Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Panagiotis D. Ritsos is active.

Publication


Featured researches published by Panagiotis D. Ritsos.


IEEE Transactions on Visualization and Computer Graphics | 2016

Sketching Designs Using the Five Design-Sheet Methodology

Jonathan C. Roberts; Christopher J. Headleand; Panagiotis D. Ritsos

Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.


Environmental Earth Sciences | 2014

Interactive visual analytics of hydrodynamic flux for the coastal zone

Richard L. S. F. George; Peter E. Robins; A.G. Davies; Panagiotis D. Ritsos; Jonathan C. Roberts

Researchers wish to study the potential impact of sea level rise from climate change, and visual analytic tools can allow scientists to visually examine and explore different possible scenarios from simulation runs. In particular, hydrodynamic flux is calculated to understand the net movement of water; but typically this calculation is tedious and is not easily achieved with traditional visualization and analytic tools. We present a visual analytic method that incorporates a transect profiler and flux calculator. The analytic software is incorporated into our visual analytics tool Vinca, and generates multiple transects, which can be visualized and analysed in several alternative visualizations; users can choose specific transects to compare against real-world data; users can explore how flux changes within a domain. In addition, we report how ocean scientists have used our tool to display multiple-view views of their data and analyse hydrodynamic flux for the coastal zone.


visualization for computer security | 2015

Contextual network navigation to provide situational awareness for network administrators

Cameron C. Gray; Panagiotis D. Ritsos; Jonathan C. Robertsz

One of the goals of network administrators is to identify and block sources of attacks from a network steam. Various tools have been developed to help the administrator identify the IP or subnet to be blocked, however these tend to be non-visual. Having a good perception of the wider network can aid the administrator identify their origin, but while network maps of the Internet can be useful for such endeavors, they are difficult to construct, comprehend and even utilize in an attack, and are often referred to as being “hairballs”. We present a visualization technique that displays pathways back to the attacker; we include all potential routing paths with a best-efforts identification of the commercial relationships involved. These two techniques can potentially highlight common pathways and/or networks to allow faster, more complete resolution to the incident, as well as fragile or incomplete routing pathways to/from a network. They can help administrators re-profile their choice of IP transit suppliers to better serve a target audience.


Journal on Computing and Cultural Heritage | 2016

Alternative Representations of 3D-Reconstructed Heritage Data

Helen C. Miles; Andrew T. Wilson; Frédéric Labrosse; Bernard Tiddeman; Seren Griffiths; Ben Edwards; Panagiotis D. Ritsos; J.W. Mearman; Katharina Möller; Raimund Karl; Jonathan C. Roberts

By collecting images of heritage assets from members of the public and processing them to create 3D-reconstructed models, the HeritageTogether project has accomplished the digital recording of nearly 80 sites across Wales, UK. A large amount of data has been collected and produced in the form of photographs, 3D models, maps, condition reports, and more. Here we discuss some of the different methods used to realize the potential of this data in different formats and for different purposes. The data are explored in both virtual and tangible settings, and—with the use of a touch table—a combination of both. We examine some alternative representations of this community-produced heritage data for educational, research, and public engagement applications.


IEEE Transactions on Visualization and Computer Graphics | 2018

The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres

Nigel W. John; Serban R. Pop; Thomas W. Day; Panagiotis D. Ritsos; Christopher J. Headleand

Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5 percent then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.


Studies in health technology and informatics | 2016

A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres

Christopher J. Headleand; Thomas W. Day; Serban R. Pop; Panagiotis D. Ritsos; Nigel W. John

Control of a powered wheelchair is often not intuitive, making training of new users a challenging and sometimes hazardous task. Collisions, due to a lack of experience can result in injury for the user and other individuals. By conducting training activities in virtual reality (VR), we can potentially improve driving skills whilst avoiding the risks inherent to the real world. However, until recently VR technology has been expensive and limited the commercial feasibility of a general training solution. We describe Wheelchair-Rift, a cost effective prototype simulator that makes use of the Oculus Rift head mounted display and the Leap Motion hand tracking device. It has been assessed for face validity by a panel of experts from a local Posture and Mobility Service. Initial results augur well for our cost-effective training solution.


EuroVA@EuroVis | 2014

Towards more Visual Analytics in Learning Analytics

Panagiotis D. Ritsos; Jonathan C. Roberts

Learning Analytics is the collection, management and analysis of students’ learning. It is used to enable teachers to understand how their students are progressing and for learners to ascertain how well they are performing. Often the data is displayed through dashboards. However, there is a huge opportunity to include more comprehensive and interactive visualizations that provide visual depictions and analysis throughout the lifetime of the learner, monitoring their progress from novices to experts. We therefore encourage researchers to take a comprehensive approach and re-think how visual analytics can be applied to the learning environment, and develop more interactive and exploratory interfaces for the learner and teacher.


cyberworlds | 2012

Using Virtual Reality for Interpreter-mediated Communication and Training

Panagiotis D. Ritsos; Robert Gittins; Jonathan C. Roberts; Sabine Braun; Catherine Slater

As international businesses adopt social media and virtual worlds as mediums for conducting international business, so there is an increasing need for interpreters who can bridge the language barriers, and work within these new spheres. The recent rise in migration (within the EU) has also increased the need for professional interpreters in business, legal, medical and other settings. Project IVY attempts to provide bespoke 3D virtual environments that are tailor made to train interpreters to work in the new digital environments, responding to this increased demand. In this paper we present the design and development of the IVY Virtual Environment. We present past and current design strategies, our implementation progress and our future plans for further development.


trans. computational science | 2013

Training Interpreters Using Virtual Worlds

Panagiotis D. Ritsos; Robert Gittins; Sabine Braun; Catherine Slater; Jonathan C. Roberts

With the rise in population migration there has been an increased need for professional interpreters who can bridge language barriers and operate in a variety of fields such as business, legal, social and medical. Interpreters require specialized training to cope with the idiosyncrasies of each field and their potential clients need to be aware of professional parlance. We present ‘Project IVY’. In IVY, users can make a selection from over 30 interpreter training scenarios situated in the 3D virtual world. Users then interpret the oral interaction of two avatar actors. In addition to creating different 3D scenarios, we have developed an asset management system for the oral files and permit users (mentors of the training interpreters) to easily upload and customize the 3D environment and observe which scenario is being used by a student. In this article we present the design and development of the IVY Virtual Environment and the asset management system. Finally we make discussion over our plans for further development.


cyberworlds | 2017

Building Immersive Data Visualizations for the Web

Peter W. S. Butcher; Panagiotis D. Ritsos

We present our early work on building prototype applications for Immersive Analytics using emerging standards-based web technologies for VR. For our preliminary investigations we visualize 3D bar charts that attempt to resemble recent physical visualizations built in the visualization community. We explore some of the challenges faced by developers in working with emerging VR tools for the web, and in building effective and informative immersive 3D visualizations.

Collaboration


Dive into the Panagiotis D. Ritsos's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Ben Edwards

Manchester Metropolitan University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge