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Dive into the research topics where Patrice Hirtzlin is active.

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Featured researches published by Patrice Hirtzlin.


Computer Graphics Forum | 2012

GPU Shape Grammars

Jean-Eudes Marvie; Cyprien Buron; Pascal Gautron; Patrice Hirtzlin; Gael Sourimant

GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry storage. To this end we reformulate the grammar expansion for generation of detailed models at the tesselation control and geometry shader stages. Using the geometry generation capabilities of modern graphics hardware, our technique generated massive, highly detailed models. GPU Shape Grammars integrate within a scalable framework by introducing automatic generation of levels of detail at reduced cost. We apply our solution for interactive generation and rendering of scenes containing thousands of buildings and trees.


international conference on 3d web technology | 2013

Many-core event evaluation

Jean-Eudes Marvie; Patrice Hirtzlin; Pascal Gautron

We present a Many-Core Event Evaluation framework for real-time execution of many complex animation schemes applicable to a wide range of domains such as gaming and interactive pre-visualization in studio production. Our technique takes advantages of task parallelism on many-core CPU architecture using a two-level scheduling approach. Our generic approach can deal with tens of thousands event-processing nodes, event loops, non-deterministic and interaction-driven animation modifications at runtime. Versatility is further enforced through a native support of hierarchical animation graphs using prototypes and inline files. Our implementation based on the X3D event-based animation model exhibits performances approaching the theoretical upper bounds of parallelization.


Archive | 2014

METHOD FOR PROCESSING A COMPUTER-ANIMATED SCENE AND CORRESPONDING DEVICE

Jean-Eudes Marvie; Patrice Hirtzlin; Olivier Mocquard


graphics interface | 2011

Render-time procedural per-pixel geometry generation

Jean-Eudes Marvie; Pascal Gautron; Patrice Hirtzlin; Gael Sourimant


Archive | 2012

Method and device for compiling a source program

Jean-Eudes Marvie; Cyprien Buron; Patrice Hirtzlin; Pascal Gautron


Archive | 2012

Method for estimation of occlusion in a virtual environment

Jean-Eudes Marvie; Pascal Gautron; Patrice Hirtzlin; Gael Sourimant


Archive | 2012

METHOD FOR ESTIMATION OF AN ITEM OF INFORMATION REPRESENTATIVE OF HEIGHT

Pascal Gautron; Jean-Eudes Marvie; Patrice Hirtzlin


Archive | 2015

METHOD AND DEVICE FOR PROCESSING A GEOMETRY IMAGE OF A 3D SCENE

Cyprien Buron; Jean-Eudes Marvie; Patrice Hirtzlin


Archive | 2016

DEVICES AND METHODS FOR GENERATING ELEMENTARY GEOMETRIES

Jean-Eudes Marvie; Alex Repain; Patrice Hirtzlin


Archive | 2016

Methods of detecting and managing a fiducial marker displayed on a display device

Eric Hubert; Patrice Hirtzlin; Jean-Eudes Marvie

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Pascal Gautron

University of Central Florida

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