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Dive into the research topics where Pieter Peers is active.

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Featured researches published by Pieter Peers.


eurographics symposium on rendering techniques | 2007

Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination

Wan-Chun Ma; Tim Hawkins; Pieter Peers; Charles-Félix Chabert; Malte Weiss; Paul E. Debevec

We estimate surface normal maps of an object from either its diffuse or specular reflectance using four spherical gradient illumination patterns. In contrast to traditional photometric stereo, the spherical patterns allow normals to be estimated simultaneously from any number of viewpoints. We present two polarized lighting techniques that allow the diffuse and specular normal maps of an object to be measured independently. For scattering materials, we show that the specular normal maps yield the best record of detailed surface shape while the diffuse normals deviate from the true surface normal due to subsurface scattering, and that this effect is dependent on wavelength. We show several applications of this acquisition technique. First, we capture normal maps of a facial performance simultaneously from several viewing positions using time-multiplexed illumination. Second, we show that highresolution normal maps based on the specular component can be used with structured light 3D scanning to quickly acquire high-resolution facial surface geometry using off-the-shelf digital still cameras. Finally, we present a realtime shading model that uses independently estimated normal maps for the specular and diffuse color channels to reproduce some of the perceptually important effects of subsurface scattering.


international conference on computer graphics and interactive techniques | 2009

Dynamic shape capture using multi-view photometric stereo

Daniel Vlasic; Pieter Peers; Ilya Baran; Paul E. Debevec; Jovan Popović; Szymon Rusinkiewicz; Wojciech Matusik

We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel spherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.


international conference on computer graphics and interactive techniques | 2008

Facial performance synthesis using deformation-driven polynomial displacement maps

Wan-Chun Ma; Andrew Jones; Jen-Yuan Chiang; Tim Hawkins; Sune Frederiksen; Pieter Peers; Marko Vukovic; Ming Ouhyoung; Paul E. Debevec

We present a novel method for acquisition, modeling, compression, and synthesis of realistic facial deformations using polynomial displacement maps. Our method consists of an analysis phase where the relationship between motion capture markers and detailed facial geometry is inferred, and a synthesis phase where novel detailed animated facial geometry is driven solely by a sparse set of motion capture markers. For analysis, we record the actor wearing facial markers while performing a set of training expression clips. We capture real-time high-resolution facial deformations, including dynamic wrinkle and pore detail, using interleaved structured light 3D scanning and photometric stereo. Next, we compute displacements between a neutral mesh driven by the motion capture markers and the high-resolution captured expressions. These geometric displacements are stored in a polynomial displacement map which is parameterized according to the local deformations of the motion capture dots. For synthesis, we drive the polynomial displacement map with new motion capture data. This allows the recreation of large-scale muscle deformation, medium and fine wrinkles, and dynamic skin pore detail. Applications include the compression of existing performance data and the synthesis of new performances. Our technique is independent of the underlying geometry capture system and can be used to automatically generate high-frequency wrinkle and pore details on top of many existing facial animation systems.


international conference on computer graphics and interactive techniques | 2009

SubEdit: a representation for editing measured heterogeneous subsurface scattering

Ying Song; Xin Tong; Pieter Peers

In this paper we present SubEdit, a representation for editing the BSSRDF of heterogeneous subsurface scattering acquired from real-world samples. Directly editing measured raw data is difficult due to the non-local impact of heterogeneous subsurface scattering on the appearance. Our SubEdit representation decouples these non-local effects into the product of two local scattering profiles defined at respectively the incident and outgoing surface locations. This allows users to directly manipulate the appearance of single surface locations and to robustly make selections. To further facilitate editing, we reparameterize the scattering profiles into the local appearance concepts of albedo, scattering range, and profile shape. Our method preserves the visual quality of the measured material after editing by maintaining the consistency of subsurface transport for all edits. SubEdit fits measured data well while remaining efficient enough to support interactive rendering and manipulation. We illustrate the suitability of SubEdit as a representation for editing by applying various complex modifications on a wide variety of measured heterogeneous subsurface scattering materials.


international conference on computer graphics and interactive techniques | 2009

Fabricating microgeometry for custom surface reflectance

Tim Weyrich; Pieter Peers; Wojciech Matusik; Szymon Rusinkiewicz

We propose a system for manufacturing physical surfaces that, in aggregate, exhibit a desired surface appearance. Our system begins with a user specification of a BRDF, or simply a highlight shape, and infers the required distribution of surface slopes. We sample this distribution, optimize for a maximally-continuous and valley-minimizing height field, and finally mill the surface using a computer-controlled machine tool. We demonstrate a variety of surfaces, ranging from reproductions of measured BRDFs to materials with unconventional highlights.


ACM Transactions on Graphics | 2009

Compressive light transport sensing

Pieter Peers; Dhruv Mahajan; Bruce Lamond; Abhijeet Ghosh; Wojciech Matusik; Ravi Ramamoorthi; Paul E. Debevec

In this article we propose a new framework for capturing light transport data of a real scene, based on the recently developed theory of compressive sensing. Compressive sensing offers a solid mathematical framework to infer a sparse signal from a limited number of nonadaptive measurements. Besides introducing compressive sensing for fast acquisition of light transport to computer graphics, we develop several innovations that address specific challenges for image-based relighting, and which may have broader implications. We develop a novel hierarchical decoding algorithm that improves reconstruction quality by exploiting interpixel coherency relations. Additionally, we design new nonadaptive illumination patterns that minimize measurement noise and further improve reconstruction quality. We illustrate our framework by capturing detailed high-resolution reflectance fields for image-based relighting.


international conference on computer graphics and interactive techniques | 2008

Practical modeling and acquisition of layered facial reflectance

Abhijeet Ghosh; Tim Hawkins; Pieter Peers; Sune Frederiksen; Paul E. Debevec

We present a practical method for modeling layered facial reflectance consisting of specular reflectance, single scattering, and shallow and deep subsurface scattering. We estimate parameters of appropriate reflectance models for each of these layers from just 20 photographs recorded in a few seconds from a single viewpoint. We extract spatially-varying specular reflectance and single-scattering parameters from polarization-difference images under spherical and point source illumination. Next, we employ direct-indirect separation to decompose the remaining multiple scattering observed under cross-polarization into shallow and deep scattering components to model the light transport through multiple layers of skin. Finally, we match appropriate diffusion models to the extracted shallow and deep scattering components for different regions on the face. We validate our technique by comparing renderings of subjects to reference photographs recorded from novel viewpoints and under novel illumination conditions.


ACM Transactions on Graphics | 2012

Temporally coherent completion of dynamic shapes

Hao Li; Linjie Luo; Daniel Vlasic; Pieter Peers; Jovan Popović; Mark Pauly; Szymon Rusinkiewicz

We present a novel shape completion technique for creating temporally coherent watertight surfaces from real-time captured dynamic performances. Because of occlusions and low surface albedo, scanned mesh sequences typically exhibit large holes that persist over extended periods of time. Most conventional dynamic shape reconstruction techniques rely on template models or assume slow deformations in the input data. Our framework sidesteps these requirements and directly initializes shape completion with topology derived from the visual hull. To seal the holes with patches that are consistent with the subjects motion, we first minimize surface bending energies in each frame to ensure smooth transitions across hole boundaries. Temporally coherent dynamics of surface patches are obtained by unwarping all frames within a time window using accurate interframe correspondences. Aggregated surface samples are then filtered with a temporal visibility kernel that maximizes the use of nonoccluded surfaces. A key benefit of our shape completion strategy is that it does not rely on long-range correspondences or a template model. Consequently, our method does not suffer error accumulation typically introduced by noise, large deformations, and drastic topological changes. We illustrate the effectiveness of our method on several high-resolution scans of human performances captured with a state-of-the-art multiview 3D acquisition system.


eurographics | 2003

Wavelet environment matting

Pieter Peers; Philip Dutré

In this paper we present a novel approach for capturing the environment matte of a scene. We impose no restrictions on material properties of the objects in the captured scene and exploit scene characteristics (e.g. material properties and self-shadowing) to minimize recording time and to bound the error. Using a CRT monitor, wavelet patterns are emitted onto the scene in order of importance to efficiently construct the environment matte. This order of importance is obtained by means of a feedback loop that takes advantage of the knowledge learned from previously recorded photographs. Once the recording process is finished, new backdrops can be efficiently placed behind the scene.


international conference on computer graphics and interactive techniques | 2006

A compact factored representation of heterogeneous subsurface scattering

Pieter Peers; Karl vom Berge; Wojciech Matusik; Ravi Ramamoorthi; Jason Lawrence; Szymon Rusinkiewicz; Philip Dutré

Many translucent materials exhibit heterogeneous subsurface scattering, which arises from complex internal structures. The acquisition and representation of these scattering functions is a complex problem that has been only partially addressed in previous techniques. Unlike homogeneous materials, the spatial component of heterogeneous subsurface scattering can vary arbitrarily over surface locations. Storing the spatial component without compression leads to impractically large datasets. In this paper, we address the problem of acquiring and compactly representing the spatial component of heterogeneous subsurface scattering functions. We propose a material model based on matrix factorization that can be mapped onto arbitrary geometry, and, due to its compact form, can be incorporated into most visualization systems with little overhead. We present results of several real-world datasets that are acquired using a projector and a digital camera.

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Paul E. Debevec

University of Southern California

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Philip Dutré

Katholieke Universiteit Leuven

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Bruce Lamond

University of Southern California

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Tim Hawkins

University of Southern California

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Wojciech Matusik

Massachusetts Institute of Technology

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Jay Busch

University of Southern California

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