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Dive into the research topics where Peter Judmaier is active.

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Featured researches published by Peter Judmaier.


VAST (Short and Project Papers) | 2011

Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum -- First User Tests

Markus Seidl; Peter Judmaier; F. Baker; C. Chippindale; U. Egger; N. Jax; C. Weis; M. Grubinger; G. Seidl

More than 50.000 petroglyphs are engraved in rock panels on the flanks of the UNESCO world heritage site Val Camonica (Northern Italy). The engravings are not always visible and are often on steep slopes on which it is forbidden to walk for conservation reasons. To overcome these problems, and to be able to transfer the rock art experience to other places, we designed a collaborative computer game for a multi-touch tabletop display. The game contains the image of a full rock panel and several mini games to be played on the panel. This short paper describes the game design as well as the interface and interaction design. We focus on the evaluation of the user interface as an important step in the user centered design approach. Consequently, we perform first user tests on the game in order to evaluate effectivity and efficiency of the user interface. The tests achieve largely good results.


Archive | 2016

Design and Evaluation of a Second Screen Communication and Gaming Platform to Foster Teleparticipation of the Socially Isolated Elderly

Jakob Doppler; Gernot Rottermanner; Sabine Sommer; Johannes Pflegerl; Peter Judmaier

Research studies show that life events such as the transition between working life and retirement, the loss of a life partner, as well as sudden changes in living arrangements potentially increase the risk of social isolation among elderly people. While ICT has had a huge impact on everyday communication and social participation, online services still remain inaccessible to the older generation mostly due to technical barriers resulting from little experience in the use of communication technology. This paper discusses the process behind designing, developing, and testing of a second screen communication and gaming platform in order to foster teleparticipation of the socially isolated elderly. The platform supports intuitive gameplay and live videoconferencing through a prototype of the turn-based card game Schnapsen, which is very popular in German-speaking countries. The technical equipment required for home installation is inexpensive, functions mainly on ICT already available in households, and is easily adaptable to future content. User tests showed that even first-time tablet users could quickly understand the playful interaction concept and soon started to engage in real-time video conversation.


International Conference on Augmented Reality, Virtual Reality and Computer Graphics | 2018

ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality

Andrea Schönhofer; Sabine Hubner; Perihan Rashed; Wolfgang Aigner; Peter Judmaier; Markus Seidl

In many museums it is still common that visitors have to read static texts from boards to gain information about the exhibits. In times where almost every visitor carries a smartphone in their pocket, these devices could be utilized for a more personalized and interactive visitor experience. In this paper we present a design study for a “Bring your own device” setting that combines augmented reality (AR) and navigation in museums. We applied an iterative user centered design approach that included conceptual design, prototyping, user tests, as well as a field test in a large museum in Vienna. One of the main results is that a new and digital form of navigation isn’t as essential as the museum thought it would be. Apart from that the application was well received during the field test.


Transport Problems | 2015

Rare Earth Elements in Railway Infrastructure - Potentials for an Information System as a Tool for Operators and Other Stakeholders

Frank Michelberger; Hirut Grossberger; Peter Judmaier


nordic conference on human-computer interaction | 2018

Brelomate: a multiscreen communication and gaming platform to enhance social inclusion.

Gernot Rottermanner; Peter Judmaier; Shadja El Aeraky; Christian Gradl; Sabine Sommer


Procare | 2018

Spielerisch zur neuen Technik: User Centered Design verbessert Technologieakzeptanz im Alter

Jakob Doppler; Gernot Rottermanner; Sabine Sommer; Peter Judmaier; Johannes Pflegerl; Christian Gradl


Archive | 2018

Virtual Airspace and Tower (VAST)

Peter Judmaier; Ursula Kriegshaber; Gernot Rottermanner; Volker Grantz; Eva Eggeling


Archive | 2015

Das Potential von Mobile Games zur Veränderung des Mobilitätsverhaltens bei Jugendlichen

Klaus Temper; Frank Michelberger; Peter Judmaier


Archive | 2015

Mediengestützte Kommunikation für ältere Menschen

Gernot Rottermanner; Josef Weißenböck; Sabine Sommer; Johannes Pflegerl; Jakob Doppler; Wolfgang Gruber; Peter Judmaier


Mensch & Computer Workshopband | 2015

BRELOMATE - Ein Second Screen Spiele- und Kommunikationsportal für ältere Menschen

Sabine Sommer; Jakob Doppler; Gernot Rottermanner; Peter Judmaier; Johannes Pflegerl

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Gernot Rottermanner

St. Pölten University of Applied Sciences

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Sabine Sommer

St. Pölten University of Applied Sciences

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Johannes Pflegerl

St. Pölten University of Applied Sciences

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Jakob Doppler

St. Pölten University of Applied Sciences

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Frank Michelberger

St. Pölten University of Applied Sciences

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Markus Seidl

St. Pölten University of Applied Sciences

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Christian Gradl

St. Pölten University of Applied Sciences

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Andrea Schönhofer

St. Pölten University of Applied Sciences

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Hirut Grossberger

St. Pölten University of Applied Sciences

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