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Dive into the research topics where Philippe Pernelle is active.

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Featured researches published by Philippe Pernelle.


international conference on digital information management | 2014

Adaptive and playful approach in the MOOC: Thanks to serious game

Wiem Maalej; Sahar Msaed; Philippe Pernelle; Thibault Carron

Massive Open Online Course(MOOC) is a new development of knowledge learning. Two main models (xMOOC and cMOOC) provide online open education thanks to the wide use of information and communication technologies. The attractiveness of MOOCs is an undeniable fact and the number of participants on institutional websites is very important. Despite this success, the number of learners completing the entire Mooc is very low. In this paper we propose to improve MOOC completion rates by adaptive and playful approach. For this, we propose the use of flexible learning paths and integration with a Serious Game.


l'interaction homme-machine | 2003

Helping in collaborative activity regulation: modeling regulation scenarii

Stéphane Talbot; Philippe Pernelle

The regulation was introduced into groupware in order to improve the actors collaboration. In our context, the regulation means the ability given to a group or a person that manages a group. This paper describes an approach of setting up about this regulation thanks to the concept of scenario. This last makes possible to describe the practical application common rules, which can be laid down within a group. These scenarios make possible to modify some actions of the actors, it becomes thus actions scenarized. For that, we will present a model of scenario and representation language


international conference on advances in production management systems | 2012

Learning PLM system with a Serious Game

Philippe Pernelle; Stéphane Talbot; Thibault Carron; Jean-Charles Marty

Despite improvements in educational tools, teaching some elements in the field of production engineering is difficult. In this context, teaching PLM systems remains difficult from a motivation point of view. The purpose of this paper is to propose a highly innovative approach around serious gaming. In the PEGASE project, we have realized an environment for coupling a gaming platform and a content platform in order to enact learning scenarios. This article presents this integration environment which is based on the characterization of business activities within the PLM. Then, we describe the design of scenarios in this platform particularly dedicated to learning PLM systems. We then present the validation of our approach based on different experiments performed with students and with industrial partners.


Archive | 2013

A Serious Game Environment to Support Organisational Changes in Enterprise

Thibault Carron; Philippe Pernelle; Jean-Charles Marty

Our research work deals with the development of new learning environments, and we are particularly interested in studying the different aspects linked to users’ collaboration in these environments. We believe that game-based learning can significantly enhance learning and can also be used in industry. Although the students appreciate this approach, there is an obvious need for information about students’ skills, especially for the teacher. In our approach, the users may interact directly with each other and in the game with a professional business tool. These tools are equipped to be traced, and we can thus update the user model of the students when particular events occur, by using both data collected from traces resulting from the collaborative learning activity and information collected from the specific business tool integrated in the game. In this chapter, we focus on the teacher’s need for information when the students are using a specific but external professional business tool in the product lifecycle management domain. The “learning adventure” environment that we describe is a generic game-based platform allowing to set up a collaborative learning session with observation facilities of the system. The aim of this chapter concerns the application of such serious game environment to a concrete problem: to support organisational change in industry by helping to understand product lifecycle management (PLM). Real experiments have been made at our university in the PLM domain and in industry with the help of a company validating the feasibility of the approach.


ieee international conference on cloud computing technology and science | 2012

Serious Gaming: A New Way to Introduce Product Lifecycle Management

Philippe Pernelle; Jean-Charles Marty; Thibault Carron

Our research work deals with the development of new learning environments, and we are particularly interested in Games-based Learning. We have developed our own learning environment where we apply the metaphor of exploring a virtual 3D world, where each student embarks on a quest in order to collect knowledge related to a learning activity. In this article, we explain how this work has been applied to the industrial domain in order to “conduct the change”.


international conference on advances in production management systems | 2012

An MDA Approach for PLM System Design

Onur Yildiz; Lilia Gzara; Philippe Pernelle; Michel Tollenaere

Design and reconfiguration of industrial information systems is an important issue for SME/SMI. In this context, these small enterprises need tools and methods that allow them to adapt their system to their business while ensuring its consistency. The aim of this paper is to provide an approach for both the design method and the control method. This approach for PLM (Product lifecycle management) system is based on MDE (Model Driving Engineering). First, we will present a metamodel for PLM and the model transformation concepts. Then, we will present an application with the Audros PLM system.


international conference on web-based learning | 2016

MDA Approach for Reusability in Serious Game and E-learning Design

Nada Aouadi; Philippe Pernelle; Chokri Ben Amar; Thibault Carron

Serious games have known an enormous outburst during the last decade. These games have the power to use the gamers’ immersion in order to foster their motivation and engagement in educational and professional trainings. Unfortunately, the development of serious game scenarios remains an expensive, time consuming business that is exclusively dedicated to computer scientists. Our work aims to solve this problem by introducing a new process capable of building generic reusable and interoperable scenarios. This process is based on MDA (Model Driven Architecture). Its starting point consists in enriching an e-learning standard to define a new meta-model (CIM). This meta-model will manage, assemble and index the scenario components. Starting from CIM model, we define a transformational mechanism to implement playful yet pedagogical scenarios and integrate them within two contexts. The first context focuses on the playful aspect (Unity 3d environment) whereas the second one is purely pedagogical (E-learning platform: claroline connect).


international conference on advances in production management systems | 2014

MDA Based Tool for PLM’ Models Building and Evolving

Onur Yildiz; Nada Aouadi; Aimad Karkouch; Philippe Pernelle; Lilia Gzara; Michel Tollenaere

Product Lifecycle Management (PLM) systems are sufficiently generic to propose models adapted to companies’ specific needs without additional development. However, the implementation of such systems and their multiple reconfigurations may introduce coherence problems. To ensure structural and functional coherence while creating and evolv- ing PLM models, a methodological approach is described in this paper. The proposed approach is based on Model Driven Architecture (MDA) principles in order to allow : [1] models’ creation while respecting syntac- tic and semantic constraints, [2] models’ evolution while respecting de- pendencies between the various PLM syste’ components. This approach is being prototyping based on Eclipse framework.


international conference on product lifecycle management | 2013

A Framework for PLM Model Design

Onur Yildiz; Philippe Pernelle; Lilia Gzara; Michel Tollenaere

In this article we focus on the implementation of business model in PLM sytems. PLM may be an information system that can natively implement business model without any specific development. This implementation is a crucial step in any project deployment of these information systems. Its also an important step during their evolution. However, the lack of standards and methodologies does not simplify the design and reconfiguration. This paper proposes a modeling approach in PLM systems based on MDA approach. In this context, we propose different levels of modeling (CIM / PIM / PSM) as well as rule mechanisms based on constraints (OCL). This approach is being prototyping by the framework realization based on Eclipse.


international conference on web-based learning | 2016

Complex Resources in MOOCs: Structural and Behavioral Integration Approach

Sahar Msaed; Philippe Pernelle; Chokri Ben Amar; Thibault Carron

The resources proposed in the MOOCs (Massive Open Online Course) are passive and not motivating (pdf, video). In order to increase the learners’ motivation, the integration of complex resources (serious game, remote laboratory) in the MOOCs platforms becomes crucial. In fact, following a course in a video or in a pdf is associated to the theorical learning while performing a remote laboratory or a serious game is associated to a practical, dynamic and playful learning. However, these resources have a complex use. In this work, we propose an approach of integration of this type of resources based on structural integration and behavioral integration. This approach was tested in a MOOC platform (Claroline Connect) for the integration of both a remote laboratory and serious game.

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