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Featured researches published by Pryce Davis.


computer supported collaborative learning | 2015

“Whoa! We’re going deep in the trees!”: Patterns of collaboration around an interactive information visualization exhibit

Pryce Davis; Michael S. Horn; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen

In this paper we present a qualitative analysis of natural history museum visitor interaction around a multi-touch tabletop exhibit called DeepTree that we designed around concepts of evolution and common descent. DeepTree combines several large scientific datasets and an innovative visualization technique to display a phylogenetic tree of life consisting of over 70,000 species. After describing our design, we present a study involving pairs of children interacting with DeepTree in two natural history museums. Our analysis focuses on two questions. First, how do dyads negotiate their moment-to-moment exploration of the exhibit? Second, how do dyads develop and negotiate their understanding of evolutionary concepts? In order to address these questions we present an analytical framework that describes dyads’ exploration along two dimensions: coordination and target of action. This framework reveals four distinct patterns of interaction, which, we argue, are relevant for similar interactive designs. We conclude with a discussion of the role of design in helping visitors make sense of interactive experiences involving the visualization of large scientific datasets.


interaction design and children | 2011

Learning sustainability: families, learning, and next-generation eco-feedback technology

Michael S. Horn; Pryce Davis; Aleata K. Hubbard; Danielle Keifert; Zeina Atrash Leong; Izabel C. Olson

Eco-feedback technology is a growing area of interest in interaction design research. From smart meters to ambient feedback displays, well-designed technology has the potential to help families cut costs, reduce waste, and increase environmental sustainability. In this paper, we reflect on this trend and pose two interrelated design challenges that we believe are important for the development and evaluation of next-generation eco-feedback technology. First, how can we design technology to encourage entire families, children as well as adults, to become meaningful and active participants in the management of household resource consumption? And second, how can we design interactive systems to engage families in inquiry-based learning around concepts of consumption and sustainability?


human factors in computing systems | 2016

Invasion of the Energy Monsters: A Family Board Game about Energy Consumption

Amartya Banerjee; Michael S. Horn; Pryce Davis

We present Invasion of the Energy Monsters, a board game that attempts to highlight the role of family practices in household energy consumption. While household energy management activities -- such as controlling heating and cooling systems -- tend to be adult centric, we believe that children and adolescents have a meaningful role to play in helping their families move toward more sustainable ways of living. To that end, Energy Monsters has been designed to scaffold interactions between family members and encourage conversations about electricity consumption and waste. In this paper we provide an overview of our current design and a brief summary of results from our playtesting sessions with five families, and a description of versions that are under development.


Journal of Research in Science Teaching | 2015

Dynamic framing in the communication of scientific research: Texts and interactions

Pryce Davis; Rosemary S. Russ


Curator: The Museum Journal | 2013

The Right Kind of Wrong: A “Knowledge in Pieces” Approach to Science Learning in Museums

Pryce Davis; Michael S. Horn; Bruce Sherin


computer supported collaborative learning | 2013

Going deep: Supporting collaborative exploration of evolution in natural history museums

Pryce Davis; Michael S. Horn; Laurel Schrementi; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen


ASEE Annual Conference and Exposition, Conference Proceedings | 2017

Problem Solving in Engineering Education and Professional Engineering Work

Alexandra Vinson; Pryce Davis; Reed Stevens


ASEE Annual Conference and Exposition, Conference Proceedings | 2017

Learning to Anticipate the User in Professional Engineering Work

Alexandra Vinson; Pryce Davis; Reed Stevens


ASEE Annual Conference and Exposition, Conference Proceedings | 2017

Informal mentorship of new engineers in the workplace

Pryce Davis; Alexandra Vinson; Reed Stevens


Archive | 2015

The use of cognitive clinical interviews to explore learning from video game play

Nathan Holbert; Rosemary S. Russ; Pryce Davis

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Reed Stevens

Northwestern University

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Judy Diamond

University of Nebraska State Museum

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Rosemary S. Russ

University of Wisconsin-Madison

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