forward movements to prepare grasping. Our approach reduces the required learning steps by more than an order of magnitude, and it is robust and easy to be integrated into conventional RL techniques.


robot and human interactive communication | 2017

NICO — Neuro-inspired companion: A developmental humanoid robot platform for multimodal interaction

Erik Strahl; Sven Magg; Nicolás Navarro-Guerrero; Stefan Heinrich; Stefan Wermter

Interdisciplinary research, drawing from robotics, artificial intelligence, neuroscience, psychology, and cognitive science, is a cornerstone to advance the state-of-the-art in multimodal human-robot interaction and neuro-cognitive modeling. Research on neuro-cognitive models benefits from the embodiment of these models into physical, humanoid agents that possess complex, human-like sensorimotor capabilities for multimodal interaction with the real world. For this purpose, we develop and introduce NICO (Neuro-Inspired COmpanion), a humanoid developmental robot that fills a gap between necessary sensing and interaction capabilities and flexible design. This combination makes it a novel neuro-cognitive research platform for embodied sensorimotor computational and cognitive models in the context of multimodal interaction as shown in our results.


international symposium on neural networks | 2012

A neurocomputational amygdala model of auditory fear conditioning: A hybrid system approach

Nicolás Navarro-Guerrero; Robert Lowe; Stefan Wermter

In this work, we present a neurocomputational model for auditory-cue fear acquisition. Computational fear conditioning has experienced a growing interest over the last few years, on the one hand, because it is a robust and quick learning paradigm that can contribute to the development of more versatile robots, and on the other hand, because it can help in the understanding of fear conditioning and dysfunctions in animals. Fear learning involves sensory and motor aspects [1] and it is essential for adaptive self-protective systems. We argue that a deeper study of the mechanisms underlying fear circuits in the brain will contribute not only to the development of safer robots but eventually also to a better conceptual understanding of neural fear processing in general. Towards the development of a robotic adaptive self-protective system, we have designed a neural model of fear conditioning based on LeDouxs dual-route hypothesis of fear [2] and also dopamine modulated Pavlovian conditioning [3]. Our hybrid approach is capable of learning the temporal relationship between auditory sensory cues and an aversive or appetitive stimulus. The model was tested as a neural network simulation but it was designed to be used with minor modifications on a robotic platform.


Frontiers in Neurorobotics | 2017

Improving Robot Motor Learning with Negatively Valenced Reinforcement Signals

Nicolás Navarro-Guerrero; Robert Lowe; Stefan Wermter

Both nociception and punishment signals have been used in robotics. However, the potential for using these negatively valenced types of reinforcement learning signals for robot learning has not been exploited in detail yet. Nociceptive signals are primarily used as triggers of preprogrammed action sequences. Punishment signals are typically disembodied, i.e., with no or little relation to the agent-intrinsic limitations, and they are often used to impose behavioral constraints. Here, we provide an alternative approach for nociceptive signals as drivers of learning rather than simple triggers of preprogrammed behavior. Explicitly, we use nociception to expand the state space while we use punishment as a negative reinforcement learning signal. We compare the performance—in terms of task error, the amount of perceived nociception, and length of learned action sequences—of different neural networks imbued with punishment-based reinforcement signals for inverse kinematic learning. We contrast the performance of a version of the neural network that receives nociceptive inputs to that without such a process. Furthermore, we provide evidence that nociception can improve learning—making the algorithm more robust against network initializations—as well as behavioral performance by reducing the task error, perceived nociception, and length of learned action sequences. Moreover, we provide evidence that punishment, at least as typically used within reinforcement learning applications, may be detrimental in all relevant metrics.


International Journal of Advanced Robotic Systems | 2013

Fuzzy Motivations in a Multiple Agent Behaviour-Based Architecture

Tomás Vidal Arredondo; Wolfgang Freund; Nicolás Navarro-Guerrero; Patricio Castillo

In this article we introduce a blackboard-based multiple agent system framework that considers biologically-based motivations as a means to develop a user friendly interface. The framework includes a population-based heuristic as well as a fuzzy logic-based inference system used toward scoring system behaviours. The heuristic provides an optimization environment and the fuzzy scoring mechanism is used to give a fitness score to possible system outputs (i.e. solutions). This framework results in the generation of complex behaviours which respond to previously specified motivations. Our multiple agent blackboard and motivation-based framework is validated in a low cost mobile robot specifically built for this task. The robot was used in several navigation experiments and the motivation profile that was considered included “curiosity”, “homing”, “energy” and “missions”. Our results show that this motivation-based approach permits a low cost multiple agent-based autonomous mobile robot to acquire a diverse set of fit behaviours that respond well to user and performance expectations. These results also validate our multiple agent framework as an incremental, flexible and practical method for the development of robust multiple agent systems.


Cognitive Computation | 2018

Evaluating Integration Strategies for Visuo-Haptic Object Recognition

Sibel Toprak; Nicolás Navarro-Guerrero; Stefan Wermter

In computational systems for visuo-haptic object recognition, vision and haptics are often modeled as separate processes. But this is far from what really happens in the human brain, where cross- as well as multimodal interactions take place between the two sensory modalities. Generally, three main principles can be identified as underlying the processing of the visual and haptic object-related stimuli in the brain: (1) hierarchical processing, (2) the divergence of the processing onto substreams for object shape and material perception, and (3) the experience-driven self-organization of the integratory neural circuits. The question arises whether an object recognition system can benefit in terms of performance from adopting these brain-inspired processing principles for the integration of the visual and haptic inputs. To address this, we compare the integration strategy that incorporates all three principles to the two commonly used integration strategies in the literature. We collected data with a NAO robot enhanced with inexpensive contact microphones as tactile sensors. The results of our experiments involving every-day objects indicate that (1) the contact microphones are a good alternative to capturing tactile information and that (2) organizing the processing of the visual and haptic inputs hierarchically and in two pre-processing streams is helpful performance-wise. Nevertheless, further research is needed to effectively quantify the role of each identified principle by itself as well as in combination with others.


human-agent interaction | 2017

The Impact of Personalisation on Human-Robot Interaction in Learning Scenarios

Nikhil Churamani; Paul Anton; Marc Brügger; Erik Fließwasser; Thomas Hummel; Julius Mayer; Waleed Mustafa; Hwei Geok Ng; Thi Linh Chi Nguyen; Quan Nguyen; Marcus Soll; Sebastian Springenberg; Sascha S. Griffiths; Stefan Heinrich; Nicolás Navarro-Guerrero; Erik Strahl; Johannes Twiefel; Cornelius Weber; Stefan Wermter

Advancements in Human-Robot Interaction involve robots being more responsive and adaptive to the human user they are interacting with. For example, robots model a personalised dialogue with humans, adapting the conversation to accommodate the users preferences in order to allow natural interactions. This study investigates the impact of such personalised interaction capabilities of a human companion robot on its social acceptance, perceived intelligence and likeability in a human-robot interaction scenario. In order to measure this impact, the study makes use of an object learning scenario where the user teaches different objects to the robot using natural language. An interaction module is built on top of the learning scenario which engages the user in a personalised conversation before teaching the robot to recognise different objects. The two systems, i.e. with and without the interaction module, are compared with respect to how different users rate the robot on its intelligence and sociability. Although the system equipped with personalised interaction capabilities is rated lower on social acceptance, it is perceived as more intelligent and likeable by the users.


human-agent interaction | 2017

Comparison of Behaviour-Based Architectures for a Collaborative Package Delivery Task

Melanie Remmels; Nicolás Navarro-Guerrero; Stefan Wermter

A comparison between behavioural architectures, specifically a BDI architecture and a finite-state machine, for a collaborative package delivery system is presented. The system should assist a user in handling packages in cluttered environments. The entire system is built using open-source solutions for modules including speech recognition, person detection and tracking, and navigation. For the comparison, we use three criteria, namely, a static implementation-based comparison, a dynamic comparison and a qualitative comparison. Based on our results, we provide experimental evidence that supports the theoretical consensus about the domain of applicability for both, BDI architectures and finite-state machines. However, we cannot support or discourage any of the tested architectures for the particular case of the collaborative package delivery scenario, due to the non-overlapping strengths and weakness of both approaches. Finally, we outline future improvements to the system itself as well as the comparison of both behavioural architectures.


Kognitive Systeme, 2015 - 2 | 2016

Interaction in reinforcement learning reduces the need for finely tuned hyperparameters in complex tasks

Chris Stahlhut; Nicolás Navarro-Guerrero; Cornelius Weber; Stefan Wermter


robot and human interactive communication | 2017

Hey robot, why don't you talk to me?

Hwei Geok Ng; Paul Anton; Marc Brügger; Nikhil Churamani; Erik Fließwasser; Thomas Hummel; Julius Mayer; Waleed Mustafa; Thi Linh Chi Nguyen; Quan Nguyen; Marcus Soll; Sebastian Springenberg; Sascha S. Griffiths; Stefan Heinrich; Nicolás Navarro-Guerrero; Erik Strahl; Johannes Twiefel; Cornelius Weber; Stefan Wermter

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Stefan Heinrich

Hamburg University of Technology

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