Hotspot


Archive | 2001

System, method and computer program product for programmable fragment processing in a graphics pipeline

Mark J. Kilgard; Patrick R. Brown; Eric S. Werness


Archive | 2001

Floating point buffer system and method for use during programmable fragment processing in a graphics pipeline

Mark J. Kilgard; Patrick R. Brown


Archive | 2005

System, method and computer program product for programmable fragment processing

Mark J. Kilgard; Patrick R. Brown; Eric S. Werness


Archive | 2002

Graphics API with branching capabilities

Patrick R. Brown; Mark J. Kilgard; Robert Steven Glanville


Archive | 2006

Methods and systems for processing a geometry shader program developed in a high-level shading language

Patrick R. Brown; Barthold B. Lichtenbelt; Christopher T. Dodd; Mark J. Kilgard


Archive | 2006

Integer-based functionality in a graphics shading language

Patrick R. Brown; Barthold B. Lichtenbelt; Christopher T. Dodd


Archive | 2011

GPU Work Creation and Stateless Graphics in OPENGL

Jeffrey A. Bolz; Jesse David Hall; Jerome F. Duluk; Patrick R. Brown; Gregory Scott Palmer


Archive | 2006

Parameter buffer objects for shader parameters in a graphics library

Patrick R. Brown; Eric S. Werness


Archive | 2006

Unified assembly instruction set for graphics processing

Patrick R. Brown; Eric S. Werness


Archive | 2010

Tessellation shader inter-thread coordination

Patrick R. Brown; Christopher T. Dodd; Mark J. Kilgard

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