Noa Agmon
Bar-Ilan University
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Featured researches published by Noa Agmon.
SIAM Journal on Computing | 2006
Noa Agmon; David Peleg
This paper studies fault tolerant algorithms for the problem of gathering N autonomous mobile robots. A gathering algorithm, executed independently by each robot, must ensure that all robots are gathered at one point within finite time. It is first observed that most existing algorithms fail to operate correctly in a setting allowing crash failures. Subsequently, an algorithm tolerant against one crash-faulty robot in a system of three or more robots is presented. It is then shown that in an asynchronous environment it is impossible to perform a successful gathering in a 3-robot system with one Byzantine failure. Finally, in a fully synchronous system, an algorithm is provided for gathering N ≥ 3 robots with at most a single faulty robot, and a more general gathering algorithm is given in an N-robot system with up to f faults, where N ≥ 3 f +1.
international conference on robotics and automation | 2008
Noa Agmon; Sarit Kraus; Gal A. Kaminka
This paper considers the problem of multi-robot patrol around a closed area with the existence of an adversary attempting to penetrate into the area. In case the adversary knows the patrol scheme of the robots and the robots use a deterministic patrol algorithm, then in many cases it is possible to penetrate with probability 1. Therefore this paper considers a non-deterministic patrol scheme for the robots, such that their movement is characterized by a probability p. This patrol scheme allows reducing the probability of penetration, even under an assumption of a strong opponent that knows the patrol scheme. We offer an optimal polynomial-time algorithm for finding the probability p such that the minimal probability of penetration detection throughout the perimeter is maximized. We describe three robotic motion models, defined by the movement characteristics of the robots. The algorithm described herein is suitable for all three models.
international conference on robotics and automation | 2007
Yehuda Elmaliach; Noa Agmon; Gal A. Kaminka
This paper discusses the problem of generating patrol paths for a team of mobile robots inside a designated target area. Patrolling requires an area to be visited repeatedly by the robot(s) in order to monitor its current state. First, we present frequency optimization criteria used for evaluation of patrol algorithms. We then present a patrol algorithm that guarantees maximal uniform frequency, i.e., each point in the target area is covered at the same optimal frequency. This solution is based on finding a circular path that visits all points in the area, while taking into account terrain directionality and velocity constraints. Robots are positioned uniformly along this path, using a second algorithm. Moreover, the solution is guaranteed to be robust in the sense that uniform frequency of the patrol is achieved as long as at least one robot works properly.
Annals of Mathematics and Artificial Intelligence | 2009
Yehuda Elmaliach; Noa Agmon; Gal A. Kaminka
Patrolling involves generating patrol paths for mobile robots such that every point on the paths is repeatedly covered. This paper focuses on patrolling in closed areas, where every point in the area is to be visited repeatedly by one or more robots. Previous work has often examined paths that allow for repeated coverage, but ignored the frequency in which points in the area are visited. In contrast, we first present formal frequency-based optimization criteria used for evaluation of patrol algorithms. Then, we present a patrol algorithm that guarantees maximal uniform frequency, i.e., each point in the target area is covered at the same optimal frequency. This solution is based on finding a circular path that visits all points in the area, while taking into account terrain directionality and velocity constraints. Robots are positioned uniformly along this path in minimal time, using a second algorithm. Moreover, the solution is guaranteed to be robust in the sense that uniform frequency of the patrol is achieved as long as at least one robot works properly. We then present a set of algorithms for handling events along the patrol path. The algorithms differ in the way they handle the event, as a function of the time constraints for handling them. However, all the algorithms handle events while maintaining the patrol path, and minimizing the disturbance to the system.
international conference on robotics and automation | 2006
Noa Agmon; Noam Hazon; Gal A. Kaminka
This paper discusses the problem of building efficient coverage paths for a team of robots. An efficient multirobot coverage algorithm should result in a coverage path for every robot, such that the union of all paths generates a full coverage of the terrain and the total coverage time is minimized. A method, underlying several coverage algorithms, suggests the use of spanning trees as base for creating coverage paths. Current studies assume that the spanning tree is given, and try to make the most out of the given configuration. However, overall performance of the coverage is heavily dependent on the given spanning tree. This paper tackles the open challenge of constructing a coverage spanning tree that minimizes the time to complete coverage. We argue that the choice of the initial spanning tree has far reaching consequences concerning the coverage time, and if the tree is constructed appropriately, it could considerably reduce the coverage time of the terrain. Therefore the problem studied here is finding spanning trees that would decrease the coverage time of the terrain when used as base for multi-robot coverage algorithms. The main contributions of this paper are twofold. First, it provides initial sound discussion and results concerning the construction of the tree as a crucial base for any efficient coverage algorithm. Second, it describes a polynomial-time tree construction algorithm that, as shown in extensive simulations, dramatically improves the coverage time even when used as a basis for a simple, inefficient, coverage algorithm
Annals of Mathematics and Artificial Intelligence | 2008
Noa Agmon; Noam Hazon; Gal A. Kaminka
This paper discusses the problem of building efficient coverage paths for a team of robots. An efficient multi-robot coverage algorithm should result in a coverage path for every robot, such that the union of all paths generates a full coverage of the terrain and the total coverage time is minimized. A method underlying several coverage algorithms, suggests the use of spanning trees as base for creating coverage paths. However, overall performance of the coverage is heavily dependent on the given spanning tree. This paper focuses on the challenge of constructing a coverage spanning tree for both online and offline coverage that minimizes the time to complete coverage. Our general approach involves building a spanning tree by growing sub-trees from the initial location of the robots. This paper first describes a polynomial time tree-construction algorithm for offline coverage. The use of this algorithm is shown by extensive simulations to significantly improve the coverage time of the terrain even when used as a basis for a simple, inefficient, coverage algorithm. Second, this paper provides an algorithm for online coverage of a finite terrain based on spanning-trees, that is complete and guarantees linear time coverage with no redundancy in the coverage. In addition, the solutions proposed by this paper guarantee robustness to failing robots: the offline trees are used as base for robust multi-robot coverage algorithms, and the online algorithm is proven to be robust.
Journal of Artificial Intelligence Research | 2011
Noa Agmon; Gal A. Kaminka; Sarit Kraus
The problem of adversarial multi-robot patrol has gained interest in recent years, mainly due to its immediate relevance to various security applications. In this problem, robots are required to repeatedly visit a target area in a way that maximizes their chances of detecting an adversary trying to penetrate through the patrol path. When facing a strong adversary that knows the patrol strategy of the robots, if the robots use a deterministic patrol algorithm, then in many cases it is easy for the adversary to penetrate undetected (in fact, in some of those cases the adversary can guarantee penetration). Therefore this paper presents a non-deterministic patrol framework for the robots. Assuming that the strong adversary will take advantage of its knowledge and try to penetrate through the patrols weakest spot, hence an optimal algorithm is one that maximizes the chances of detection in that point. We therefore present a polynomial-time algorithm for determining an optimal patrol under the Markovian strategy assumption for the robots, such that the probability of detecting the adversary in the patrols weakest spot is maximized. We build upon this framework and describe an optimal patrol strategy for several robotic models based on their movement abilities (directed or undirected) and sensing abilities (perfect or imperfect), and in different environment models - either patrol around a perimeter (closed polygon) or an open fence (open polyline).
intelligent robots and systems | 2013
Roi Yehoshua; Noa Agmon; Gal A. Kaminka
This paper discusses the problem of generating efficient coverage paths for a mobile robot in an adversarial environment, where threats exist that might stop the robot. First, we formally define the problem of adversarial coverage, and present optimization criteria used for evaluation of coverage algorithms in adversarial environments. We then present a coverage area planning algorithm based on a map of the probable threats. The algorithm tries to minimize the total risk involved in covering the target area while taking into account coverage time constrains. The algorithm is based on incrementally extending the coverage path to the nearest safe cells while allowing the robot to repeat its steps. By allowing the robot to visit each cell in the target area more than once, the accumulated risk can be reduced at the expense of extending the coverage time. We show the effectiveness of this algorithm in extensive experiments.
international conference on robotics and automation | 2012
Noa Agmon; Chien-Liang Fok; Yehuda Emaliah; Peter Stone; Christine Julien; Sriram Vishwanath
Multi-robot patrol is a fundamental application of multi-robot systems. While much theoretical work exists providing an understanding of the optimal patrol strategy for teams of coordinated homogeneous robots, little work exists on building and evaluating the performance of such systems for real. In this paper, we evaluate the performance of multirobot patrol in a practical outdoor distributed robotic system, and evaluate the effect of different coordination schemes on the performance of the robotic team. The multi-robot patrol algorithms evaluated vary in the level of robot coordination: no coordination, loose coordination, and tight coordination. In addition, we evaluate versions of these algorithms that distribute state information-either individual state, or entire team state (global-view state). Our experiments show that while tight coordination is theoretically optimal, it is not practical in practice. Instead, uncoordinated patrol performs best in terms of average waypoint visitation frequency, though loosely coordinated patrol that shares only individual state performed best in terms of worst-case frequency. Both are significantly better than a loosely coordinated algorithm based on sharing global-view state. We respond to this discrepancy between theory and practice, caused primarily by robot heterogeneity, by extending the theory to account for such heterogeneity, and find that the new theory accounts for the empirical results.
national conference on artificial intelligence | 2011
Katie Genter; Noa Agmon; Peter Stone
An ad hoc team setting is one in which teammates must work together to obtain a common goal, but without any prior agreement regarding how to work together. In this paper we present a role-based approach for ad hoc teamwork, in which each teammate is inferred to be following a specialized role that accomplishes a specific task or exhibits a particular behavior. In such cases, the role an ad hoc agent should select depends both on its own capabilities and on the roles currently selected by the other team members. We formally define methods for evaluating the influence of the ad hoc agents role selection on the teams utility, leading to an efficient calculation of the role that yields maximal team utility. In simple teamwork settings, we demonstrate that the optimal role assignment can be easily determined. However, in complex environments, where it is not trivial to determine the optimal role assignment, we examine empirically the best suited method for role assignment. Finally, we show that the methods we describe have a predictive nature. As such, once an appropriate assignment method is determined for a domain, it can be used successfully in new tasks that the team has not encountered before and for which only limited prior experience is available.