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Dive into the research topics where Pjf Peter Peters is active.

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Featured researches published by Pjf Peter Peters.


Pervasive and Mobile Computing | 2018

Consume: A privacy-preserving authorisation and authentication service for connecting with health and wellbeing APIs

Mh Mart Wetzels; Ibi Idowu Ayoola; Sja Sander Bogers; Pjf Peter Peters; Wei Chen; Lmg Loe Feijs

Abstract The growth of the Internet of Things (IoT) application within the health- and wellbeing domain enables individuals to monitor their health. Acquired data can be used privately, contribute to clinical databases, or for research. The amount of health and wellbeing tracking devices introduces complexity in data aggregation and scattered overviews. Few services exist to aggregate health data. Current services raise privacy concerns. Consume is a service for aggregating authentication and authorisation for Application Programming Interfaces (APIs). Consume aims at research and allows to add existing and custom APIs on-the-fly without restarting services.


international conference on e learning and games | 2010

Design of a medical simulator hard- and software architecture

Pjf Peter Peters; Flm Frank Delbressine; Lmg Loe Feijs

Using simulators for training is an accepted practice in medical education and in advanced medical training. Creating simulators that perform the functionality required and respond to interventions in a realistic way is key. The first iteration in the design cycle of creating a hard- and software platform that will support the development of these kind of simulators is the topic of this paper. The design approach, the hard- and software choices, the hard- and software architectures and the first results of creating a baby simulator prototype will be discussed.


international conference on entertainment computing | 2004

Size Variation and Flow Experience of Physical Game Support Objects

Lmg Loe Feijs; Pjf Peter Peters; Jh Berry Eggen

This paper is about designing and evaluating an innovative type of computer game. Game support objects are used to enrich the gaming experience [7]. The added objects are active but are simpler than real robots. In the study reported here they are four helper ghosts connected to a traditional Pacman game. In earlier projects we already found that children consider such type of additions attractive. We also found that the computer screen tends to draw the user’s attention away from the support objects; therefore, the new set-up described here was designed to facilitate simultaneous screen and object-based interactions. The object interaction is essential for playing the game and not just an add-on. In order to develop a better understanding of this type of interaction and thus create future games more systematically, we did a formal user test in which we systematically varied one parameter. Three different versions of the system have been built and tested; they differ in the size of the ghosts (42cm, 15cm, 6cm high). We report on the playability of the new game, the embodiment of the interaction, the degree of flow that could be achieved and the effect of the size of the game support objects on both flow and scores. The lessons learned include a number of insights regarding the design of physical game extensions. The most important finding is that the size of the objects is relevant with respect to fun. No significant effects of size on flow were found. Visibility and distances are critical, however. Observations and interviews indicate that certain ergonomic aspects of the interaction, which are a consequence of the size parameter variation, are really decisive, not the perception of size as such.


Journal of Mental Health Research in Intellectual Disabilities | 2017

A bioresponse system for caregivers of adults with severe or profound Intellectual disabilities

P.S. Sterkenburg; K Kyra Frederiks; Emilia I. Barakova; Wei Chen; Pjf Peter Peters; Lmg Loe Feijs

Background: Previous literature demonstrates a high association between problem behaviours (PB) and major depressive disorder (MDD) in intellectual disability (ID) and autism (ASD). Neuroradiological literature about this topic is still scarce. Aims: The present study aims at integrating neuro-imaging findings (PET, MRI). Methodology: Two groups with mild-to-moderate ID and ASD with PB (n = 30; MDD = 15) and without (n = 12; MDD = 1) were formed. PB was assessed by the Dutch version of Disturbing Behavior Scales for Intellectual Disability. MDD was screened with the use of the DM-ID (Diagnostic Manual-Intellectual Disability). Every patient received a structural MRI (volumetry hippocampus and amygdala) and at least every second patient a PET scan Results: MDD versus no-MDD as a whole (± PB) demonstrated hypermetabolism cerebellum, brainstem, pallidum. Furthermore, MDD in ID, ASD, PB versus no PB correlated with hypermetabolism in cerebellum, and hypometabolism in the middle frontal and precentral gyrus. PB (+/- MDD) first PET scan versus second PET scan (after a minimum 6 months of treatment) demonstrated hypometabolism of the precentral gyrus. In the case of no-PB and MDD versus no-MDD, hypometabolism cerebellum and precentral gyrus could be screened. PB and MDD versus no-PB and no-MDD demonstrated hypermetabolism pallidum. Summarizing the structural MRI results, the volumes of the hippocampus and amygdala did not show a significant correlation with PB or MDD. Conclusion: ASD, PB and MDD in ID are mutually enhancing factors in hypometabolism precentral gyrus and mid-frontal gyrus. MDD and PB in ID and ASD are correlated with hypermetabolism cerebellum and pallidum. PET data are discussed in relation to the high association between PB and MDD in ID and ASD.


international conference on entertainment computing | 2003

Linking physical and virtual interaction spaces

Jh Berry Eggen; Lmg Loe Feijs; Pjf Peter Peters


ICOMP | 2001

An architecture for web-enabled devices

Jj Johan Lukkien; Manders; Pjf Peter Peters; Lmg Loe Feijs


Archive | 2008

Plug and play architectures for rapid development of medical simulation manikins

Pjf Peter Peters; Lmg Loe Feijs; Sg Guid Oei


Optical and Quantum Electronics | 2007

Neurofeedback Gaming for Wellbeing

J Joran van Aart; Erg Eelco Klaver; Christoph Bartneck; Lmg Loe Feijs; Pjf Peter Peters


Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017 | 2017

Why Healthcare and Well-being Researchers should Become Developers: A Case Study Using Co-Creation Methodology

Mh Mart Wetzels; Jmf Joost Liebregts; Pjf Peter Peters; Ibi Idowu Ayoola; Lmg Loe Feijs


Nederlands Tijdschrift voor Handtherapie | 2016

Using picture analysis as a measurement tool for measuring edema in the hand: a study about usability and functionality

R Tijssen; Cc Christoph Lukkien; Pjf Peter Peters

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Lmg Loe Feijs

Eindhoven University of Technology

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Flm Frank Delbressine

Eindhoven University of Technology

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Jj Johan Lukkien

Eindhoven University of Technology

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Erg Eelco Klaver

Eindhoven University of Technology

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Ibi Idowu Ayoola

Eindhoven University of Technology

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J Joran van Aart

Eindhoven University of Technology

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Jh Berry Eggen

Eindhoven University of Technology

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Mh Mart Wetzels

Eindhoven University of Technology

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