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Dive into the research topics where Panagiotis Psomos is active.

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Featured researches published by Panagiotis Psomos.


world summit on the knowledge society | 2011

Analysis of Educational Digital Storytelling Environments: The Use of the “Dimension Star” Model

Panagiotis Psomos; Maria Kordaki

The focus of this paper is on the analysis of Educational Digital Storytelling Environments (EDSE) using the reference model «Dimension Star» [7]. More specifically, two EDSE were analyzed with the use of this model: (a) Toontastic [6] and (b) Kodu [9] which have been widely used in the educational process. The analysis of these environments showed that the diagrammatic analysis using the above model provides opportunities for easy and quick comparison of essential dimensions of the digital storytelling environments, which is particularly useful for researchers and educators. Finally, the completeness of the model «Dimension Star», as a tool for evaluating digital storytelling software in education, is investigated and possible extensions are suggested.


Education and Information Technologies | 2016

Student perceptions in the design of a computer card game for learning computer literacy issues: a case study

Maria Kordaki; Marina Papastergiou; Panagiotis Psomos

The aim of this work was twofold. First, an empirical study was designed aimed at investigating the perceptions that entry-level non-computing majors -namely Physical Education and Sport Science (PESS) undergraduate students- hold about basic Computer Literacy (CL) issues. The participants were 90 first-year PESS students, and their perceptions were elicited through a written questionnaire. The data analysis revealed scientifically acceptable perceptions as well as various empirical, vague, incomplete and erroneous perceptions. Second, those students’ prior knowledge was utilized to design and implement an Educational Computer Card Game (ECCG) aimed at helping PESS students overcome their conceptual difficulties and approach the aforementioned CL issues in a scientifically consistent manner. The ECCG was designed taking into account basic digital game-based learning principles in combination with basic aspects of social and constructivist perspectives to learning. The ECCG was also pilot-tested in the field with real students, and the results were encouraging.


Procedia - Social and Behavioral Sciences | 2012

Pedagogical Analysis of Educational Digital Storytelling Environments of the Last Five Years

Panagiotis Psomos; Maria Kordaki


International Journal of Knowledge Society Research | 2012

Analysis of Educational Digital Storytelling Software using the Dimension Star Model

Panagiotis Psomos; Maria Kordaki


EDULEARN12 Proceedings | 2012

PEDAGOGICAL GUIDELINES FOR THE DEVELOPMENT OF EDUCATIONAL DIGITAL STORYTELLING ENVIRONMENTS BASED ON A PEDAGOGICAL EVALUATION STAR

Panagiotis Psomos; Maria Kordaki


Procedia - Social and Behavioral Sciences | 2015

A novel educational digital storytelling tool focusing on students misconceptions

Panagiotis Psomos; Maria Kordaki


Archive | 2014

An intelligent concept mapping tool for the diagnosis and treatment of students' misconceptions

Maria Kordaki; Panagiotis Psomos


Society for Information Technology & Teacher Education International Conference | 2012

A supporting framework for the creation of digital stories and learning programming by the students within Kodu, Scratch and Storytelling Alice

Panagiotis Psomos; Maria Kordaki


Society for Information Technology & Teacher Education International Conference | 2018

Digital Storytelling activities: Direct and indirect educational benefits

Panagiotis Psomos; Maria Kordaki


Procedia - Social and Behavioral Sciences | 2015

Diagnosis and Treatment of Students’ Misconceptions with an Intelligent Concept Mapping Tool

Maria Kordaki; Panagiotis Psomos

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Maria Kordaki

University of the Aegean

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