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Dive into the research topics where Peter Battaglia is active.

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Featured researches published by Peter Battaglia.


Proceedings of the National Academy of Sciences of the United States of America | 2013

Simulation as an engine of physical scene understanding.

Peter Battaglia; Jessica B. Hamrick; Joshua B. Tenenbaum

In a glance, we can perceive whether a stack of dishes will topple, a branch will support a child’s weight, a grocery bag is poorly packed and liable to tear or crush its contents, or a tool is firmly attached to a table or free to be lifted. Such rapid physical inferences are central to how people interact with the world and with each other, yet their computational underpinnings are poorly understood. We propose a model based on an “intuitive physics engine,” a cognitive mechanism similar to computer engines that simulate rich physics in video games and graphics, but that uses approximate, probabilistic simulations to make robust and fast inferences in complex natural scenes where crucial information is unobserved. This single model fits data from five distinct psychophysical tasks, captures several illusions and biases, and explains core aspects of human mental models and common-sense reasoning that are instrumental to how humans understand their everyday world.


The Journal of Neuroscience | 2007

Humans Trade Off Viewing Time and Movement Duration to Improve Visuomotor Accuracy in a Fast Reaching Task

Peter Battaglia; Paul R. Schrater

Previous research has shown that the brain uses statistical knowledge of both sensory and motor accuracy to optimize behavioral performance. Here, we present the results of a novel experiment in which participants could control both of these quantities at once. Specifically, maximum performance demanded the simultaneous choices of viewing and movement durations, which directly impacted visual and motor accuracy. Participants reached to a target indicated imprecisely by a two-dimensional distribution of dots within a 1200 ms time limit. By choosing when to reach, participants selected the quality of visual information regarding target location as well as the remaining time available to execute the reach. New dots, and consequently more visual information, appeared until the reach was initiated; after reach initiation, no new dots appeared. However, speed accuracy trade-offs in motor control make early reaches (much remaining time) precise and late reaches (little remaining time) imprecise. Based on each participants visual- and motor-only target-hitting performances, we computed an “ideal reacher” that selects reach initiation times that minimize predicted reach endpoint deviations from the true target location. The participants timing choices were qualitatively consistent with ideal predictions: choices varied with stimulus changes (but less than the predicted magnitude) and resulted in near-optimal performance despite the absence of direct feedback defining ideal performance. Our results suggest visual estimates, and their respective accuracies are passed to motor planning systems, which in turn predict the precision of potential reaches and control viewing and movement timing to favorably trade off visual and motor accuracy.


Psychological Science | 2015

Relevant and Robust: A Response to Marcus and Davis (2013)

Noah D. Goodman; Michael C. Frank; Thomas L. Griffiths; Joshua B. Tenenbaum; Peter Battaglia; Jessica B. Hamrick

The authors discuss computational models in psychology. They are exact, fully stated scientific hypothesis. Probabilistic models specifically formalize hypotheses about the beliefs of agents, their knowledge and assumptions about the world, utilizing the structured collection of probabilities regarded as priors and likelihoods.


Vision Research | 2004

Depth-dependent blur adaptation

Peter Battaglia; Robert A. Jacobs; Richard N. Aslin

Variations in blur are present in retinal images of scenes containing objects at multiple depth planes. Here we examine whether neural representations of image blur can be recalibrated as a function of depth. Participants were exposed to textured images whose blur changed with depth in a novel manner. For one group of participants, image blur increased as the images moved closer; for the other group, blur increased as the images moved away. A comparison of post-test versus pre-test performances on a blur-matching task at near and far test positions revealed that both groups of participants showed significant experience-dependent recalibration of the relationship between depth and blur. These results demonstrate that blur adaptation is conditioned by 3D viewing contexts.


Vision Research | 2004

Depth-dependent contrast gain-control.

Richard N. Aslin; Peter Battaglia; Robert A. Jacobs

Contrast adaptation that was limited to a small region of the peripheral retina was induced as observers viewed a multiple depth-plane textured surface. The small region undergoing contrast adaptation was present only in one depth-plane to determine whether contrast gain-control is depth-dependent. After adaptation, observers performed a contrast-matching task in both the adapted and a non-adapted depth-plane to measure the magnitude and spatial specificity of contrast adaptation. Results indicated that contrast adaptation was depth-dependent under full-cue (disparity, linear perspective, texture gradient) conditions; there was a highly significant change in contrast gain in the depth-plane of adaptation and no significant gain change in the unadapted depth-plane. A second experiment showed that under some monocular viewing conditions a similar change in contrast gain was present in the adapted depth-plane despite the absence of disparity information for depth. Two control experiments with no-depth displays showed that contrast adaptation can also be texture- and location-dependent, but the magnitude of these effects was significantly smaller than the depth-dependent effect. These results demonstrate that mechanisms of contrast adaptation are conditioned by 3-D and 2-D viewing contexts.


european conference on computer vision | 2018

Learning Visual Question Answering by Bootstrapping Hard Attention

Mateusz Malinowski; Carl Doersch; Adam Santoro; Peter Battaglia

Attention mechanisms in biological perception are thought to select subsets of perceptual information for more sophisticated processing which would be prohibitive to perform on all sensory inputs. In computer vision, however, there has been relatively little exploration of hard attention, where some information is selectively ignored, in spite of the success of soft attention, where information is re-weighted and aggregated, but never filtered out. Here, we introduce a new approach for hard attention and find it achieves very competitive performance on a recently-released visual question answering datasets, equalling and in some cases surpassing similar soft attention architectures while entirely ignoring some features. Even though the hard attention mechanism is thought to be non-differentiable, we found that the feature magnitudes correlate with semantic relevance, and provide a useful signal for our mechanism’s attentional selection criterion. Because hard attention selects important features of the input information, it can also be more efficient than analogous soft attention mechanisms. This is especially important for recent approaches that use non-local pairwise operations, whereby computational and memory costs are quadratic in the size of the set of features.


neural information processing systems | 2016

Unsupervised Learning of 3D Structure from Images

Danilo Jimenez Rezende; S. M. Ali Eslami; Shakir Mohamed; Peter Battaglia; Max Jaderberg; Nicolas Heess


neural information processing systems | 2017

A simple neural network module for relational reasoning

Adam Santoro; David Raposo; David Barrett; Mateusz Malinowski; Razvan Pascanu; Peter Battaglia; Timothy P. Lillicrap


neural information processing systems | 2016

Interaction networks for learning about objects, relations and physics

Peter Battaglia; Razvan Pascanu; Matthew Lai; Danilo Jimenez Rezende; Koray Kavukcuoglu


PLOS Computational Biology | 2010

Within- and cross-modal distance information disambiguate visual size-change perception.

Peter Battaglia; Massimiliano Di Luca; Marc O. Ernst; Paul R. Schrater; Tonja Machulla; Daniel Kersten

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Joshua B. Tenenbaum

Massachusetts Institute of Technology

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Jessica B. Hamrick

Massachusetts Institute of Technology

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Oriol Vinyals

University of California

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