Nigel Beacham
University of Aberdeen
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Featured researches published by Nigel Beacham.
intelligent tutoring systems | 2016
Juliet Okpo; Matt Dennis; Kirsten A. Smith; Judith Masthoff; Nigel Beacham
The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.This paper presents an initial evaluation of different forms of adaptation based on learning style and knowledge level, which were implemented in an adaptive e-learning system. An experiment conducted in a learning context with 174 participants produced significant results in terms of learning gain. They indicate that adaptation based on both learning style and knowledge level yields significantly better learning gain than adaptation based on learning style only, and better than adaptation based on knowledge level only.Technology Enhanced Learning (TEL) largely focuses on the retrieval and reuse of educational resources from Web platforms like Coursera. Unfortunately, Coursera does not provide educational metadata of its content. To overcome this limitation, this study proposes a data mining approach for discovering Teaching Contexts (TC) where resources have been delivered in. Such TCs can facilitate the retrieval of resources for the teaching preferences and requirements of teachers.Gamification is the use of game design elements in non-game contexts, and it has reported potential benefits for students. However, the proposals supporting teachers to create gamified ubiquitous learning situations are tied to specific activities and enactment technologies. To start addressing this issue, we propose a system to help teachers design and deploy these situations involving a variety of technologies frequently used in education.Adapting tasks to learner characteristics is essential when selecting appropriate tasks for learners [5]. This paper investigates how humans adapt exercise selection to learner self-esteem (SE) and performance, to allow a future Intelligent Tutoring System (ITS) to use these adaptations. Self esteem is an important factor in learning as it is a significant predictor of academic performance [4]. Previous research adapts task selection to other characteristics e.g. past performance [1], but little work focuses on task selection based on learner personality.
international conference on user modeling adaptation and personalization | 2017
Juliet Okpo; Judith Masthoff; Matt Dennis; Nigel Beacham
Effective exercise selection based on learner characteristics is important for Intelligent Tutoring Systems to improve learning. Based on a literature review, we categorize learner characteristics used for adaptation in an ITS. We then present a preliminary framework of the relationship between some of these learner characteristics, with an emphasis on personality, and how they can be used by an ITS to adapt exercise selection.
international conference on user modeling adaptation and personalization | 2017
Juliet Okpo; Judith Masthoff; Matt Dennis; Nigel Beacham; Ana Ciocarlan
Adapting to learner characteristics is essential when selecting exercises for learners. This paper investigates how humans adapt next exercise selection to learner personality and invested mental effort to enable a future Intelligent Tutoring System to use these adaptations. Participants were presented with validated stories of a learner`s personality at polarised levels, a validated story conveying the mental effort invested in carrying out a given task and an indication of a previous performance (just passing) at a simple arithmetic exercise. Participants were also shown a selection of validated exercises of varying difficulty levels and asked to select the exercise which they thought the learner should do next. We found that overall more difficult exercises were selected for learners who used little effort than for learners who used more effort. We found that although an exercise of slightly harder difficulty remains the most popular choice in the high and low self-esteem conditions, for low self-esteem, participants picked an exercise of lower or the same difficulty more often than in the high condition.
The New Review of Hypermedia and Multimedia | 2018
Juliet Okpo; Judith Masthoff; Matt Dennis; Nigel Beacham
ABSTRACT Adapting to learner characteristics is essential when selecting exercises for learners in an intelligent tutoring system. This paper investigates how humans adapt next exercise selection (in particular difficulty level) to learner personality, invested mental effort, and performance to inspire an adaptive exercise selection algorithm. First, the paper describes the investigations to produce validated materials for the main studies, namely the creation and validation of self-esteem personality stories, mental effort statements, and mathematical exercises with varying levels of difficulty. Next, through empirical studies, we investigate the impact on exercise selection of learners self-esteem (low versus high self-esteem) and effort (minimal, little, moderate, much, and all possible effort). Three studies investigate this for learners who had different performances on a previous exercise: just passing, just failing, and performed well. Participants considered a fictional learner with a certain performance, self-esteem and effort, and selected the difficulty level of the next mathematical exercise. We found that self-esteem, mental effort, and performance all impacted the difficulty level of the exercises selected for learners. Finally, using the results from the studies, we propose an algorithm that selects exercises with varying difficulty levels adapted to learner characteristics.
Journal of Research in Special Educational Needs | 2012
Nigel Beacham; Martyn Rouse
Journal of Research in Special Educational Needs | 2014
Nigel Beacham; Kenny McIntosh
24th ACM Conference on User Modeling, Adaptation and Personalisation, UMAP 2016 | 2016
Juliet Okpo; Matt Dennis; Judith Masthoff; Kirsten A. Smith; Nigel Beacham
Teacher Education Advancement Network Journal | 2012
Nigel Beacham; Kenny McIntosh
Archive | 2018
Manal Ali E Alhathli; Judith Masthoff; Nigel Beacham
Archive | 2018
Chinasa Rebecca Odo; Judith Masthoff; Nigel Beacham; Manal Ali E Alhathli