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Dive into the research topics where Pierre Bessiere is active.

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Featured researches published by Pierre Bessiere.


intelligent robots and systems | 1993

The "Ariadne's clew" algorithm: global planning with local methods

Pierre Bessiere; Juan Manuel Ahuactzin; El-Ghazali Talbi; Emmanuel Mazer

The goal of the work described is to build a path planner able to drive a robot in a dynamic environment where the obstacles are moving. In order to do so, the authors propose a method, called Ariadnes clew algorithm, to build a global path planner based on the combination of two local planning algorithms: an explore algorithm and a search algorithm. The purpose of the explore algorithm is to collect information about the environment with an increasingly fine resolution by placing landmarks in the searched space. The goal of the search algorithm is to opportunistically check if the target can be easily reached from any given placed landmark. The Ariadnes clew algorithm is shown to be very fast is most cases, allowing planning in dynamic environment. It is shown to be complete, which means that it is sure to find a path when one exists. A massively parallel implementation of this algorithm is described.


international conference on supercomputing | 1991

A parallel genetic algorithm for the graph partitioning problem

El-Ghazali Talbi; Pierre Bessiere

Genetic algorithms are stochastic search and optimization techniques which can be used for a wide range of applications. This paper addresses the application of genetic algorithms to the graph partitioning problem. Standard genetic algorithms with large populations suffer from lack of efficiency (quite high execution time). A massively parallel genetic algorithm is proposed, an implementation on a SuperNode® of Transputers® and results of various benchmarks are given. The parallel algorithm shows a superlinear speed-up, in the sense that when multiplying the number of processors by p, the time spent to reach a solution with a given score, is divided by kp (k>1). A comparative analysis of our approach with hill-climbing algorithms and simulated annealing is also presented. The experimental measures show that our algorithm gives better results concerning both the quality of the solution and the time needed to reach it.


european conference on artificial intelligence | 1991

Using genetic algorithms for robot motion planning

Juan Manuel Ahuactzin; El-Ghazali Talbi; Pierre Bessiere; Emmanuel Mazer

We present an ongoing research work on robot motion planning using genetic algorithms. Our goal is to use this technique to build fast motion planners for robot with six or more degree of freedom. After a short review of the existing methods, we will introduce the genetic algorithms by showing how they can be used to solve the invers kinematic problem. In the second part of the paper, we show that the path planning problem can be expressed as an optimization problem and thus solved with a genetic algorithm. We illustrate the approach by building a path planner for a planar arm with two degree of freedom, then we demonstrate the validity of the method by planning paths for an holonomic mobile robot. Finally we describe an implementation of the selected genetic algorithm on a massively parallel machine and show that fast planning response is made possible by using this approach.


intelligent robots and systems | 2002

Multi-sensor data fusion using Bayesian programming : an automotive application

C. Cou; Th. Fraichard; Pierre Bessiere; E. Mazer

A prerequisite to the design of future advanced driver assistance systems for cars is a sensing system that provides all the information required for high-level driving assistance tasks. Carsense is a European project whose purpose is to develop such a new sensing system. It combines different sensors (laser, radar and video) and relies on the fusion of the information coming from these sensors in order to achieve better accuracy, robustness and an increase of the information content. This paper demonstrates the interest of using probabilistic reasoning techniques to address this challenging multi-sensor data fusion problem. The approach used is called Bayesian programming. It is a general approach based on an implementation of the Bayesian theory. It was introduced initially to design robot control programs but its scope of application including uncertain or incomplete knowledge handling problems.


computational intelligence and games | 2011

A Bayesian model for opening prediction in RTS games with application to StarCraft

Gabriel Synnaeve; Pierre Bessiere

This paper presents a Bayesian model to predict the opening (first strategy) of opponents in real-time strategy (RTS) games. Our model is general enough to be applied to any RTS game with the canonical gameplay of gathering resources to extend a technology tree and produce military units and we applied it to StarCraft1. This model can also predict the possible technology trees of the opponent, but we will focus on openings here. The parameters of this model are learned from replays (game logs), labeled with openings. We present a semi-supervised method of labeling replays with the expectation-maximization algorithm and key features, then we use these labels to learn our parameters and benchmark our method with cross-validation. Uses of such a model range from a commentary assistant (for competitive games) to a core component of a dynamic RTS bot/AI, as it will be part of our StarCraft AI competition entry bot.


computational intelligence and games | 2011

A Bayesian model for RTS units control applied to StarCraft

Gabriel Synnaeve; Pierre Bessiere

In real-time strategy games (RTS), the player must reason about high-level strategy and planning while having effective tactics and even individual units micro-management. Enabling an artificial agent to deal with such a task entails breaking down the complexity of this environment. For that, we propose to control units locally in the Bayesian sensory motor robot fashion, with higher level orders integrated as perceptions. As complete inference encompassing global strategy down to individual unit needs is intractable, we embrace incompleteness through a hierarchical model able to deal with uncertainty. We developed and applied our approach on a StarCraft1 AI.


Acta Biotheoretica | 2010

Common bayesian models for common cognitive issues

Francis Colas; Julien Diard; Pierre Bessiere

How can an incomplete and uncertain model of the environment be used to perceive, infer, decide and act efficiently? This is the challenge that both living and artificial cognitive systems have to face. Symbolic logic is, by its nature, unable to deal with this question. The subjectivist approach to probability is an extension to logic that is designed specifically to face this challenge. In this paper, we review a number of frequently encountered cognitive issues and cast them into a common Bayesian formalism. The concepts we review are ambiguities, fusion, multimodality, conflicts, modularity, hierarchies and loops. First, each of these concepts is introduced briefly using some examples from the neuroscience, psychophysics or robotics literature. Then, the concept is formalized using a template Bayesian model. The assumptions and common features of these models, as well as their major differences, are outlined and discussed.


international conference on robotics and automation | 2003

Using Bayesian Programming for multi-sensor multi-target tracking in automotive applications

Christophe Coué; Thierry Fraichard; Pierre Bessiere; Emmanuel Mazer

A prerequisite to the design of future Advanced Driver Assistance Systems for cars is a sensing system providing all the information required for high-level driving assistance tasks. Carsense is a European project whose purpose is to develop such a new sensing system. It will combine different sensors (laser, radar and video) and will rely on the fusion of the information coming from these sensors in order to achieve better accuracy, robustness and an increase of the information content. This paper demonstrates the interest of using probabilistic reasoning techniques to address this challenging multi-sensor data fusion problem. The approach used is called Bayesian Programming. It is a general approach based on an implementation of the Bayesian theory. It was introduced first to design robot control programs but its scope of application is much broader and it can be used whenever one has to deal with problems involving uncertain or incomplete knowledge.


IEEE Transactions on Systems, Man, and Cybernetics | 2013

A Bayesian framework for active artificial perception

João Filipe Ferreira; Jorge Lobo; Pierre Bessiere; Miguel Castelo-Branco; Jorge Dias

In this paper, we present a Bayesian framework for the active multimodal perception of 3-D structure and motion. The design of this framework finds its inspiration in the role of the dorsal perceptual pathway of the human brain. Its composing models build upon a common egocentric spatial configuration that is naturally fitting for the integration of readings from multiple sensors using a Bayesian approach. In the process, we will contribute with efficient and robust probabilistic solutions for cyclopean geometry-based stereovision and auditory perception based only on binaural cues, modeled using a consistent formalization that allows their hierarchical use as building blocks for the multimodal sensor fusion framework. We will explicitly or implicitly address the most important challenges of sensor fusion using this framework, for vision, audition, and vestibular sensing. Moreover, interaction and navigation require maximal awareness of spatial surroundings, which, in turn, is obtained through active attentional and behavioral exploration of the environment. The computational models described in this paper will support the construction of a simultaneously flexible and powerful robotic implementation of multimodal active perception to be used in real-world applications, such as human-machine interaction or mobile robot navigation.


international conference on robotics and automation | 2004

A theoretical comparison of probabilistic and biomimetic models of mobile robot navigation

Julien Diard; Pierre Bessiere; Emmanuel Mazer

This work deals with the domain of space modeling for mobile robotics. It offers a comparison of probabilistic and biomimetic models of navigation. Both approaches are shown to be quite complementary: while the probabilistic methods exploit sound theoretical grounds, they lack the modularity and, as a consequence, flexibility, of their biomimetic counterparts. We propose a new formalism, called the Bayesian Map formalism, that attempts to bridge the gap between the two domains: it is based on Bayesian modeling and inference for defining the building blocks, and uses operators for building hierarchies of models.

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Dive into the Pierre Bessiere's collaboration.

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Jean-Luc Schwartz

Centre national de la recherche scientifique

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Julien Diard

French Institute for Research in Computer Science and Automation

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Olivier Lebeltel

Centre national de la recherche scientifique

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Eric Dedieu

Centre national de la recherche scientifique

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Marie-Lou Barnaud

Centre national de la recherche scientifique

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Cédric Pradalier

Commonwealth Scientific and Industrial Research Organisation

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