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Dive into the research topics where Oriol Marquet is active.

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Featured researches published by Oriol Marquet.


Social Science & Medicine | 2015

Neighbourhood vitality and physical activity among the elderly: The role of walkable environments on active ageing in Barcelona, Spain

Oriol Marquet; Carme Miralles-Guasch

This study investigated whether neighbourhood vitality and walkability were associated with active ageing of the elderly. Immobility, activity engagement and physical activity were explored in relation with age, gender and walkability of the built environment. Number of trips per day and minutes spent on walking by the elderly were extracted from a broad travel survey with more than 12,000 CATI interviews and were compared across vital and non-vital urban environments. Results highlight the importance of vital environments for elderly active mobility as subpopulations residing in highly walkable neighbourhoods undertook more trips and spent more minutes walking than their counterparts. The results also suggest that the built environment has different effects in terms of gender, as elderly men were more susceptible to urban vitality than elderly women.


Gender Place and Culture | 2016

A gender analysis of everyday mobility in urban and rural territories: from challenges to sustainability

Carme Miralles-Guasch; Montserrat Martínez Melo; Oriol Marquet

Gender differences in mobility patterns between women and men have long been acknowledged. This study analyses how these differences are reproduced in different urban and rural contexts. Using mobility data from a large travel survey taken in 2006 in Spain, we examine the differences between gender mobility through age, modal split and trip purposes. Special attention is paid to how territory shapes mobility and how these territorial settings differently affect gendered mobilities. The use of this data source allows the comparison of all trips made by the total population, including all means of transport. By taking a global view on mobility, the uneven relationships that men and women have with different means of transport become more visible. After disaggregating data by age and territorial settings, results show that women are using sustainable transport modes more often than men, and travelling for more diverse reasons. Gender is thus a fundamental variable in understanding modal split and, by extension, transport sustainability, in terms of energy consumption and the emission of greenhouse gases. From this point of view, we consider womens mobility knowledge and practices – typically related to the most sustainable means of transport – as factors with rising value that could effectively guide public policy in its way to promote more sustainable mobility patterns.


JMIR Serious Games | 2017

Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity

Oriol Marquet

Background Pokémon GO is the most played augmented reality game in history. With more than 44 million players at the peak of its popularity, the game has sparked interest on its effects on the young population’s health. Objective This pilot study examined motivations to start playing Pokémon GO among a sample of US college students, and how motivations were associated with perceived outcomes of the playing experience and physical activity derived while playing. Methods In November 2016, we asked a sample of 47 US college students (all Pokémon GO players) to complete online surveys and install an ecological momentary assessment (EMA) tool and step counter on their smartphones. The EMA tool prompted a set of questions on playing behavior and physical activity, 3 times per day (12:00 PM, 7:00 PM, and 10:00 PM), for 7 days. We used a factorial analysis to identify 3 distinctive groups of players based on their motivations to start playing Pokémon GO. We tested differences across motivation groups related to 5 unique outcomes using 1-way analysis of variance. Results We extracted 3 interpretable factors from the clustering of motivations to start playing Pokémon GO: Pokémon and video game fans (n=26, 55% of the sample), physical activity seekers (n=8, 17%), and curious & social (n=13, 28%). The clusters differed significantly on the enjoyment of different aspects of the game, particularly battling, discovering new places, and meeting new people, as well as differences in agreement that playing improved mood and made them more social. Days when playing Pokémon GO were associated with higher number of steps reported at the end of the day, especially among physical activity seekers, but also for Pokémon and video game fans. All groups perceived traffic as a major threat to playing. Conclusions Days during which Pokémon GO was played were positively associated with a set of beneficial health behaviors, including higher physical activity levels, more socialization, and better mood. Results, however, depended on personal motivations and expectations when joining the game. These results highlight the importance of taking motivation into account when attempting to extract conclusions from the Pokémon GO phenomenon to enhance future exergames’ designs or health interventions.


International Journal of Behavioral Nutrition and Physical Activity | 2017

Mixed methods analysis of eighteen worksite policies, programs, and environments for physical activity

J. Aaron Hipp; Elizabeth A. Dodson; Jung Ae Lee; Christine M. Marx; Lin Yang; Rachel G. Tabak; Christine Hoehner; Oriol Marquet; Ross C. Brownson

BackgroundThis study examined whether specific worksite supports for physical activity (PA) were associated with total and domain-specific PA.MethodsA cross-sectional, telephone-based study was conducted in four Missouri, USA, metropolitan areas in 2012 and 2013. Outcome variables included total PA and sub-domains (leisure, work, travel) measured using the International Physical Activity Questionnaire. Logistic regression determined odds of meeting PA recommendations, given access to and use of 18 unique PA worksite supports. A subsample of 119 participants also wore hip accelerometry for seven consecutive days and maintained a wear-time diary. Access to worksite supports were associated with odds of meeting objective moderate and vigorous (MV) PA above 150xa0min per week.ResultsAmong 2013 survey participants, meeting PA recommendations while performing work-related tasks was significantly associated with several supports (e.g., walking maps, stair prompts), as was meeting recommendations during travel (e.g., flextime for PA, incentives for public transportation, walking/bicycling to work). Access to 11 worksite supports increased odds of meeting PA recommendations through leisure-time PA; five supports were associated with total PA. There were significant differences between access to and use of supports. Using objective MVPA, access to worksite challenges and bike storage were significantly associated with five and three times greater odds of meeting 150xa0min of MVPA per week, respectively.ConclusionsWorksite wellness plans are increasing across the US and employers are eager for evidence-based supports for increasing PA. This study provides insights into the utility of multiple worksite supports for PA to increase odds that employees meet PA recommendations.


Computers in Human Behavior | 2018

Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment

Oriol Marquet; Claudia Alberico; Aaron J. Hipp

Abstract The popularity of the augmented reality smartphone game, Pokemon GO, prompted multiple possibilities regarding its utilization as a mechanism to increase physical activity (PA) levels among young adults. A better comprehension of the gameplay characteristics may aid researchers and game developers in the implementation/design of interventions and games which provide the greatest chances at promoting health. A sample of 74 US college students were asked to complete a pre and post online survey and to install an Ecological Momentary Assessment (EMA) tool and a step counter on their smartphones. The EMA tool prompted a set of questions on playing behavior and PA three times per day (12pm, 7pm, 10pm) for seven days. Linear mixed effects regression models were used to address the relationship between gameplay characteristics (time of play, play context, playing environment, social play) and PA at each time of the day. Playing Pokemon GO was associated with higher PA when playing occurred during weekdays and during daytime and also among those who played while being active (i.e., walking). During weekends, this association was only found in the morning or late in the evening (after 7pm). Accumulating three or more active playing episodes per day was associated with an increase of 1526 daily steps. Pokemon GO has uneven effects on players PA. However, under the right circumstances such as the time of day during which playing occurs, or where the playing takes place, Pokemon GO can become a useful tool for health promotion among young adults.


International Journal of Environmental Research and Public Health | 2018

Relationships between Characteristics of Urban Green Land Cover and Mental Health in U.S. Metropolitan Areas

Wei-Lun Tsai; Melissa R. McHale; Viniece Jennings; Oriol Marquet; J. Hipp; Yu-Fai Leung; Myron F. Floyd

Urbanization increases risk for depression and other mental disorders. A growing body of research indicates the natural environment confers numerous psychological benefits including alleviation of mental distress. This study examined land cover types and landscape metrics in relation to mental health for 276 U.S. counties within metropolitan areas having a population of 1 million or more. County Health Rankings and Behavioral Risk and Factor Surveillance System (BRFSS) provided a measure of mental health. The 2011 National Land Cover Database (NLCD) provided data on green land cover types, from which seven landscape metrics were generated to characterize landscape patterns. Spearman’s rho correlation and stepwise logistic regression models, respectively, were employed to examine bivariate and multivariate relationships. Models were adjusted for county population and housing density, region, race, and income to account for potential confounding. Overall, individual measures of landscape patterns showed stronger associations with mental health than percent total cover alone. Greater edge contrast was associated with 3.81% lower odds of Frequent Mental Distress (FMD) (Adjusted Odd’s Ratio (AOR) = 0.9619, 95% CI = 0.9371, 0.9860). Shrubland cohesion was associated with greater odds of FMD (AOR = 1.0751, 95% CI = 1.0196, 1.1379). In addition, distance between shrubland cover was associated with greater odds of FMD (AOR = 1.0027, 95% CI = 1.0016, 1.0041). Although effect sizes were small, findings suggest different types of landscape characteristics may have different roles in improving mental health.


International Journal of Sustainable Transportation | 2017

Local accessibility inequalities and willingness to walk in Latin-American cities: Findings from Medellín, Colombia

Oriol Marquet; Vanessa Ríos Bedoya; Carme Miralles-Guasch

ABSTRACT As planning for accessibility is becoming a priority for most cities, policies encouraging short-distance traveling and the use of active modes of transport are gaining force. Emphasizing short-distance travel and localized practices can produce positive sustainable outcomes, but in order to design proper public policies, a deeper understanding of the determinants of this mobility of proximity is still needed. This paper uses mobility data from the city of Medellín, Colombia, to examine the role of local accessibility and the proximate scale in the citys everyday mobility. The analysis aimed at testing whether significant efforts on improving local conditions and fostering local mobility would help to improve social exclusion and transport disadvantage situations by alleviating the need of motorized and long-distance transport. Unlike most traditional analysis, proximity is not defined by Euclidian distance but instead using travel and modal choice variables. Results show the relevance of socioeconomic variables at determining travel behaviors as well as the importance of local accessibility for social groups in situations of transport disadvantage.


Cities and Health | 2017

Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?

Deepti Adlakha; Oriol Marquet; J. Aaron Hipp; Mark Tully

Abstract Pokemon GO and its ability to get people moving highlights new beginnings for gamification of health and social life of urban spaces with implications for people–space interaction.


European Urban and Regional Studies | 2018

Resilient territories and mobility adaptation strategies in times of economic recession: Evidence from the metropolitan region of Barcelona, Spain 2004–2012

Oriol Marquet; Carme Miralles-Guasch

The international financial crisis has affected people’s everyday activities, changing multiple aspects of their daily behavior. In countries deeply affected by the economic recession, the crisis has produced a significant incentive to change transport and mobility habits towards cheaper and affordable modes of transport. The impacts of the crisis have been spatially heterogeneous and socially diverse, and consequently mobility adaptation strategies depend on both territorial and social resilience. The present paper analyzes the main changes of mobility habits that occurred between 2004–2012 in the Metropolitan Area of Barcelona, covering the end of the era of economic growth, and the advent and unfolding of the economic crisis. The research uses travel survey data to understand how different population groups have adapted their mobility to the crisis, and how core and outer metropolitan areas have shaped the adaptation strategies of their inhabitants. The results show a general trend towards a rationalized use of private modes in favor of an increased use of shorter trips and non-motorized modes, but also show how social factors and urban forms interact to generate significant differences in mobility adaptation strategies.


Environment and Behavior | 2018

Associations Between Worksite Walkability, Greenness, and Physical Activity Around Work

Oriol Marquet; Myron F. Floyd; Peter James; Karen Glanz; Viniece Jennings; Marta M. Jankowska; Jacqueline Kerr; J. Aaron Hipp

This article explores the role of the work environment in determining physical activity gained within and around the workplace. With most adults spending more than half of their waking day at work, the workplace is a promising venue for promoting physical activity. We used a sample of 147 employed women—median age = 53 years old; 42% meeting Centers for Disease Control and Prevention (CDC) physical activity recommendations—wearing a GPS device and accelerometer on the hip for 7 days to assess location and physical activity at minute-level epochs. We analyzed the association between geographic information systems (GIS) measures of walkability and greenness around the workplace and the amount of physical activity gained while in the work neighborhood. Our results showed that working in high walkable environments was associated with higher levels of moderate to vigorous physical activity while at work, and with higher moderate to vigorous physical activity gained within the work neighborhood. Increasing walkability levels around workplaces can contribute to increasing physical activity of employees.

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Carme Miralles-Guasch

Autonomous University of Barcelona

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J. Aaron Hipp

North Carolina State University

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Guillem Vich

Autonomous University of Barcelona

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Myron F. Floyd

North Carolina State University

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Viniece Jennings

United States Forest Service

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Julio A. Soria-Lara

Technical University of Madrid

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Vanessa Ríos Bedoya

Autonomous University of Barcelona

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Aaron J. Hipp

North Carolina State University

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Christine M. Marx

Washington University in St. Louis

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