Peter Peltonen
Helsinki Institute for Information Technology
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Publication
Featured researches published by Peter Peltonen.
human factors in computing systems | 2009
Ann Morrison; Antti Oulasvirta; Peter Peltonen; Saija Lemmelä; Giulio Jacucci; Gerhard Reitmayr; Jaana Näsänen; Antti Juustila
We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that arise uniquely when interacting with AR features in the wild. The main finding is that AR features facilitate place-making by creating a constant need for referencing to the physical, and in that it allows for ease of bodily configurations for the group, encourages establishment of common ground, and thereby invites discussion, negotiation and public problem-solving. The main potential of AR maps lies in their use as a collaborative tool.
human factors in computing systems | 2010
Giulio Jacucci; Ann Morrison; Gabriela T. Richard; Jari Kleimola; Peter Peltonen; Lorenza Parisi; Toni Laitinen
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays.
mobile and ubiquitous multimedia | 2007
Peter Peltonen; Antti Salovaara; Giulio Jacucci; Tommi Ilmonen; Carmeolo Ardito; Petri Saarikko; Vikram Batra
Most large public displays have been used for providing information to passers-by with the primary purpose of acting as one-way information channels to individual users. We have developed a large public display to which users can send their own media content using mobile devices. The display supports multi-touch interaction, thus enabling collaborative use of the display. This display called CityWall was set up in a city center with the goal of showing information of events happening in the city. We observed two user groups who used mobile phones with upload capability during two large-scale events happening in the city. Our findings are that this kind of combined use of personal mobile devices and a large public display as a publishing forum, used collaboratively with other users, creates a unique setting that extends the groups feeling of participation in the events. We substantiate this claim with examples from user data.
intelligent user interfaces | 2009
Petteri Nurmi; Andreas Forsblom; Patrik Floréen; Peter Peltonen; Petri Saarikko
The fundamental nature of grocery shopping makes it an interesting domain for intelligent mobile assistants. Even though the central role of shopping lists is widely recognized, relatively little attention has been paid to facilitating shopping list creation and management. In this paper we introduce a predictive text input technique that is based on association rules and item frequencies. We also describe an interface design for integrating the predictive text input with a web-based mobile shopping assistant. In a user study we compared two interfaces, one with text input support and one without. Our results indicate that, even though shopping list entries are typically short, our technique makes text input significantly faster, decreases typing error rates and increases overall user satisfaction.
Shared Encounters | 2009
Giulio Jacucci; Peter Peltonen; Ann Morrison; Antti Salovaara; Esko Kurvinen; Antti Oulasvirta
Has ubiquitous computing entered our lives as anticipated in the early 90s or at the turn of the millennium? In this last decade, the processing of media combined with sensing and communication capabilities has been slowly entering our lives through powerful smartphones, multimodal game consoles, instrumented cars, and large displays pervading public spaces. However, the visionary formulations (Weiser 1991) and updated scenarios (Abowd and Mynatt 2000) have not been realized, despite the fact that the technology has become increasingly accessible.
conference on information and knowledge management | 2008
Petteri Nurmi; Eemil Lagerspetz; Wray L. Buntine; Patrik Floréen; Joonas Kukkonen; Peter Peltonen
In this paper we describe modifications to a natural language grocery retrieval system, introduced in our earlier work. We also compare our system against an off-the-shelf retrieval tool, and show that our system is significantly better for top-ranked retrieval results.
human factors in computing systems | 2008
Peter Peltonen; Esko Kurvinen; Antti Salovaara; Giulio Jacucci; Tommi Ilmonen; John Evans; Antti Oulasvirta; Petri Saarikko
Computers & Graphics | 2011
Ann Morrison; Alessandro Mulloni; Saija Lemmelä; Antti Oulasvirta; Giulio Jacucci; Peter Peltonen; Dieter Schmalstieg; Holger Regenbrecht
PPD 2008: Workshop on designing multi-touch interaction techniques for coupled public and private displays | 2008
Ann Morrison; Giulio Jacucci; Peter Peltonen
Archive | 2009
Sanna Kotkaluoto; Juha Leino; Antti Oulasvirta; Peter Peltonen; Kari-Jouko Räihä; Seppo Törmä