Pd Pierre Lévy
Eindhoven University of Technology
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Publication
Featured researches published by Pd Pierre Lévy.
Human Brain Mapping | 2009
Yasuyuki Kowatari; Seung Hee Lee; Hiromi Yamamura; Yusuke Nagamori; Pd Pierre Lévy; Shigeru Yamane; Miyuki Yamamoto
Creativity has been proposed to be either the result of solely right hemisphere processes or of interhemispheric interactions. Little information is available, however, concerning the neuronal foundations of creativity. In this study, we introduced a new artistic task, designing a new tool (a pen), which let us quantitatively evaluate creativity by three indices of originality. These scores were analyzed in combination with brain activities measured by functional magnetic resonance imaging (fMRI). The results were compared between subjects who had been formally trained in design (experts) and novice subjects. In the experts, creativity was quantitatively correlated with the degree of dominance of the right prefrontal cortex over that of the left, but not with that of the right or left prefrontal cortex alone. In contrast, in novice subjects, only a negative correlation with creativity was observed in the bilateral inferior parietal cortex. We introduced structure equation modeling to analyze the interactions among these four brain areas and originality indices. The results predicted that training exerts a direct effect on the left parietal cortex. Additionally, as a result of the indirect effects, the activity of the right prefrontal cortex was facilitated, and the left prefrontal and right parietal cortices were suppressed. Our results supported the hypothesis that training increases creativity via reorganized intercortical interactions. Human Brain Mapp 2009.
Interactions | 2013
Caroline Hummels; Pd Pierre Lévy
In this month’s cover story, Caroline Hummels and Pierre Levy propose an alternative, value-based vision for design: Can we create alternative ways to engage with the world based on trusting our senses? Where intuition is as valuable as logic? Where commitment and engagement are valuable assets for growth? Where people can take a first-person perspective and be in the moment, instead of forever worrying about efficiency? Growing out of a long history of work in the Designing Quality in Interaction group at TU Eindhoven, Hummels and Levy’s vision is rooted in phenomenology and the ideas of 20th-century philosophers such as Dewey, Heidegger, and Merleau-Ponty. Over the course of the article they build their case for this new approach, highlighting projects that illustrate aspects of the vision they outline. As the cover image hints, even typically mundane objects such as vending machines can produce rich, aesthetically rewarding experiences when their design is inspired by phenomenology and its associated values such as embodiment.
human factors in computing systems | 2013
Ejl Eva Deckers; Sag Stephan Wensveen; Pd Pierre Lévy; Rene Rene Ahn
Perceptual crossing is the reciprocal interplay of perceiving while being perceived. In this paper we discuss the last iteration of our ongoing research project on designing for perceptive qualities in systems of interactive products. We describe the design of explorative behavior in an artifact to enable the artifact and a person to engage in perceptual crossing. The explorative behavior is compared to the following and active behavior, the results of two earlier iterations. Through the iterations we formulated, applied and evaluated design relevant knowledge in the form of seven design notions. These notions inform design-researchers and design-practitioners on how to design for perceptive qualities in systems of interactive products. Here we specifically focus on how the artifact detects active perceptive behavior of a person, and how the artifact becomes aware of bygone perception and anticipates on future perception. An experiment shows how participants preferred the resulting explorative behavior that is closest to our theoretical framework based on phenomenology.
Advances in intelligent systems and computing | 2017
Jmb Jacques Terken; Pd Pierre Lévy; C Chao Wang; Juffrizal Karjanto; Nidzamuddin Md. Yusof; Fc Ros; Sg Sergej Zwaan
While user interfaces for in-vehicle systems in the market are mostly button- and screen-based, advances in electronic technology provide designers with new design opportunities. In this paper, we propose applications of these novel technologies for several aspects of the current and future driving context. We explore opportunities for gesture-based and haptic interfaces in three different areas: establishing shared control between the driver and the autonomous vehicle; providing situation awareness to users of autonomous vehicles while engaged in other activities; connecting drivers to fellow drivers. We argue that these interface technologies hold the promise of creating richer and more natural interaction than the traditional vision- and audio-based interfaces that dominate the current market. We conclude by outlining steps for further research.
tangible and embedded interaction | 2017
Pd Pierre Lévy; Shigeru Yamada
In this paper, we inquire aesthetical aspects of the Japanese tea ceremony, described as the aesthetics in the imperfection, based on novel fabrication technologies: 3D-modeling and 3D-printing. To do so, 3D-printed utensils (chashaku and chasen) were iteratively designed for the ceremony and were evaluated using constructivist interviews, eliciting personal construct of a tea master on the beauty of these utensils. Our findings suggest that (1) beauty in the imperfection is feasible with 3D-printers, (2) such beauty can be created at the mechanical limits of the printer, creating uncontrolled yet beautiful irregularities, (3) further research can be made on the dialogue between the designer and the machine, leaving space for beautiful mechanical uncertainty. We invite designers and design researchers (1) to look at the potential of new technologies beyond what is classically expected, (2) to consider other cultural perspectives on aesthetics and on making, leading to potential novel practices in design.
designing interactive systems | 2017
Wm Dassen; Sag Stephan Wensveen; Pd Pierre Lévy
Technological advances increase the possibilities for the aesthetics of interaction and the user experience. This is a growing field in the Human-Computer Interaction community (HCI). However, Lenz et al. [3] show that little is known about the relation between experiences and interaction. The current study explores this relation through the design of an interactive lamp. We compare a direct and a delayed coupling between the users action and the reaction of the light. The results provide empirical evidence that deliberately violating one of the unification principles (i.e., delayed response) triggers a more positively engaged experience. We discuss the result and further implications for design research.
Design Journal | 2017
I.M.P. Neutelings; Pd Pierre Lévy; J.P. Djajadiningrat; Caroline Hummels
Abstract In this paper we share a theoretical perspective of co-responsibility, developed by a consortium of a university, a private company and a hospital. On this perspective we will base design interventions towards improving the experience and specifically the engagement of cardiovascular patients after the disease has occurred, a phase referred to as secondary prevention. Co-responsibility argues that responsibilities of different people in society are intertwined with each other, not in the sense that people share the same responsibilities, but in the sense that people’s responsibilities are interdependent. We discuss the opportunities and challenges for design from a co-responsibility perspective through examples of co-responsibility encouraging design artefacts. We argue that such an approach offers the opportunity to support more sustainable engagement by attuning patients, their family and friends, and medical professionals to each other to increase their team performance, address their internal motivation and create a win-win situation.
International Journal of Design Engineering | 2012
Pd Pierre Lévy; Dahyun Kim; Tung Jen Tsai; SeungHee Lee; Toshimasa Yamanaka
This paper introduces a design method using psychophysiological research output as an inspiration means for the design of products taking user’s Kansei highly into consideration. The development of this method is itself a part of a series of design methods based on the collaboration of the research fields of psychophysiology and design. As case studies, two design projects following this process are introduced. Firstly, the colourful rain umbrella lets its user to experience grapheme-colour synaesthesia. Secondly, the sensorial socialising smartphone informs about the user’s digital social network activity by the means of warmth, a non-invasive tactile technique. Informed by psychophysiological literature, this design is shown to be not only informational of the network activity, but also motivational towards greater social experience. This approach enables psychophysiology not only to inform and support design ideation, but also to enrich the value of the design concept by bringing new arguments.
International Journal of Design | 2012
Ejl Eva Deckers; Pd Pierre Lévy; Sag Stephan Wensveen; Rene Rene Ahn; Cj Kees Overbeeke
International Journal of Design | 2013
Pd Pierre Lévy