Pryce Davis
Northwestern University
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Publication
Featured researches published by Pryce Davis.
computer supported collaborative learning | 2015
Pryce Davis; Michael S. Horn; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen
In this paper we present a qualitative analysis of natural history museum visitor interaction around a multi-touch tabletop exhibit called DeepTree that we designed around concepts of evolution and common descent. DeepTree combines several large scientific datasets and an innovative visualization technique to display a phylogenetic tree of life consisting of over 70,000 species. After describing our design, we present a study involving pairs of children interacting with DeepTree in two natural history museums. Our analysis focuses on two questions. First, how do dyads negotiate their moment-to-moment exploration of the exhibit? Second, how do dyads develop and negotiate their understanding of evolutionary concepts? In order to address these questions we present an analytical framework that describes dyads’ exploration along two dimensions: coordination and target of action. This framework reveals four distinct patterns of interaction, which, we argue, are relevant for similar interactive designs. We conclude with a discussion of the role of design in helping visitors make sense of interactive experiences involving the visualization of large scientific datasets.
interaction design and children | 2011
Michael S. Horn; Pryce Davis; Aleata K. Hubbard; Danielle Keifert; Zeina Atrash Leong; Izabel C. Olson
Eco-feedback technology is a growing area of interest in interaction design research. From smart meters to ambient feedback displays, well-designed technology has the potential to help families cut costs, reduce waste, and increase environmental sustainability. In this paper, we reflect on this trend and pose two interrelated design challenges that we believe are important for the development and evaluation of next-generation eco-feedback technology. First, how can we design technology to encourage entire families, children as well as adults, to become meaningful and active participants in the management of household resource consumption? And second, how can we design interactive systems to engage families in inquiry-based learning around concepts of consumption and sustainability?
human factors in computing systems | 2016
Amartya Banerjee; Michael S. Horn; Pryce Davis
We present Invasion of the Energy Monsters, a board game that attempts to highlight the role of family practices in household energy consumption. While household energy management activities -- such as controlling heating and cooling systems -- tend to be adult centric, we believe that children and adolescents have a meaningful role to play in helping their families move toward more sustainable ways of living. To that end, Energy Monsters has been designed to scaffold interactions between family members and encourage conversations about electricity consumption and waste. In this paper we provide an overview of our current design and a brief summary of results from our playtesting sessions with five families, and a description of versions that are under development.
Journal of Research in Science Teaching | 2015
Pryce Davis; Rosemary S. Russ
Curator: The Museum Journal | 2013
Pryce Davis; Michael S. Horn; Bruce Sherin
computer supported collaborative learning | 2013
Pryce Davis; Michael S. Horn; Laurel Schrementi; Florian Block; Brenda Caldwell Phillips; E. Margaret Evans; Judy Diamond; Chia Shen
ASEE Annual Conference and Exposition, Conference Proceedings | 2017
Alexandra Vinson; Pryce Davis; Reed Stevens
ASEE Annual Conference and Exposition, Conference Proceedings | 2017
Alexandra Vinson; Pryce Davis; Reed Stevens
ASEE Annual Conference and Exposition, Conference Proceedings | 2017
Pryce Davis; Alexandra Vinson; Reed Stevens
Archive | 2015
Nathan Holbert; Rosemary S. Russ; Pryce Davis