Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Paul M. Sharkey is active.

Publication


Featured researches published by Paul M. Sharkey.


systems man and cybernetics | 2004

Sparse modeling using orthogonal forward regression with PRESS statistic and regularization

Sheng Chen; Xia Hong; Chris J. Harris; Paul M. Sharkey

The paper introduces an efficient construction algorithm for obtaining sparse linear-in-the-weights regression models based on an approach of directly optimizing model generalization capability. This is achieved by utilizing the delete-1 cross validation concept and the associated leave-one-out test error also known as the predicted residual sums of squares (PRESS) statistic, without resorting to any other validation data set for model evaluation in the model construction process. Computational efficiency is ensured using an orthogonal forward regression, but the algorithm incrementally minimizes the PRESS statistic instead of the usual sum of the squared training errors. A local regularization method can naturally be incorporated into the model selection procedure to further enforce model sparsity. The proposed algorithm is fully automatic, and the user is not required to specify any criterion to terminate the model construction procedure. Comparisons with some of the existing state-of-art modeling methods are given, and several examples are included to demonstrate the ability of the proposed algorithm to effectively construct sparse models that generalize well.


International Journal of Computer Vision | 1995

Driving saccade to pursuit using image motion

David W. Murray; Kevin J. Bradshaw; Philip F. McLauchlan; Ian D. Reid; Paul M. Sharkey

Within the context of active vision, scant attention has been paid to the execution of motion saccades—rapid re-adjustments of the direction of gaze to attend to moving objects. In this paper we first develop a methodology for, and give real-time demonstrations of, the use of motion detection and segmentation processes to initiate “capture saccades” towards a moving object. The saccade is driven by both position and velocity of the moving target under the assumption of constant target velocity, using prediction to overcome the delay introduced by visual processing. We next demonstrate the use of a first order approximation to the segmented motion field to compute bounds on the time-to-contact in the presence of looming motion. If the bound falls below a safe limit, a “panic saccade” is fired, moving the camera away from the approaching object. We then describe the use of image motion to realize smooth pursuit, tracking using velocity information alone, where the camera is moved so as to null a single constant image motion fitted within a central image region. Finally, we glue together capture saccades with smooth pursuit, thus effecting changes in both what is being attended to and how it is being attended to. To couple the different visual activities of waiting, saccading, pursuing and panicking, we use a finite state machine which provides inherent robustness outside of visual processing and provides a means of making repeated exploration. We demonstrate in repeated trials that the transition from saccadic motion to tracking is more likely to succeed using position and velocity control, than when using position alone.


Mechatronics | 1993

A modular head/eye platform for real-time reactive vision

Paul M. Sharkey; David W. Murray; S. Vandevelde; Ian D. Reid; Philip F. McLauchlan

This paper describes the design, implementation and testing of a high speed controlled stereo “head/eye” platform which facilitates the rapid redirection of gaze in response to visual input. It details the mechanical device, which is based around geared DC motors, and describes hardware aspects of the controller and vision system, which are implemented on a reconfigurable network of general purpose parallel processors. The servo-controller is described in detail and higher level gaze and vision constructs outlined. The paper gives performance figures gained both from mechanical tests on the platform alone, and from closed loop tests on the entire system using visual feedback from a feature detector.


international conference on computer vision | 1993

Reactions to peripheral image motion using a head/eye platform

David W. Murray; Philip F. McLauchlan; Ian D. Reid; Paul M. Sharkey

The authors demonstrate four real-time reactive responses to movement in everyday scenes using an active head/eye platform. They first describe the design and realization of a high-bandwidth four-degree-of-freedom head/eye platform and visual feedback loop for the exploration of motion processing within active vision. The vision system divides processing into two scales and two broad functions. At a coarse, quasi-peripheral scale, detection and segmentation of new motion occurs across the whole image, and at fine scale, tracking of already detected motion takes place within a foveal region. Several simple coarse scale motion sensors which run concurrently at 25 Hz with latencies around 100 ms are detailed. The use of these sensors are discussed to drive the following real-time responses: (1) head/eye saccades to moving regions of interest; (2) a panic response to looming motion; (3) an opto-kinetic response to continuous motion across the image and (4) smooth pursuit of a moving target using motion alone.<<ETX>>


workshops on enabling technologies infrastracture for collaborative enterprises | 1997

Maximising concurrency and scalability in a consistent, causal, distributed virtual reality system, whilst minimising the effect of network delays

David J. Roberts; Paul M. Sharkey

The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.


ieee virtual reality conference | 1998

A local perception filter for distributed virtual environments

Paul M. Sharkey; M D Ryan; David J. Roberts

Dynamic multi-user interactions within a distributed collaborative virtual environment (CVE) suffer from abrupt state transitions due to communication delays-an action by one user only becoming apparent to another user after the delay. This results in a divergence of the environment for the duration of the delay, followed by an abrupt jump to resynchronise, so that the current state of the virtual world is displayed. Such discontinuities do not occur in the real world and thus appear unnatural and disconcerting to the users. This paper develops the concept of a 3 1/2 D perception model, as an alternative to prediction, which locally filters the underlying model, ensuring that each user views a continuous version of the environment, such that no jumps occur, despite delays arising from remote user interaction. Each users 3 1/2 D filter is specific to their own circumstances, so that each users perception of the environment is slightly different from that of other users.


IEEE Transactions on Automatic Control | 1987

Exact design manifold control of a class of nonlinear singularly perturbed systems

Paul M. Sharkey; J. O'reilly

The integral manifold approach captures from a geometric point of view the intrinsic two-time-scale behavior of singularly perturbed systems. An important class of nonlinear singularly perturbed systems considered in this note are fast actuator-type systems. For a class of fast actuator-type systems, which includes many physical systems, an explicit corrected composite control, the sum of a slow control and a fast control, is derived. This corrected control will steer the system exactly to a required design manifold.


IEEE Transactions on Neural Networks | 2003

A robust nonlinear identification algorithm using PRESS statistic and forward regression

Xia Hong; Paul M. Sharkey; Kevin Warwick

This paper introduces a new robust nonlinear identification algorithm using the predicted residual sums of squares (PRESS) statistic and forward regression. The major contribution is to compute the PRESS statistic within a framework of a forward orthogonalization process and hence construct a model with a good generalization property. Based on the properties of the PRESS statistic the proposed algorithm can achieve a fully automated procedure without resort to any other validation data set for iterative model evaluation.


systems man and cybernetics | 2003

Robust nonlinear model identification methods using forward regression

Xia Hong; Chris J. Harris; Sheng Chen; Paul M. Sharkey

In this correspondence new robust nonlinear model construction algorithms for a large class of linear-in-the-parameters models are introduced to enhance model robustness via combined parameter regularization and new robust structural selective criteria. In parallel to parameter regularization, we use two classes of robust model selection criteria based on either experimental design criteria that optimizes model adequacy, or the predicted residual sums of squares (PRESS) statistic that optimizes model generalization capability, respectively. Three robust identification algorithms are introduced, i.e., combined A- and D-optimality with regularized orthogonal least squares algorithm, respectively; and combined PRESS statistic with regularized orthogonal least squares algorithm. A common characteristic of these algorithms is that the inherent computation efficiency associated with the orthogonalization scheme in orthogonal least squares or regularized orthogonal least squares has been extended such that the new algorithms are computationally efficient. Numerical examples are included to demonstrate effectiveness of the algorithms.


IEEE Control Systems Magazine | 2004

Hardware retrofit and computed torque control of a Puma 560 Robot updating an industrial manipulator

Victor M. Becerra; Callum N. J. Cage; William S. Harwin; Paul M. Sharkey

This article describes a third-year undergraduate project that involved the retrofit of a PUMA 560 manipulator robot, its interface with a PC, MATLAB-based software development for trajectory generation and graphical user interface, and a SIMULINK implementation of a PID computed torque control scheme. The project is an example of how a mechanically sound robotic platform with obsolete interfaces can be revitalized at low cost, enabling users to perform experimental research on the manipulator using a modern and flexible software interface based on MATLAB and SIMULINK.

Collaboration


Dive into the Paul M. Sharkey's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

Joav Merrick

Ministry of Social Affairs

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Albert A. Rizzo

University of Southern California

View shared research outputs
Top Co-Authors

Avatar

Sue Cobb

University of Nottingham

View shared research outputs
Top Co-Authors

Avatar

Ian D. Reid

University of Adelaide

View shared research outputs
Top Co-Authors

Avatar

Wendy Powell

University of Portsmouth

View shared research outputs
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge