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Dive into the research topics where Paul Walland is active.

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Featured researches published by Paul Walland.


ACM Computing Surveys | 2017

Understanding Human-Machine Networks: A Cross-Disciplinary Survey

Milena Tsvetkova; Taha Yasseri; Eric T. Meyer; J. Brian Pickering; Vegard Engen; Paul Walland; Marika Lüders; Asbjørn Følstad; George Bravos

In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of socio-technical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends.


international conference on human-computer interaction | 2016

Machine Agency in Human-Machine Networks; Impacts and Trust Implications

Vegard Engen; J. Brian Pickering; Paul Walland

We live in an emerging hyper-connected era in which people are in contact and interacting with an increasing number of other people and devices. Increasingly, modern IT systems form networks of humans and machines that interact with one another. As machines take a more active role in such networks, they exert an in-creasing level of influence on other participants. We review the existing literature on agency and propose a definition of agency that is practical for describing the capabilities and impact human and machine actors may have in a human-machine network. On this basis, we discuss and demonstrate the impact and trust implica-tions for machine actors in human-machine networks for emergency decision support, healthcare and future smart homes. We maintain that machine agency not only facilitates human to machine trust, but also interpersonal trust; and that trust must develop to be able to seize the full potential of future technology.


international conference on human computer interaction | 2016

Human-Machine Networks: Towards a Typology and Profiling Framework

Aslak Wegner Eide; J. Brian Pickering; Taha Yasseri; George Bravos; Asbjørn Følstad; Vegard Engen; Milena Tsvetkova; Eric T. Meyer; Paul Walland; Marika Lüders

In this paper we outline an initial typology and framework for the purpose of profiling human-machine networks, that is, collective structures where humans and machines interact to produce synergistic effects. Profiling a human-machine network along the dimensions of the typology is intended to facilitate access to relevant design knowledge and experience. In this way the profiling of an envisioned or existing human-machine network will both facilitate relevant design discussions and, more importantly, serve to identify the network type. We present experiences and results from two case trials: a crisis management system and a peer-to-peer reselling network. Based on the lessons learnt from the case trials we suggest potential benefits and challenges, and point out needed future work.


international conference on internet and web applications and services | 2009

ANSWER: A Semantic Approach to Film Direction

Ajay Chakravarthy; Richard Beales; Paul Walland; Angelos Yannopoulos

In this paper we present ANSWER, an innovative approach to film direction. Here we describe a methodology to semantically model the film domain in a way which is coherent with the director’s intent during film production. To achieve this, we are developing a system architecture which will provide the director with the necessary tools and services to author a scene description through intuitive gesture based graphical user interfaces, which will in turn populate the underlying model with a rich set of semantic descriptions. These semantic descriptions will be used to render the scene graphically through animated pre-visualizations. A director using the ANSWER methodology will be able to understand and assert certain film making decisions before film production begins.


eurographics | 2016

GRAVITATE: geometric and semantic matching for cultural heritage artefacts

Stephen Phillips; Paul Walland; Stefano Modafferi; Leo Dorst; Michela Spagnuolo; Chiara Eva Catalano; Dominic Oldman; Ayellet Tal; Ilan Shimshoni; Sorin Hermon

The GRAVITATE project is developing techniques that bring together geometric and semantic data analysis to provide a new and more effective method of re-associating, reassembling or reunifying cultural objects that have been broken or dispersed over time. The project is driven by the needs of archaeological institutes, and the techniques are exemplified by their application to a collection of several hundred 3D-scanned fragments of large-scale terracotta statues from Salamis, Cyprus. The integration of geometrical feature extraction and matching with semantic annotation and matching into a single decision support platform will lead to more accurate reconstructions of artefacts and greater insights into history. In this paper we describe the project and its objectives, then we describe the progress made to date towards achieving those objectives: describing the datasets, requirements and analysing the state of the art. We follow this with an overview of the architecture of the integrated decision support platform and the first realisation of the user dashboard. The paper concludes with a description of the continuing work being undertaken to deliver a workable system to cultural heritage curators and researchers.


international conference on human-computer interaction | 2017

The Interplay Between Human and Machine Agency

J. Brian Pickering; Vegard Engen; Paul Walland

Human-machine networks affect many aspects of our lives: from sharing experiences with family and friends, knowledge creation and distance learning, and managing utility bills or providing feedback on retail items, to more specialised networks providing decision support to human operators and the delivery of health care via a network of clinicians, family, friends, and both physical and virtual social robots. Such networks rely on increasingly sophisticated machine algorithms, e.g., to recommend friends or purchases, to track our online activities in order to optimise the services available, and assessing risk to help maintain or even enhance people’s health. Users are being offered ever increasing power and reach through these networks by machines which have to support and allow users to be able to achieve goals such as maintaining contact, making better decisions, and monitoring their health. As such, this comes down to a synergy between human and machine agency in which one is dependent in complex ways on the other. With that agency questions arise about trust, risk and regulation, as well as social influence and potential for computer-mediated self-efficacy. In this paper, we explore these constructs and their relationships and present a model based on review of the literature which seeks to identify the various dependencies between them.


social informatics | 2017

Mediated Behavioural Change in Human-Machine Networks: Exploring Network Characteristics, Trust and Motivation

Paul Walland; J. Brian Pickering

Human-machine networks pervade much of contemporary life. Network change is the product of structural modifications and not just participant relations. Taking citizen participation as an example, engagement with relevant stakeholders reveals trust and motivation to be the major objectives for the whole network. Using a typology to describe network state based on multiple characteristic or dimensions, we can predict possible behavioural outcomes in the network. However, this has to be mediated via attitude change rather than material or reputational reward predicted by social exchange models. Motivation for the citizen participation network can only increase in line with enhanced trust. The focus for changing network dynamics, therefore, shifts to the dimensional changes needed to encourage increased trust. It turns out that the coordinated manipulation of multiple dimensions is needed to bring about the desired shift in attitude.


electronic government | 2012

Engaging Politicians with Citizens on Social Networking Sites: The WeGov Toolbox

Timo Wandhöfer; Steve Taylor; Harith Alani; Somya Joshi; Sergej Sizov; Paul Walland; Mark Thamm; Arnim Bleier; Peter Mutschke


Archive | 2015

A Semantic Risk Management Framework for Digital Audio-Visual Media Preservation

Vegard Engen; Galina V. Veres; Simon Crowle; Maxim Bashevoy; Paul Walland; Martin Hall-May


electronic government | 2013

Online Forums vs. Social Networks: Two Case Studies to Support eGovernment with Topic Opinion Analysis

Timo Wandhöfer; Beccy Allen; Steve Taylor; Paul Walland; Sergej Sizov

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Vegard Engen

University of Southampton

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Brian Pickering

University of Southampton

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Steve Taylor

University of Southampton

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Sergej Sizov

University of Düsseldorf

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Bassem Nasser

University of Southampton

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