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Dive into the research topics where Nikos Grammalidis is active.

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Featured researches published by Nikos Grammalidis.


IEEE Transactions on Circuits and Systems for Video Technology | 1997

Object-based coding of stereo image sequences using joint 3-D motion/disparity compensation

Dimitrios Tzovaras; Nikos Grammalidis; Michael G. Strintzis

An object-based coding scheme is proposed for the coding of a stereoscopic image sequence using motion and disparity information. A hierarchical block-based motion estimation approach is used for initialization, while disparity estimation is performed using a pixel-based hierarchical dynamic programming algorithm. A split-and-merge segmentation procedure based on three-dimensional (3-D) motion modeling is then used to determine regions with similar motion parameters. The segmentation part of the algorithm is interleaved with the estimation part in order to optimize the coding performance of the procedure. Furthermore, a technique is examined for propagating the segmentation information with time. A 3-D motion-compensated prediction technique is used for both intensity and depth image sequence coding. Error images and depth maps are encoded using discrete cosine transform (DCT) and Huffman methods. Alternately, an efficient wireframe depth modeling technique may be used to convey depth information to the receiver. Motion and wireframe model parameters are then quantized and transmitted to the decoder along with the segmentation information. As a straightforward application, the use of the depth map information for the generation of intermediate views at the receiver is also discussed. The performance of the proposed compression methods is evaluated experimentally and is compared to other stereoscopic image sequence coding schemes.


IEEE Transactions on Circuits and Systems for Video Technology | 2007

3-D Time-Varying Scene Capture Technologies—A Survey

Elena Stoykova; A. Aydin Alatan; Philip W. Benzie; Nikos Grammalidis; Sotiris Malassiotis; Joern Ostermann; Sergej Piekh; Ventseslav Sainov; Christian Theobalt; Thangavel Thevar; Xenophon Zabulis

Advances in image sensors and evolution of digital computation is a strong stimulus for development and implementation of sophisticated methods for capturing, processing and analysis of 3D data from dynamic scenes. Research on perspective time-varying 3D scene capture technologies is important for the upcoming 3DTV displays. Methods such as shape-from-texture, shape-from-shading, shape-from-focus, and shape-from-motion extraction can restore 3D shape information from a single camera data. The existing techniques for 3D extraction from single-camera video sequences are especially useful for conversion of the already available vast mono-view content to the 3DTV systems. Scene-oriented single-camera methods such as human face reconstruction and facial motion analysis, body modeling and body motion tracking, and motion recognition solve efficiently a variety of tasks. 3D multicamera dynamic acquisition and reconstruction, their hardware specifics including calibration and synchronization and software demands form another area of intensive research. Different classes of multiview stereo algorithms such as those based on cost function computing and optimization, fusing of multiple views, and feature-point reconstruction are possible candidates for dynamic 3D reconstruction. High-resolution digital holography and pattern projection techniques such as coded light or fringe projection for real-time extraction of 3D object positions and color information could manifest themselves as an alternative to traditional camera-based methods. Apart from all of these approaches, there also are some active imaging devices capable of 3D extraction such as the 3D time-of-flight camera, which provides 3D image data of its environment by means of a modulated infrared light source.


IEEE Transactions on Circuits and Systems for Video Technology | 1998

Disparity and occlusion estimation in multiocular systems and their coding for the communication of multiview image sequences

Nikos Grammalidis; Michael G. Strintzis

An efficient disparity estimation and occlusion detection algorithm for multiocular systems is presented. A dynamic programming algorithm, using a multiview matching cost as well as pure geometrical constraints, is used to estimate disparity and to identify the occluded areas in the extreme left and right views. A significant advantage of the proposed approach is that the exact number of views in which each point appears (is not occluded) can be determined. The disparity and occlusion information obtained may then be used to create virtual images from intermediate viewpoints. Furthermore, techniques are developed for the coding of occlusion and disparity information, which is needed at the receiver for the reproduction of a multiview sequence using the two encoded extreme views. Experimental results illustrate the performance of the proposed techniques.


Signal Processing-image Communication | 1998

Disparity field and depth map coding for multiview 3D image generation

Dimitrios Tzovaras; Nikos Grammalidis; Michael G. Strintzis

Abstract In the present paper techniques are examined for the coding of the depth map and disparity fields for stereo or multiview image communication applications. It is assumed that both the left and right channels of the multiview image sequence are coded using block- or object-based methods. A dynamic programming algorithm is used to estimate a disparity field between each stereo image pair. Depth is then estimated and occlusions are optionally detected, based on the estimated disparity fields. Spatial interpolation techniques are examined based on the disparity/depth information and the detection of occluded regions using either stereoscopic or trinocular camera configurations. It is seen that the presence of a third camera at the transmitter site improves the estimation of disparities, the detection of occlusions and the accuracy of the resulting spatial interpolation at the receiver. Various disparity field and depth map coding techniques are then proposed and evaluated, with emphasis given to the quality of the resulting intermediate images at the receiver site. Block-based and wireframe modeling techniques are examined for the coding of isolated depth or disparity map information. Further, 2D and 3D motion compensation techniques are evaluated for the coding of sequences of depth or disparity maps. The motion fields needed may be available as a byproduct of block-based or object-based coding of the intensity images. Experimental results are given for the evaluation of the performance of the proposed coding and spatial interpolation methods.


IEEE Transactions on Circuits and Systems for Video Technology | 2000

Sprite generation and coding in multiview image sequences

Nikos Grammalidis; Dimitris Beletsiotis; Michael G. Strintzis

A novel algorithm for the generation of background sprite images from multiview image sequences is presented. A dynamic programming algorithm, first proposed by Grammalidis and Strintzis (see IEEE Trans. Circuits Syst. Video Technol., vol.8, p.328-44, 1998) using a multiview matching cost, as well as pure geometrical constraints, is used to provide an estimate of the disparity field and to identify occluded areas. By combining motion, disparity, and occlusion information, a sprite image corresponding to the first (main) view at the first time instant is generated. Image pixels from other views that are occluded in the main view are also added to the sprite. Finally, the sprite coding method defined by MPEG-4 is extended for multiview image sequences based on the generated sprite. Experimental results are presented, demonstrating the performance of the proposed technique and comparing it with standard MPEG-4 coding methods applied independently to each view.


international conference on image processing | 2001

3-D human body tracking from depth images using analysis by synthesis

Nikos Grammalidis; G. Goussis; G. Troufakos; Michael G. Strintzis

A general method to estimate MPEG-4 body animation parameters (BAPs) from depth images by using an analysis-by-synthesis technique is presented. A generic body model is first adapted to the specific person geometry. Then, the mean square error between the synthetic depth image, produced by model rendering, and the original depth image is minimized using the downhill simplex minimization method. Use of this error norm is seen to yield improved results, when compared to two alternative error norms, which were also evaluated. Results are presented for the specific application, where six animation parameters of the arm and the palm are estimated. In this application, an initial estimate is obtained by applying an expectation-maximization (EM) algorithm, which identifies three arm parts and two joint positions (elbow, wrist). A significant advantage of this procedure is that the resulting information can be exploited for reducing the search space and for automatic scale adaptation of each body part.


computer graphics international | 2000

Head detection and tracking by 2-D and 3-D ellipsoid fitting

Nikos Grammalidis; Michael G. Strintzis

A novel procedure for segmenting a set of scattered 3D data obtained from a head and shoulders multiview sequence is presented. The procedure consists of two steps. In the first step, two ellipses corresponding to the head and the body of the person are identified based on ellipse fitting of the outline of the person in each image. The fitting is based on a fast direct least squares method using the constraint that forces a general conic to be an ellipse. In order to achieve head/body segmentation, a K-means algorithm is used to minimise the fitting error between the points and the two ellipsoids. In the second step, a 3D ellipsoid model corresponding to the head of the person is identified using an extension of the above method. Robustness and outlier removal can be achieved if a 3D ellipsoid model estimation technique is used in conjunction with the Median of Least Squares (MedLS) technique, which minimises the median of the errors corresponding to each 3D point. An interesting application of the proposed method is the combination of the 3D ellipsoid model with a generic face model which is adapted to the face images to provide information only for the high-detail front part of the head while the 3D ellipsoid is used for the back of the head, which is usually not visible.


IEEE Transactions on Circuits and Systems for Video Technology | 2015

Spatio-Temporal Flame Modeling and Dynamic Texture Analysis for Automatic Video-Based Fire Detection

Kosmas Dimitropoulos; Panagiotis Barmpoutis; Nikos Grammalidis

Every year, a large number of wildfires all over the world burn forested lands, causing adverse ecological, economic, and social impacts. Beyond taking precautionary measures, early warning and immediate response are the only ways to avoid great losses. To this end, in this paper we propose a computer vision approach for fire-flame detection to be used by an early-warning fire monitoring system. Initially, candidate fire regions in a frame are defined using background subtraction and color analysis based on a nonparametric model. Subsequently, the fire behavior is modeled by employing various spatio-temporal features, such as color probability, flickering, spatial, and spatio-temporal energy, while dynamic texture analysis is applied in each candidate region using linear dynamical systems and a bag-of-systems approach. To increase the robustness of the algorithm, the spatio-temporal consistency energy of each candidate fire region is estimated by exploiting prior knowledge about the possible existence of fire in neighboring blocks from the current and previous video frames. As a final step, a two-class support vector machine classifier is used to classify the candidate regions. Experimental results have shown that the proposed method outperforms existing state-of-the-art algorithms.


international conference on image processing | 2001

A face and gesture recognition system based on an active stereo sensor

Sotiris Malassiotis; Filareti Tsalakanidou; Nikolaos Mavridis; Venetia Giagourta; Nikos Grammalidis; Michael G. Strintzis

The paper presents several novel 3D image analysis algorithms, applied towards the segmentation and modeling of faces and hands. These are subsequently used to build a face-based authentication system and a system for human-computer interaction based on static and dynamic gestures. The system relies on an active stereo sensor that uses a structured light approach to obtain 3D information. In this paper we demonstrate how the use of 3D information may significantly improve the efficiency of traditional face and gesture recognition techniques that use 2D images only.


international conference on image analysis and processing | 1999

Sprite generation and coding of multiview image sequences

Nikos Grammalidis; Dimitris Beletsiotis; Michael G. Strintzis

An algorithm to generate background sprite images from multiview image sequences is presented. A dynamic programming algorithm, using a multiview matching cost as well as pure geometrical constraints, is used to provide an estimate of the disparity field and to identify occluded areas. By combining motion, disparity and occlusion information, a sprite image corresponding to the first (main) view at the first time instant is generated. Image pixels from other views that are occluded in the main view are added to the sprite. The sprite coding method defined by MPEG-4 is extended for multiview image sequences, based on the generated sprite. Experimental results are presented, demonstrating the performance of the proposed technique and comparing it with methods using sprite generation from monoscopic sequences.

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Michael G. Strintzis

Aristotle University of Thessaloniki

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Filareti Tsalakanidou

Aristotle University of Thessaloniki

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Dimitrios Tzovaras

Information Technology Institute

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Panagiotis Barmpoutis

Aristotle University of Thessaloniki

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Erdal Yilmaz

Middle East Technical University

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