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Featured researches published by Panagiotis Agrafiotis.


virtual systems and multimedia | 2012

Documentation of a submerged monument using improved two media techniques

A. Georgopoulos; Panagiotis Agrafiotis

The rapid developments of technology in recent years have opened new horizons in Photogrammetry, overcoming obstacles sometimes insurmountable, reducing time and increasing accuracy of results. However, while the continuous development of close-range Photogrammetric methods for the geometric documentation of monuments on land and sea seem to go hand in hand, techniques for capturing submerged archaeological sites especially when situated at shallow depths are inadequate while application of traditional methods is impossible or uneconomical. This paper describes the improvement of two-media (through air and water) photogrammetric techniques for the documentation of a submerged archaeological site of Epidaurus, Greece, at a depth ranging from 0.5 to 2 meters. Specific reference is made to the various problems caused by the presence of water and how they were addressed. Errors in depth determination caused by waves, colour absorption and chromatic aberration are also addressed. Particular attention is given to the effects of refraction at the air/water interface on the Collinearity Condition. The various attempts are presented, analysed and evaluated. Finally, ortho-images have been generated and cross section data were collected in order to perform the documentation.


euro-mediterranean conference | 2016

Project iMARECULTURE: Advanced VR, immersive serious games and augmented reality as tools to raise awareness and access to European underwater cultural heritage

Dimitrios Skarlatos; Panagiotis Agrafiotis; T. Balogh; Fabio Bruno; F. Castro; B. Davidde Petriaggi; Stella Demesticha; Anastasios D. Doulamis; Pierre Drap; A. Georgopoulos; F. Kikillos; P. Kyriakidis; Fotis Liarokapis; Charalambos Poullis; Selma Rizvic

The project iMARECULTURE is focusing in raising European identity awareness using maritime and underwater cultural interaction and exchange in Mediterranean Sea. Commercial ship routes joining Europe with other cultures are vivid examples of cultural interaction, while shipwrecks and submerged sites, unreachable to wide public are excellent samples that can benefit from immersive technologies, augmented and virtual reality. The projects aim to bring inherently unreachable underwater cultural heritage within digital reach of the wide public using virtual visits and immersive technologies. Apart from reusing existing 3D data of underwater shipwrecks and sites, with respect to ethics, rights and licensing, to provide a personalized dry visit to a museum visitor or augmented reality to the diver, it also emphasizes on developing pre- and after- encounter of the digital or physical museum visitor. The former one is implemented exploiting geospatial enabled technologies for developing a serious game of sailing over ancient Mediterranean and the latter for an underwater shipwreck excavation game. Both games are realized thought social media, in order to facilitate information exchange among users. The project supports dry visits providing immersive experience through VR Cave and 3D info kiosks on museums or through the web. Additionally, aims to significantly enhance the experience of the diver, visitor or scholar, using underwater augmented reality in a tablet and an underwater housing. The consortium is composed by universities and SMEs with experience in diverse underwater projects, existing digital libraries, and people many of which are divers themselves.


OCEANS 2017 - Aberdeen | 2017

Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project

Fabio Bruno; Antonio Lagudi; Gerardo Ritacco; Panagiotis Agrafiotis; Dimitrios Skarlatos; Jan Čejka; Pavel Kouril; Fotis Liarokapis; Oliver Philpin-Briscoe; Charalambos Poullis; Sudhir P. Mudur; Bart Simon

The Underwater Cultural Heritage (UCH) represents a vast historical and scientific resource that, often, is not accessible to the general public due the environment and depth where it is located. Digital technologies (Virtual Museums, Virtual Guides and Virtual Reconstruction of Cultural Heritage) provide a unique opportunity for digital accessibility to both scholars and general public, interested in having a better grasp of underwater sites and maritime archaeology. This paper presents the architecture and the first results of the Horizon 2020 i-MARECULTURE (Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritage) project that aims to develop and integrate digital technologies for supporting the wide public in acquiring knowledge about UCH. A Virtual Reality (VR) system will be developed to allow users to visit the underwater sites through the use of Head Mounted Displays (HMDs) or digital holographic screens. Two serious games will be implemented for supporting the understanding of the ancient Mediterranean seafaring and the underwater archaeological excavations. An Augmented Reality (AR) system based on an underwater tablet will be developed to serve as virtual guide for divers that visit the underwater archaeological sites.


Remote Sensing | 2018

Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods

Marino Mangeruga; Fabio Bruno; Marco Cozza; Panagiotis Agrafiotis; Dimitrios Skarlatos

Images obtained in an underwater environment are often affected by colour casting and suffer from poor visibility and lack of contrast. In the literature, there are many enhancement algorithms that improve different aspects of the underwater imagery. Each paper, when presenting a new algorithm or method, usually compares the proposed technique with some alternatives present in the current state of the art. There are no studies on the reliability of benchmarking methods, as the comparisons are based on various subjective and objective metrics. This paper would pave the way towards the definition of an effective methodology for the performance evaluation of the underwater image enhancement techniques. Moreover, this work could orientate the underwater community towards choosing which method can lead to the best results for a given task in different underwater conditions. In particular, we selected five well-known methods from the state of the art and used them to enhance a dataset of images produced in various underwater sites with different conditions of depth, turbidity, and lighting. These enhanced images were evaluated by means of three different approaches: objective metrics often adopted in the related literature, a panel of experts in the underwater field, and an evaluation based on the results of 3D reconstructions.


ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences | 2017

3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets

Fotios Liarokapis; Pavel Kouřil; Panagiotis Agrafiotis; Stella Demesticha; Jiří Chmelík; Dimitrios Skarlatos


Journal of Cultural Heritage | 2018

State of the art and applications in archaeological underwater 3D recording and mapping

F. Menna; Panagiotis Agrafiotis; A. Georgopoulos


Special Session on Multimodal Capture, Modeling and Semantic Interpretation for Event Analysis, Retrieval and 3D Visualization | 2016

HDR Imaging for Enchancing People Detection and Tracking in Indoor Environments

Panagiotis Agrafiotis; E. K. Stathopoulou; A. Georgopoulos; Anastasios D. Doulamis


ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences | 2018

UNDERWATER PHOTOGRAMMETRY IN VERY SHALLOW WATERS: MAIN CHALLENGES AND CAUSTICS EFFECT REMOVAL

Panagiotis Agrafiotis; Dimitrios Skarlatos; Timothy Forbes; Charalambos Poullis; Margarita Skamantzari; A. Georgopoulos


international conference on computer vision theory and applications | 2015

HDR Imaging for Enchancing People Detection and Tracking in Indoor Environments.

Panagiotis Agrafiotis; E. K. Stathopoulou; A. Georgopoulos; Anastasios D. Doulamis


Archive | 2018

Underwater Image Enhancement before Three-Dimensional (3D) Reconstruction and Orthoimage Production Steps: Is It Worth?

Panagiotis Agrafiotis; Georgios I. Drakonakis; Dimitrios Skarlatos; A. Georgopoulos

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Dimitrios Skarlatos

Cyprus University of Technology

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A. Georgopoulos

National Technical University of Athens

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Anastasios D. Doulamis

National Technical University of Athens

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Fabio Bruno

University of Calabria

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E. K. Stathopoulou

National Technical University of Athens

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P. Kyriakidis

Cyprus University of Technology

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