Oleg Umanskiy
University of Colorado Denver
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Featured researches published by Oleg Umanskiy.
International Journal of Machine Learning and Cybernetics | 2011
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy
Linguistic Geometry (LG) is a type of game theory for extensive discrete games scalable to the level of real life defense systems. This scalability is based on changing the paradigm for game solving: from search to construction. LG was developed by generalizing experiences of the advanced chess players. In this paper we embolden further a hypothesis that LG is an objective reality that existed long before the invention of the game of chess. We suggest that LG is a formal model of human thinking about armed conflict, a mental reality that existed for thousands of years. LG is a special purpose network-based language, a warfighting component of the Primary Language of the human brain. (Existence of the Primary Language was suggested by J. von Neumann in 1957.) Moreover, the origin of the warfighting component could be traced back for hundreds of thousands of years to the origin of human species. We suggest that the development of this model of the human brain was stimulated by constant hunting and fighting. In this paper we also discuss striking similarities and differences of the LG language and another biological coding system, the genetic code. A major part of this paper is devoted to the detailed LG-based analysis of the three battles of Hannibal demonstrating that the LG-based software will generate the same resource allocation, deception and courses of action as those reported by the historians. It appears that by the time of Hannibal, the LG component and, probably, the entire Primary Language, had already been developed to full capacity.
Enabling technologies for simulation science. Conference | 2002
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy; John Hearing
The LG approach permits a game representation of the Engagement Theater in two modes, called the planning mode and the execution mode. The planning mode assumes that the computations are to be performed well before the actual engagement and thus a sophisticated (but slower) planning component of the LG hypergame is to be activated. On the planning stage, the emphasis is on the following. 1) distributing the battlefield resources to optimize some battlefield related criteria. Important optimization criteria are battlefield related, ones such as probabilities to achieve desired ends and survivability of the friendly forces; 2) developing of preliminary strategies for the commander to achieve certain desired end; 3) playing several what if situations to develop alternative strategies. Whereas the COA options for the resource distribution game could influence the COA options for selection of the preliminary and alternative strategies, the strategies are used to validate the effectiveness of the resource distribution, thus creating a feedback loop tying together the resources and battlefield actions. On the execution stage, the emphasis is on protecting the commander from possible errors caused by the information blizzard. The commander could have so many things on his/her mind that some negative consequences of a COA being decided upon may be overlooked. A faster execution version of the LG-based tool is intended to catch the undesired consequence and warn the commander.
Proceedings of SPIE, the International Society for Optical Engineering | 2005
Boris Stilman; Vladimir Yakhnis; Pat Curry; Oleg Umanskiy
No battle plan survives first contact with the enemy - this is a famous adage attributed to a great many military thinkers from Belisarius to Clausewitz, but which is essentially timeless. Indeed, while the Blue side is trying to anticipate and predict the enemy action, this enemy is actively trying to do the same with respect to Blue while simultaneously trying to deny Blue sufficient information on which to predict Reds actions. It becomes even worse when the Red side is actively engaged in deceptive behavior leading to ambushes and other deceptive schemes causing losses to the Blue side. Linguistic Geometry (LG), a new game-theoretical approach, permits uncovering enemy deceptive schemes via indicators and probes. We will describe the theory behind the LG approach to deception and discuss a specific example of discerning enemy deception via LG algorithms.
mexican international conference on artificial intelligence | 2010
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy
Linguistic Geometry (LG) is a type of game theory for extensive discrete games scalable to the level of real life defense systems. LG was developed by generalizing experiences of the advanced chess players. In this paper we summarize experiences of highly successful application of LG to a diverse set of board games and military operations. We believe that LG has a more fundamental nature than simply yet another mathematical theory of efficient wargaming. Every LG application generated new ideas that experts evaluated as brilliant. We suggest that LG is a mathematical model of human thinking about armed conflict, a mental reality that existed for thousands of years. The game of chess was invented 1.5-2 thousand years ago (following different accounts) as a formal gaming model of ancient wars. In our case, chess served as a means for discovering human methodology of efficient warfare. To test this hypothesis we would have to demonstrate power of LG software on wars happened at times when the game of chess had been unknown. In this paper, we present an approach to LG-based analysis of the battles of Alexander the Great demonstrating that after tuning the LG-based software will generate the same courses of action as those reported by the historians.
Proceedings of SPIE, the International Society for Optical Engineering | 2005
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy; Ron Boyd
In the modern world of rapidly rising prices of new military hardware, the importance of Simulation Based Acquisition (SBA) is hard to overestimate. With SAB, DOD would be able to test, develop CONOPS for, debug, and evaluate new conceptual military equipment before actually building the expensive hardware. However, only recently powerful tools for real SBA have been developed. Linguistic Geometry (LG) permits full-scale modeling and evaluation of new military technologies, combinations of hardware systems and concepts of their application. Using LG tools, the analysts can create a gaming environment populated with the Blue forces armed with the new conceptual hardware as well as with appropriate existing weapons and equipment. This environment will also contain the intelligent enemy with appropriate weaponry and, if desired, with a conceptual counters to the new Blue weapons. Within such LG gaming environment, the analyst can run various what-ifs with the LG tools providing the simulated combatants with strategies and tactics solving their goals with minimal resources spent.
Proceedings of SPIE, the International Society for Optical Engineering | 2005
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy; Ron Boyd
In the increasingly NetCentric battlespace of the 21st century, Stilman Advanced Strategies Linguistic Geometry software has the potential to revolutionize the way that the Navy fights in two key areas: as a Tactical Decision Aid and for creating a relevant Common Operating Picture. Incorporating STILMANs software into a prototype Tactical Action Officers (TAO) workstation as a Tactical Decision Aid (TDA) will allow warfighters to manage their assets more intelligently and effectively. This prototype workstation will be developed using human-centered design principles and will be an open, component-based architecture for combat control systems for future small surface combatants. It will integrate both uninhabited vehicles and onboard sensors and weapon systems across a squadron of small surface combatants. In addition, the hypergame representation of complex operations provides a paradigm for the presentation of a common operating picture to operators and personnel throughout the command hierarchy. In the hypergame technology there are game levels that span the range from the tactical to the global strategy level, with each level informing the others. This same principle will be applied to presenting the relevant common operating picture to operators. Each operator will receive a common operating picture that is appropriate for their level in the command hierarchy. The area covered by this operating picture and the level of detail contained within it will be dependent upon the specific tasks the operator is performing (supervisory vice tactical control) and the level of the operator (or command personnel) within the command hierarchy. Each level will inform the others to keep the picture concurrent and up-to-date.
Enabling technologies for simulation science. Conference | 2003
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy
We investigate the technical feasibility of implementing LG-ANALYST, a new software tool based on the Linguistic Geometry (LG) approach. The tool will be capable of modeling and providing solutions to Air Force related battlefield problems and of conducting multiple experiments to verify the quality of the solutions it generates. LG-ANALYST will support generation of the Fast Master Air Attack Plan (MAAP) with subsequent conversion into Air Tasking Order (ATO). An Air Force mission is modeled employing abstract board games (ABG). Such a mission may include, for example, an aircraft strike package moving to a target area with the opposing side having ground-to-air missiles, anti-aircraft batteries, fighter wings, and radars. The corresponding abstract board captures 3D air space, terrain, the aircraft trajectories, positions of the batteries, strategic features of the terrain, such as bridges, and their status, radars and illuminated space, etc. Various animated views are provided by LG-ANALYST including a 3D view for realistic representation of the battlespace and a 2D view for ease of analysis and control. LG-ANALYST will allow a user to model full scale intelligent enemy, plan in advance, re-plan and control in real time Blue and Red forces by generating optimal (or near-optimal) strategies for all sides of a conflict.
Polibits | 2010
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy; Ron Boyd; Viacheslav Pugachev; Lance Hagen
Abstract —This paper describes “new frontier” reached in the development of LG-PACKAGE, a set of the Linguistic Geometry (LG) tools, introduced first in 2004. LG is a type of game theory that generates best strategies for all sides in a conflict in real time. The paper describes the main advanced features of the versions (through Version 3.7) of LG-PACKAGE released gradually from 2004 through 2010. These releases converted LG-PACKAGE into the software of industrial strength applicable to the wide scope of defense systems. The US and British defense agencies and the world major defense contractors utilize these tools. Index Terms —Linguistic Geometry, Game Theory, Modeling and Simulation, Search Problems I. I NTRODUCTION INGUISTIC Geometry (LG), a type of game theory, was first introduced in [4] in 1992. A much deeper account in LG is provided in [5]. Future directions of development of LG are considered in [10]. LG-based tools automatically generate winning strategies, tactics, and courses of action (COA) and permit the warfighter to take advantage thereof for mission planning and execution. LG looks far into the future – it is “predictive”. With unmatched scalability, LG provides a faithful model of an intelligent enemy and a unified conceptual model of joint military operations. The LG tools are based on the concept of the LG
Enabling technologies for simulation science. Conference | 2003
Boris Stilman; Vladimir Yakhnis; Oleg Umanskiy; Maris McCrabb
The Linguistic Geometry (LG) approach provides theoretical foundations of the Effects Based Operations (EBO) such as cascade effects, centers of gravity (COG), effect inference, etc. This approach is based on the concept of LG hypergames. The first prototype of LG hypergame, LG-EBO, developed in 2001, demonstrated an LG-inference of direct and indirect effects from distant causes as well as reverse inference of minimal list of causes from the desired effects. In addition, LG-EBO was the first LG prototype capable of demonstrating deceptive tactics for both sides of a conflict. In this paper we further develop our approach to EBO by giving a comprehensive description of LG approach to EBO including theory and applications.
intelligent systems design and applications | 2012
Oleg Umanskiy; Ron Boyd; Viacheslav Pugachev; Lance Hagen; Vladimir Yakhnis; Boris Stilman
This paper describes LG-PACKAGE, a set of the Linguistic Geometry (LG) tools. LG is a type of game theory that is scalable to the level of the real world defense systems. The LG applications generate best strategies for all sides in a conflict in real time. We consider the main advanced features of the versions of LG-PACKAGE released gradually from 2004 through 2012. These releases converted LG-PACKAGE into the software of industrial strength applicable to the wide range of defense systems. The US and British defense agencies and the world major defense contractors utilize these tools.