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Dive into the research topics where Phillip Donaldson is active.

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Featured researches published by Phillip Donaldson.


BMC Public Health | 2015

Understanding gambling related harm: a proposed definition, conceptual framework, and taxonomy of harms

Erika Langham; Hannah Thorne; Matthew Browne; Phillip Donaldson; Judy Rose; Matthew Rockloff

BackgroundHarm from gambling is known to impact individuals, families, and communities; and these harms are not restricted to people with a gambling disorder. Currently, there is no robust and inclusive internationally agreed upon definition of gambling harm. In addition, the current landscape of gambling policy and research uses inadequate proxy measures of harm, such as problem gambling symptomology, that contribute to a limited understanding of gambling harms. These issues impede efforts to address gambling from a public health perspective.MethodsData regarding harms from gambling was gathered using four separate methodologies, a literature review, focus groups and interviews with professionals involved in the support and treatment of gambling problems, interviews with people who gamble and their affected others, and an analysis of public forum posts for people experiencing problems with gambling and their affected others. The experience of harm related to gambling was examined to generate a conceptual framework. The catalogue of harms experienced were organised as a taxonomy.ResultsThe current paper proposes a definition and conceptual framework of gambling related harm that captures the full breadth of harms that gambling can contribute to; as well as a taxonomy of harms to facilitate the development of more appropriate measures of harm.ConclusionsOur aim is to create a dialogue that will lead to a more coherent interpretation of gambling harm across treatment providers, policy makers and researchers.


Journal of behavioral addictions | 2015

Do gamblers eat more salt? Testing a latent trait model of covariance in consumption

Belinda Goodwin; Matthew Browne; Matthew Rockloff; Phillip Donaldson

A diverse class of stimuli, including certain foods, substances, media, and economic behaviours, may be described as ‘reward-oriented’ in that they provide immediate reinforcement with little initial investment. Neurophysiological and personality concepts, including dopaminergic dysfunction, reward sensitivity and rash impulsivity, each predict the existence of a latent behavioural trait that leads to increased consumption of all stimuli in this class. Whilst bivariate relationships (co-morbidities) are often reported in the literature, to our knowledge, a multivariate investigation of this possible trait has not been done. We surveyed 1,194 participants (550 male) on their typical weekly consumption of 11 types of reward-oriented stimuli, including fast food, salt, caffeine, television, gambling products, and illicit drugs. Confirmatory factor analysis was used to compare models in a 3×3 structure, based on the definition of a single latent factor (none, fixed loadings, or estimated loadings), and assumed residual covariance structure (none, a-priori / literature based, or post-hoc / data-driven). The inclusion of a single latent behavioural ‘consumption’ factor significantly improved model fit in all cases. Also confirming theoretical predictions, estimated factor loadings on reward-oriented indicators were uniformly positive, regardless of assumptions regarding residual covariances. Additionally, the latent trait was found to be negatively correlated with the non-reward-oriented indicators of fruit and vegetable consumption. The findings support the notion of a single behavioural trait leading to increased consumption of reward-oriented stimuli across multiple modalities. We discuss implications regarding the concentration of negative lifestyle-related health behaviours.


Journal of Gambling Studies | 2017

Rise of the Machines: A Critical Review on the Behavioural Effects of Automating Traditional Gambling Games

Tess Armstrong; Matthew Rockloff; Nancy Greer; Phillip Donaldson

Automated gambling products are now a common feature on many casino floors. Despite their increasing prevalence, little research has considered the impact of converting games traditionally free from technological enhancements to automated versions. This review seeks to illustrate how automation is likely to change the way people engage and experience traditional games based around five prominent modifications: visual and auditory enhancements; illusions of control; cognitive complexity; expedited play; and social customisation. Otherwise known as the “VICES” framework. The inclusion of rich graphics, event-dependent sound and game-play information such as statistics, history, betting options and strategic betting are likely to prolong and entice gambling while encouraging more intense betting. Changes to the social environment due to the asocial nature of automated products is also likely to significantly change the gambling experience. Given the increasing prevalence of these products in the marketplace, it is important to consider the implications of converting traditional products to automated form as technological enhancements have the potential to allow for faster, more intense betting. More research is needed to determine the full impact of automation on player behaviours in order to understand the potential risks associated with technological enhancements to traditional games.


Memory | 2015

Immediate and delayed recall of a small-scale spatial array.

Michael Tlauka; Phillip Donaldson; Daniel Bonnar

The study examined peoples spatial memory of a small-scale array of objects. Earlier work has primarily relied on short-retention intervals, and to date it is not known whether performance is affected by longer intervals between learning and recall. In the present investigation, university students studied seven target objects. Recall was tested immediately after learning and after an interval of seven days. Performance was found to be similar in the immediate and delayed conditions, and the results suggested that recall was facilitated by egocentric and intrinsic cues. The findings are discussed with reference to recent investigations that have shown task parameters can influence spatial recall.


Applied Cognitive Psychology | 2008

Forgetting in spatial memories acquired in a virtual environment

Michael Tlauka; Phillip Donaldson; Duncan A. Wilson


Archive | 2016

Assessing gambling-related harm in Victoria: a public health perspective

Matthew Browne; Erika Langham; Vijay Rawat; Nancy Greer; En Li; Judy Rose; Matthew Rockloff; Phillip Donaldson; Hannah Thorne; Belinda Goodwin; Gabrielle M. Bryden; Talitha Best


Journal of Gambling Studies | 2016

Attitudes Towards Gambling and Gambling Reform in Australia

Phillip Donaldson; Matthew Rockloff; Matthew Browne; Casey-Marie Sorenson; Erika Langham; En Li


Journal of Gambling Studies | 2015

Jackpot Expiry: An Experimental Investigation of a New EGM Player-Protection Feature

Matthew Rockloff; Phillip Donaldson; Matthew Browne


Journal of Gambling Studies | 2015

EGM Jackpots and Player Behaviour: An In-venue Shadowing Study

Matthew Browne; Erika Langham; Matthew Rockloff; En Li; Phillip Donaldson; Belinda Goodwin


Journal of Gambling Studies | 2016

Jackpot structural features rollover effect and goal-gradient effect in EGM gambling /

En Li; Matthew Rockloff; Matthew Browne; Phillip Donaldson

Collaboration


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Matthew Rockloff

Central Queensland University

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Matthew Browne

Central Queensland University

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Erika Langham

Central Queensland University

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En Li

Central Queensland University

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Belinda Goodwin

University of Southern Queensland

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Hannah Thorne

Central Queensland University

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Judy Rose

University of Queensland

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Nancy Greer

Central Queensland University

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Talitha Best

University of South Australia

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