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Featured researches published by Ramesh R. Manuvinakurike.


annual meeting of the special interest group on discourse and dialogue | 2015

“So, which one is it?†The effect of alternative incremental architectures in a high-performance game-playing agent

Maike Paetzel; Ramesh R. Manuvinakurike; David DeVault

This paper introduces Eve, a highperformance agent that plays a fast-paced image matching game in a spoken dialogue with a human partner. The agent can be optimized and operated in three different modes of incremental speech processing that optionally include incremental speech recognition, language understanding, and dialogue policies. We present our framework for training and evaluating the agent’s dialogue policies. In a user study involving 125 human participants, we evaluate three incremental architectures against each other and also compare their performance to human-human gameplay. Our study reveals that the most fully incremental agent achieves game scores that are comparable to those achieved in human-human gameplay, are higher than those achieved by partially and nonincremental versions, and are accompanied by improved user perceptions of efficiency, understanding of speech, and naturalness of interaction.


annual meeting of the special interest group on discourse and dialogue | 2016

Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems

Ramesh R. Manuvinakurike; Maike Paetzel; Cheng Qu; David Schlangen; David DeVault

In this paper, we present and evaluate an approach to incremental dialogue act (DA) segmentation and classification. Our approach utilizes prosodic, lexico-syntactic and contextual features, and achieves an encouraging level of performance in offline corpus-based evaluation as well as in simulated human-agent dialogues. Our approach uses a pipeline of sequential processing steps, and we investigate the contribution of different processing steps to DA segmentation errors. We present our results using both existing and new metrics for DA segmentation. The incremental DA segmentation capability described here may help future systems to allow more natural speech from users and enable more natural patterns of interaction.


Natural Language Dialog Systems and Intelligent Assistants | 2015

Pair Me Up: A Web Framework for Crowd-Sourced Spoken Dialogue Collection

Ramesh R. Manuvinakurike; David DeVault

We describe and analyze a new web-based spoken dialogue data collection framework. The framework enables the capture of conversational speech from two remote users who converse with each other and play a dialogue game entirely through their web browsers. We report on the substantial improvements in the speed and cost of data capture we have observed with this crowd-sourced paradigm. We also analyze a range of data quality factors by comparing a crowd-sourced data set involving 196 remote users to a smaller but more quality controlled lab-based data set. We focus our comparison on aspects that are especially important in our spoken dialogue research, including audio quality, the effect of communication latency on the interaction, our ability to synchronize the collected data, our ability to collect examples of excellent game play, and the naturalness of the resulting interactions. This analysis illustrates some of the current trade-offs between lab-based and crowd-sourced spoken dialogue data.


annual meeting of the special interest group on discourse and dialogue | 2016

Real-Time Understanding of Complex Discriminative Scene Descriptions

Ramesh R. Manuvinakurike; Casey Kennington; David DeVault; David Schlangen

Real-world scenes typically have complex structure, and utterances about them consequently do as well. We devise and evaluate a model that processes descriptions of complex configurations of geometric shapes and can identify the described scenes among a set of candidates, including similar distractors. The model works with raw images of scenes, and by design can work word-by-word incrementally. Hence, it can be used in highly-responsive interactive and situated settings. Using a corpus of descriptions from game-play between human subjects (who found this to be a challenging task), we show that reconstruction of description structure in our system contributes to task success and supports the performance of the word-based model of grounded seman-


Proceedings of SEMDIAL 2015 goDIAL | 2015

Reducing the Cost of Dialogue System Training and Evaluation with Online, Crowd-Sourced Dialogue Data Collection

Ramesh R. Manuvinakurike; Maike Paetzel; David DeVault


language resources and evaluation | 2016

PentoRef: A Corpus of Spoken References in Task-oriented Dialogues

Sina Zarrieß; Julian Hough; Casey Kennington; Ramesh R. Manuvinakurike; David DeVault; Raquel Fernández; David Schlangen


annual meeting of the special interest group on discourse and dialogue | 2017

Using Reinforcement Learning to Model Incrementality in a Fast-Paced Dialogue Game

Ramesh R. Manuvinakurike; David DeVault; Kallirroi Georgila


language resources and evaluation | 2018

Edit me: A Corpus and a Framework for Understanding Natural Language Image Editing.

Ramesh R. Manuvinakurike; Jacqueline Brixey; Trung Bui; Walter Chang; Doo Soon Kim; Ron Artstein; Kallirroi Georgila


arXiv: Computation and Language | 2018

A Dialogue Annotation Scheme for Weight Management Chat using the Trans-Theoretical Model of Health Behavior Change.

Ramesh R. Manuvinakurike; Sumanth Bharadwaj; Kallirroi Georgila


arXiv: Computation and Language | 2018

Towards Understanding End-of-trip Instructions in a Taxi Ride Scenario.

Deepthi Karkada; Ramesh R. Manuvinakurike; Kallirroi Georgila

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David DeVault

University of Southern California

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Kallirroi Georgila

University of Southern California

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Ron Artstein

University of Southern California

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