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Featured researches published by Raine Koskimaa.


Arts and Humanities in Higher Education | 2007

Cybertext Challenge Teaching literature in the digital world

Raine Koskimaa

This article discusses the changing role of literature in the contemporary media landscape. Literary scholarship may well maintain its importance in the digitalizing world, but this requires it to engage in an open dialogue with cultural and media studies. It is important that more attention is paid to contemporary literature as well as to new media offering significant pedagogical possibilities, which should be better acknowledged. The articles main focus is on the emerging field of digital literature. Cybertextuality, especially, is fundamentally changing our notions of the integrity of a literary work, reading, writing and interpretation. I attempt to describe and put into context one sample case of cybertextuality, The Impermanence Agent by Noah Wardrip-Fruin et al. Finally, I discuss some of the practical problems faced by teachers who introduce digital literature in their classrooms.


Archive | 2001

CYBERTEXT YEARBOOK 2000

Markku Eskelinen; Raine Koskimaa


International Journal of Educational Research | 2007

A Cultural Approach to Networked-Based Mobile Education.

Raine Koskimaa; Miika Lehtonen; Ulla Heinonen; Varpu Tissari; Sanna Vahtivuori-Hänninen; Seppo Tella


Kasvatus ja aika | 2015

Experiential Education of Mathematics: Art and Games for Digital Natives

Kristof Fenyvesi; Raine Koskimaa; Zsolt Lavicza


Archive | 2010

Approaches to Digital Literature Temporal Dynamics and Cyborg Authors

Raine Koskimaa


Archive | 2010

Narrative Definitions for Game Design : A Concept-Oriented Study of Nine Computer Game Design Books

Sanna-Mari Äyrämö; Raine Koskimaa


UOC Papers: revista sobre la sociedad del conocimiento | 2007

El reto del cibertexto: enseñar literatura en el mundo digital

Raine Koskimaa


Think Design Play : 5th International DiGRA Conference (DIGRA - 2011) | 2011

International gaming: comparative survey research on digital gaming

Ruth Festl; Michael Scharkow; Vivian Hsueh-Hua Chen; Raine Koskimaa; Frans Mäyrä; Jaakko Suominen; Jan Van Looy


Archive | 2018

Hybrid Social Play Final Report

Janne Paavilainen; Katriina Heljakka; Jonne Arjoranta; Ville Kankainen; Linda Lahdenperä; Elina Koskinen; Jani Kinnunen; Lilli Sihvonen; Timo Nummenmaa; Frans Mäyrä; Raine Koskimaa; Jaakko Suominen


British Journal of Educational Technology | 2018

Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities.

Joni Lämsä; Raija Hämäläinen; Mikko Aro; Raine Koskimaa; Sanna-Mari Äyrämö

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Zsolt Lavicza

Johannes Kepler University of Linz

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Ruth Festl

University of Hohenheim

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Vivian Hsueh-Hua Chen

Nanyang Technological University

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