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Dive into the research topics where Pascal Gwosdek is active.

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Featured researches published by Pascal Gwosdek.


Journal of Real-time Image Processing | 2014

Fast electrostatic halftoning

Pascal Gwosdek; Christian Schmaltz; Joachim Weickert; Tanja Teuber

Electrostatic halftoning is a high-quality method for stippling, dithering, and sampling, but it suffers from a high runtime. This made the technique difficult to use for most real-world applications. A recently proposed minimisation scheme based on the non-equispaced fast Fourier transform (NFFT) lowers the complexity in the particle number M from


Siam Journal on Imaging Sciences | 2011

Dithering by Differences of Convex Functions

Tanja Teuber; Gabriele Steidl; Pascal Gwosdek; Christian Schmaltz; Joachim Weickert


Applied Mathematics and Computation | 2011

An adaptive domain-decomposition technique for parallelization of the fast marching method

Michael Breuß; Emiliano Cristiani; Pascal Gwosdek; Oliver Vogel

\mathcal{O}(M^2)


international conference on scale space and variational methods in computer vision | 2011

Theoretical foundations of gaussian convolution by extended box filtering

Pascal Gwosdek; Sven Grewenig; Andrés Bruhn; Joachim Weickert


international conference on scale space and variational methods in computer vision | 2011

Fast PDE-Based image analysis in your pocket

Andreas Luxenburger; Henning Zimmer; Pascal Gwosdek; Joachim Weickert

to


Computer Graphics Forum | 2012

Multi-Class Anisotropic Electrostatic Halftoning

Christian Schmaltz; Pascal Gwosdek; Joachim Weickert


Journal of Real-time Image Processing | 2010

Variational optic flow on the Sony PlayStation 3 – accurate dense flow fields for real-time applications

Pascal Gwosdek; Andrés Bruhn; Joachim Weickert

\mathcal{O}(M \log M).


european conference on computer vision | 2010

A highly efficient GPU implementation for variational optic flow based on the euler-lagrange framework

Pascal Gwosdek; Henning Zimmer; Sven Grewenig; Andrés Bruhn; Joachim Weickert


Journal of Real-time Image Processing | 2010

Variational optic flow on the Sony PlayStation 3

Pascal Gwosdek; Andrés Bruhn; Joachim Weickert

However, the NFFT is hard to parallelise, and the runtime on modern CPUs lies still in the orders of an hour for about 50,000 particles, to a day for 1 million particles. Our contributions to remedy this problem are threefold: we design the first GPU-based NFFT algorithm without special structural assumptions on the positions of nodes, we introduce a novel nearest-neighbour identification scheme for continuous point distributions, and we optimise the whole algorithm for n-body problems such as electrostatic halftoning. For 1 million particles, this new algorithm runs 50 times faster than the most efficient technique on the CPU, and even yields a speedup of 7,000 over the original algorithm.


vision modeling and visualization | 2008

High Performance Parallel Optical Flow Algorithms on the Sony Playstation 3.

Pascal Gwosdek; Andrés Bruhn; Joachim Weickert

Motivated by a recent halftoning method which is based on electrostatic principles, we analyze a halftoning framework where one minimizes a functional consisting of the difference of two convex functions. One describes attracting forces caused by the images gray values; the other one enforces repulsion between points. In one dimension, the minimizers of our functional can be computed analytically and have the following desired properties: The points are pairwise distinct, lie within the image frame, and can be placed at grid points. In the two-dimensional setting, we prove some useful properties of our functional, such as its coercivity, and propose computing a minimizer by a forward-backward splitting algorithm. We suggest computing the special sums occurring in each iteration step of our dithering algorithm by a fast summation technique based on the fast Fourier transform at nonequispaced knots, which requires only

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Gabriele Steidl

Kaiserslautern University of Technology

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