Nikolay Chumerin
Katholieke Universiteit Leuven
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Publication
Featured researches published by Nikolay Chumerin.
Computational Intelligence and Neuroscience | 2011
Nikolay V. Manyakov; Nikolay Chumerin; Adrien Combaz; Marc M. Van Hulle
We report on tests with a mind typing paradigm based on a P300 brain-computer interface (BCI) on a group of amyotrophic lateral sclerosis (ALS), middle cerebral artery (MCA) stroke, and subarachnoid hemorrhage (SAH) patients, suffering from motor and speech disabilities. We investigate the achieved typing accuracy given the individual patients disorder, and how it correlates with the type of classifier used. We considered 7 types of classifiers, linear as well as nonlinear ones, and found that, overall, one type of linear classifier yielded a higher classification accuracy. In addition to the selection of the classifier, we also suggest and discuss a number of recommendations to be considered when building a P300-based typing system for disabled subjects.
Neurocomputing | 2012
Adrien Combaz; Nikolay Chumerin; Nikolay V. Manyakov; Arne Robben; Johan A. K. Suykens; M.M. Van Hulle
A P300 Speller is a brain-computer interface (BCI) that enables subjects to spell text on a computer screen by detecting P300 Event-Related Potentials in their electroencephalograms (EEG). This BCI application is of particular interest to disabled patients who have lost all means of verbal and motor communication. Error-related Potentials (ErrPs) in the EEG are generated by the subjects perception of an error. We report on the possibility of using these ErrPs for improving the performance of a P300 Speller. Overall nine subjects were tested, allowing us to study their EEG responses to correct and incorrect performances of the BCI, compare our findings to previous studies, explore the possibility of detecting ErrPs and discuss the integration of ErrP classifiers into the P300 Speller system.
IEEE Transactions on Computational Intelligence and Ai in Games | 2013
Nikolay Chumerin; Nikolay V. Manyakov; M. van Vliet; Arne Robben; Adrien Combaz; M.M. Van Hulle
In this paper, we introduce a game in which the player navigates an avatar through a maze by using a brain-computer interface (BCI) that analyzes the steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG) on the players scalp. The four-command control game, called The Maze, was specifically designed around an SSVEP BCI and validated in several EEG setups when using a traditional electrode cap with relocatable electrodes and a consumer-grade headset with fixed electrodes (Emotiv EPOC). We experimentally derive the parameter values that provide an acceptable tradeoff between accuracy of game control and interactivity, and evaluate the control provided by the BCI during gameplay. As a final step in the validation of the game, a population study on a broad audience was conducted with the EPOC headset in a real-world setting. The study revealed that the majority (85%) of the players enjoyed the game in spite of its intricate control (mean accuracy 80.37%, mean mission time ratio 0.90). We also discuss what to take into account while designing BCI-based games.
International Journal of Neural Systems | 2012
Nikolay V. Manyakov; Nikolay Chumerin; Marc M. Van Hulle
We propose a complex-valued multilayer feedforward neural network classifier for decoding of phase-coded information from steady-state visual evoked potentials. To optimize the performance of the classifier we supply it with two filter-based feature selection strategies. The proposed approaches could be used for a phase-coded brain-computer interface, enabling to encode several targets using only one stimulation frequency. The proposed classifier is a multichannel one, which distinguishes our approach from the existing single-channel ones. We show that the proposed approach outperforms others in terms of accuracy and length of the data segments used for decoding. We show that the decoding based on one optimally selected channel yields an inferior performance compared to the one based on several features, which supports our argument for a multichannel approach.
international conference on machine learning and applications | 2009
Adrien Combaz; Nikolay V. Manyakov; Nikolay Chumerin; Johan A. K. Suykens; Marc M. Van Hulle
The Mind Speller is a Brain-Computer Interface which enables subjects to spell text on a computer screen by detecting P300 Event-Related Potentials in their electroencephalograms. This BCI application is of particular interest for disabled patients who have lost all means of verbal and motor communication. We report on the implementation of a feature extraction procedure on a new ultra low-power 8-channel wireless EEG device. The feature extraction procedure is based on downsampled EEG signal epochs, the Students t-statistic of the Continuous Wavelet Transform, and the Common Spatial Pattern technique. For classification, we use a linear Least-Squares Support Vector Machine. The results show that subjects are potentially able to communicate a character in less than ten seconds with an accuracy of 94.5%, which is more than twice as fast as the state of the art. In addition since our EEG device is wireless it offers an increased comfort to the subject.
Sensors | 2014
Anderson Mora-Cortes; Nikolay V. Manyakov; Nikolay Chumerin; Marc M. Van Hulle
Within the Ambient Assisted Living (AAL) community, Brain-Computer Interfaces (BCIs) have raised great hopes as they provide alternative communication means for persons with disabilities bypassing the need for speech and other motor activities. Although significant advancements have been realized in the last decade, applications of language models (e.g., word prediction, completion) have only recently started to appear in BCI systems. The main goal of this article is to review the language model applications that supplement non-invasive BCI-based communication systems by discussing their potential and limitations, and to discern future trends. First, a brief overview of the most prominent BCI spelling systems is given, followed by an in-depth discussion of the language models applied to them. These language models are classified according to their functionality in the context of BCI-based spelling: the static/dynamic nature of the user interface, the use of error correction and predictive spelling, and the potential to improve their classification performance by using language models. To conclude, the review offers an overview of the advantages and challenges when implementing language models in BCI-based communication systems when implemented in conjunction with other AAL technologies.
IEEE Transactions on Biomedical Engineering | 2016
Marijn van Vliet; Nikolay Chumerin; Simon De Deyne; Jan Roelf Wiersema; Wim Fias; Gerrit Storms; Marc M. Van Hulle
Goal: For statistical analysis of event-related potentials (ERPs), there are convincing arguments against averaging across stimuli or subjects. Multivariate filters can be used to isolate an ERP component of interest without the averaging procedure. However, we would like to have certainty that the output of the filter accurately represents the component. Methods: We extended the linearly constrained minimum variance (LCMV) beamformer, which is traditionally used as a spatial filter for source localization, to be a flexible spatiotemporal filter for estimating the amplitude of ERP components in sensor space. In a comparison study on both simulated and real data, we demonstrated the strengths and weaknesses of the beamformer as well as a range of supervised learning approaches. Results: In the context of measuring the amplitude of a specific ERP component on a single-trial basis, we found that the spatiotemporal LCMV beamformer is a filter that accurately captures the component of interest, even in the presence of both structured noise (e.g., other overlapping ERP components) and unstructured noise (e.g., ongoing brain activity and sensor noise). Conclusion: The spatiotemporal LCMV beamformer method provides an accurate and intuitive way to conduct analysis of a known ERP component, without averaging across trials or subjects. Significance: Eliminating averaging allows us to test more detailed hypotheses and apply more powerful statistical models. For example, it allows the usage of multilevel regression models that can incorporate between subject/stimulus variation as random effects, test multiple effects simultaneously, and control confounding effects by partial regression.
International Journal of Neural Systems | 2010
Nikolay Chumerin; Agostino Gibaldi; Silvio P. Sabatini; Marc M. Van Hulle
We present two neural models for vergence angle control of a robotic head, a simplified and a more complex one. Both models work in a closed-loop manner and do not rely on explicitly computed disparity, but extract the desired vergence angle from the post-processed response of a population of disparity tuned complex cells, the actual gaze direction and the actual vergence angle. The first model assumes that the gaze direction of the robotic head is orthogonal to its baseline and the stimulus is a frontoparallel plane orthogonal to the gaze direction. The second model goes beyond these assumptions, and operates reliably in the general case where all restrictions on the orientation of the gaze, as well as the stimulus position, type and orientation, are dropped.
intelligent technologies for interactive entertainment | 2011
Nikolay Chumerin; Nikolay V. Manyakov; Adrien Combaz; Arne Robben; Marijn van Vliet; Marc M. Van Hulle
We introduce a game, called “The Maze”, as a brain-computer interface (BCI) application in which an avatar is navigated through a maze by analyzing the player’s steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG). The same computer screen is used for displaying the game environment and for the visual stimulation. The algorithms for EEG data processing and SSVEP detection are discussed in depth. We propose the system parameter values, which provide an acceptable trade-off between the game control accuracy and interactivity.
international workshop on machine learning for signal processing | 2010
Adrien Combaz; Nikolay Chumerin; Nikolay V. Manyakov; Arne Robben; Johan A. K. Suykens; Marc M. Van Hulle
The Mind Speller® is a Brain-Computer Interface (BCI) which enables subjects to spell text on a computer screen by detecting P300 Event-Related Potentials in their electroencephalograms (EEG). This BCI application is of particular interest for disabled patients who have lost all means of verbal and motor communication. Error-related Potentials (ErrP) in the EEG are generated by the subjects perception of an error. We report on the possibility of using this ErrP for improving the performance of our Mind Speller®. We tested 6 subjects and recorded several typing sessions for each of them. Responses to correct and incorrect performances of the BCI are recorded and compared. The shape of the received ErrP is compared to other studies. The detection of this ErrP and its integration in the Mind Speller® are discussed.