Rafal Rzepka
Hokkaido University
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Publication
Featured researches published by Rafal Rzepka.
empirical methods in natural language processing | 2008
Shinsuke Higuchi; Rafal Rzepka; Kenji Araki
In this paper we present a textual dialogue system that uses word associations retrieved from the Web to create propositions. We also show experiment results for the role of modality generation. The proposed system automatically extracts sets of words related to a conversation topic set freely by a user. After the extraction process, it generates an utterance, adds a modality and verifies the semantic reliability of the proposed sentence. We evaluate word associations extracted form the Web, and the results of adding modality. Over 80% of the extracted word associations were evaluated as correct. Adding modality improved the system significantly for all evaluation criteria. We also show how our system can be used as a simple and expandable platform for almost any kind of experiment with human-computer textual conversation in Japanese. Two examples with affect analysis and humor generation are given.
IEEE Transactions on Affective Computing | 2010
Michal Ptaszynski; Jacek Maciejewski; Pawel Dybala; Rafal Rzepka; Kenji Araki
This paper presents CAO, a system for affect analysis of emoticons in Japanese online communication. Emoticons are strings of symbols widely used in text-based online communication to convey user emotions. The presented system extracts emoticons from input and determines the specific emotion types they express with a three-step procedure. First, it matches the extracted emoticons to a predetermined raw emoticon database. The database contains over 10,000 emoticon samples extracted from the Web and annotated automatically. The emoticons for which emotion types could not be determined using only this database, are automatically divided into semantic areas representing “mouths” or “eyes,” based on the idea of kinemes from the theory of kinesics. The areas are automatically annotated according to their co-occurrence in the database. The annotation is first based on the eye-mouth-eye triplet, and if no such triplet is found, all semantic areas are estimated separately. This provides hints about potential groups of expressed emotions, giving the system coverage exceeding 3 million possibilities. The evaluation, performed on both training and test sets, confirmed the systems capability to sufficiently detect and extract any emoticon, analyze its semantic structure, and estimate the potential emotion types expressed. The system achieved nearly ideal scores, outperforming existing emoticon analysis systems.
australasian joint conference on artificial intelligence | 2008
Pawel Dybala; Michal Ptaszynski; Shinsuke Higuchi; Rafal Rzepka; Kenji Araki
This paper contains the results of evaluation experiments conducted to investigate if implementation of a pun generator into a non-task oriented talking system improves the latters performance. We constructed a simple joking conversational system and conducted one user evaluation experiment and two third person evaluation experiments. The results showed that humor does have a positive influence on the dialogue between humans and computers. The implications of this fact and problems that occurred during the research are discussed. We also propose how they can be solved in the future.
Computer Speech & Language | 2014
Michal Ptaszynski; Rafal Rzepka; Kenji Araki; Yoshio Momouchi
This paper presents our research on automatic annotation of a five-billion-word corpus of Japanese blogs with information on affect and sentiment. We first perform a study in emotion blog corpora to discover that there has been no large scale emotion corpus available for the Japanese language. We choose the largest blog corpus for the language and annotate it with the use of two systems for affect analysis: ML-Ask for word- and sentence-level affect analysis and CAO for detailed analysis of emoticons. The annotated information includes affective features like sentence subjectivity (emotive/non-emotive) or emotion classes (joy, sadness, etc.), useful in affect analysis. The annotations are also generalized on a two-dimensional model of affect to obtain information on sentence valence (positive/negative), useful in sentiment analysis. The annotations are evaluated in several ways. Firstly, on a test set of a thousand sentences extracted randomly and evaluated by over forty respondents. Secondly, the statistics of annotations are compared to other existing emotion blog corpora. Finally, the corpus is applied in several tasks, such as generation of emotion object ontology or retrieval of emotional and moral consequences of actions.
Expert Systems With Applications | 2013
Michal Ptaszynski; Hiroaki Dokoshi; Satoshi Oyama; Rafal Rzepka; Masahito Kurihara; Kenji Araki; Yoshio Momouchi
This paper presents our research in text-based affect analysis (AA) of narratives. AA represents a task of estimating or recognizing emotions elicited by a certain semiotic modality. In text-based AA the modality in focus is the textual representation of language. In this research we study particularly one type of language realization, namely narratives (e.g., stories, fairy tales, etc.). Affect analysis within the context of narratives is a challenging task because narratives are created of different kinds of sentences (descriptions, dialogs, etc.). Moreover, different characters become subjects of different emotional expressions in different parts of narratives. In this research we address the problem of person/character related affect recognition in narratives. We propose a method for emotion subject extraction from a sentence based on analysis of anaphoric expressions and compare two methods for affect analysis. We evaluate the system and discuss its possible future improvements.
International Journal of Biometrics | 2010
Michal Ptaszynski; Pawel Dybala; Wenhan Shi; Rafal Rzepka; Kenji Araki
This paper presents a novel method for estimating speakers affective states based on two contextual features: valence shifters and appropriateness. Firstly, a system for affect analysis is used to recognise specific types of emotions. We improve the baseline system with the analysis of Contextual Valence Shifters (CVS), which determine the semantic orientation of emotive expressions. Secondly, a web mining technique is used to verify the appropriateness of the recognised emotions for the particular context. Verification of contextual appropriateness of emotions is the next step towards implementation of Emotional Intelligence Framework in machines. The proposed method is evaluated using two conversational agents.
systems, man and cybernetics | 2008
Rafal Rzepka; Shinsuke Higuchi; Michal Ptaszynski; Kenji Araki
This paper introduces an early stage of a smart toy development project which combines several techniques to achieve a level of conversational skills and knowledge higher than currently available robots for children. We describe our ideas and achievements for three modules which we treat as the most important - topic unlimited talking engine, emotions recognizer and the moral behavior analyzer. We will also mention our novel evaluation method for freely speaking agents and possibilities of adding another module - an automatic joke generator.
discovery science | 2003
Rafal Rzepka; Kenji Araki; Koji Tochinai
The Bacterium Lingualis is a knowledge discovery method for commonsensical reasoning based on textual WWW resources. During developing a talking agent without a domain limit, we understood that our system needs an unsupervised reinforcement learning algorithm, which could speed up the language and commonsensical knowledge discovery. In this paper we introduce our idea and the results of preliminary experiments.
advances in social networks analysis and mining | 2013
Yuki Urabe; Rafal Rzepka; Kenji Araki
The existence of social media has made computer-mediated communication more widespread among users around the world. This paper describes the development of an emoticon recommendation system that allows users to express their feelings with their input. In order to develop this system, an innovative emoticon database consisting of a table of emoticons with points expressed from each of 10 distinctive emotions was constructed. An evaluation experiment showed that 71.3% of user-selected emoticons were among the top 10 emoticons recommended by the proposed system.
intelligent user interfaces | 2009
Rafal Rzepka; Wenhan Shi; Michal Ptaszynski; Pawel Dybala; Shinsuke Higuchi; Kenji Araki
By our demonstration we want to introduce our achievements in combining different purpose algorithms to build a chatbot which is able to keep a conversation on any topic. It uses snippets of Internet search results to stay within a context, Nakamuras Emotion Dictionary to detect an emotional load existence and categorization of a textual utterance and a causal consequences retrieval algorithm when emotive features are not found. It is also able to detect a possibility to make a pun by analyzing the input sentence and create one if timing is adequate.