Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Nils Günther Peters is active.

Publication


Featured researches published by Nils Günther Peters.


IEEE Transactions on Broadcasting | 2017

Development of the MPEG-H TV Audio System for ATSC 3.0

Robert Bleidt; Deep Sen; Andreas Niedermeier; Bernd Czelhan; Simone Füg; Sascha Disch; Jürgen Herre; Johannes Hilpert; Max Neuendorf; Harald Fuchs; Jochen Issing; Adrian Murtaza; Achim Kuntz; Michael Kratschmer; Fabian Küch; Richard Füg; Benjamin Schubert; Sascha Dick; Guillaume Fuchs; Florian Schuh; Elena Burdiel; Nils Günther Peters; Moo-Young Kim

A new TV audio system based on the MPEG-H 3D audio standard has been designed, tested, and implemented for ATSC 3.0 broadcasting. The system offers immersive sound to increase the realism and immersion of programming, and offers audio objects that enable interactivity or personalization by viewers. Immersive sound may be broadcast using loudspeaker channel-based signals or scene-based components in combination with static or dynamic audio objects. Interactivity can be enabled through broadcaster-authored preset mixes or through user control of object gains and positions. Improved loudness and dynamic range control allows tailoring the sound for best reproduction on a variety of consumer devices and listening environments. The system includes features to allow operation in HD-SDI broadcast plants, storage, and editing of complex audio programs on existing video editor software or digital audio workstations, frame-accurate switching of programs, and new technologies to adapt current mixing consoles for live broadcast production of immersive and interactive sound. Field tests at live broadcast events were conducted during system design and a live demonstration test bed was constructed to prove the viability of the system design. The system also includes receiver-side components to enable interactivity, binaural rendering for headphone, or tablet computer listening, a “3D soundbar” for immersive playback without overhead speakers, and transport over HDMI 1.4 connections in consumer equipment. The system has been selected as a proposed standard of ATSC 3.0 and is the sole audio system of the UHD ATSC 3.0 broadcasting service currently being deployed in South Korea.


Archive | 2014

Signaling audio rendering information in a bitstream

Dipanjan Sen; Martin James Morrell; Nils Günther Peters


Archive | 2014

BINAURAL RENDERING OF SPHERICAL HARMONIC COEFFICIENTS

Martin James Morrell; Nils Günther Peters; Dipanjan Sen


Archive | 2014

Determining renderers for spherical harmonic coefficients

Martin James Morrell; Nils Günther Peters; Dipanjan Sen


Archive | 2014

INTERPOLATION FOR DECOMPOSED REPRESENTATIONS OF A SOUND FIELD

Dipanjan Sen; Nils Günther Peters


Archive | 2015

TRANSITIONING OF AMBIENT HIGHER-ORDER AMBISONIC COEFFICIENTS

Nils Günther Peters; Dipanjan Sen


Archive | 2014

MAPPING VIRTUAL SPEAKERS TO PHYSICAL SPEAKERS

Nils Günther Peters; Martin James Morrell


Archive | 2015

Obtaining symmetry information for higher order ambisonic audio renderers

Nils Günther Peters; Dipanjan Sen; Martin James Morrell


Archive | 2015

CODING INDEPENDENT FRAMES OF AMBIENT HIGHER-ORDER AMBISONIC COEFFICIENTS

Nils Günther Peters; Dipanjan Sen


Archive | 2015

OBTAINING SPARSENESS INFORMATION FOR HIGHER ORDER AMBISONIC AUDIO RENDERERS

Nils Günther Peters; Dipanjan Sen; Martin James Morrell

Collaboration


Dive into the Nils Günther Peters's collaboration.

Researchain Logo
Decentralizing Knowledge