Rafael y Pérez
Universidad Autónoma Metropolitana
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Featured researches published by Rafael y Pérez.
Minds and Machines | 2010
Rafael Pérez y Pérez; Alfredo Herrera–Aguilar; Santiago Negrete
This paper reports a computer program to generate novel designs for the arrangement of furniture within a simulated room. It is based on the engagement-reflection computer model of the creative processes. During engagement the system generates material in the form of sequences of actions (e.g. change the colours of the walls, include some furniture in the room, modify their colour, and so on) guided by content and knowledge constraints. During reflection, the system evaluates the composition produced so far and, if it is necessary, modifies it. We discuss the implementation of the system and some of its most salient features, especially the use of a computational model for creativity in the terrain of design. We argue that this kind of model opens new possibilities for the simulation of the design processes as well as the development of tools.
Archive | 2015
Rafael Pérez y Pérez
In this chapter I describe the engagement-reflection computer model of creative writing and provide details on how this model can be employed to implement agents capable of generating individual or collaborative plots. I emphasize the role of evaluation as part of the creative process and suggest some criteria that an agent must satisfy to generate c-creative products.
international conference on data mining | 2014
Andrés Gómez de Silva Garza; Erik Cambria; Rafael Pérez y Pérez
In this paper, we describe on-going work on the ensemble of two models for computational creativity using commonsense knowledge. The GENCAD model of computational creativity proposes the use of an evolutionary algorithm (EA) that employs a population of exemplars as a starting point for its search, unlike traditional EAs, which employ a randomly-generated initial population. The EA, operating on this population, is then used to generate new potentially creative solutions. GENCAD has been instantiated in the domains of structural design of tall buildings and feng shui-compliant residential floor-plan design. The MEXICA model of computational creativity also begins with a set of exemplars as a starting point, but it analyzes these exemplars based on a domain theory. The generalized model that is obtained from analyzing the set of exemplars is then used to guide the generation of new solutions. MEXICA has been instantiated in the domain of plot generation for stories involving themes, characters and locations from the Mexica culture of ancient Mexico. In the hybrid model, we combine the two original models to generate plots for stories of the same sort that MEXICA generates, but using GENCADs process model to do so. To confirm that the generated plots make sense, the hybrid model integrates commonsense knowledge into its evaluation module.
ICCC | 2013
Nick Montfort; Rafael Pérez y Pérez; D. Fox Harrell; Andrew Campana
ICCC | 2010
Rafael Pérez y Pérez; Santiago Negrete; Eduardo Peñalosa; Rafael Ávila; Vicente Castellanos-Cerda; Christian Lemaître
ICCC | 2012
Rafael Pérez y Pérez; Nora Morales Zaragoza; Luis Rodríguez
ICCC | 2011
Rafael Pérez y Pérez; Otoniel Ortiz; Wulfrano Luna; Santiago Negrete; Vicente Castellanos-Cerda; Eduardo Peñalosa; Rafael Ávila
ICCC | 2013
Rafael Pérez y Pérez; Otoniel Ortiz
Archive | 2006
Rafael Pérez y Pérez; Atocha Aliseda
ICCC | 2014
Wendy Aguilar; Rafael Pérez y Pérez