Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Randy Klaassen is active.

Publication


Featured researches published by Randy Klaassen.


Journal on Multimodal User Interfaces | 2013

User preferences for multi-device context-aware feedback in a digital coaching system

Randy Klaassen; Rieks op den Akker; Tine Lavrysen; Susan van Wissen

We present the development of the user interfaces of a multi-device digital coaching service that provides tailored feedback to users concerning their physical activity level and medication intake. We present the outcomes of a survey study of user preferences regarding the situation, device and timing of feedback they receive from their personal attentive digital coach. There are clear preferences among the subjects for different types of messages on different devices. Results were implemented in a first prototype. We present the results of a user evaluations with a real version of the digital health coach and we compare them with the results of the survey study.


computer based medical systems | 2013

Opportunities for smart & tailored activity coaching

Harm op den Akker; Randy Klaassen; Rieks op den Akker; Valerie M. Jones; Hermie J. Hermens

This short paper describes how emerging technologies can be used to augment the effectivenes of activity coaching applications through tailoring.


Sensors | 2018

Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients

Randy Klaassen; Kim Bul; Rieks op den Akker; Gert Jan van der Burg; Pamela M. Kato; Pierpaolo Di Bitonto

Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care. Various tools have been developed, e.g., mobile digital coaching systems connected with wearable sensors, serious games and patient web portals to personal health records, that aim to support patients with chronic conditions and their caregivers in realizing the ideal of self-management. We describe a platform that integrates these tools to support young patients in diabetes self-management through educational game playing, monitoring and motivational feedback. We describe the design of the platform referring to principles from healthcare, persuasive system design and serious game design. The virtual coach is a game guide that can also provide personalized feedback about the user’s daily care related activities which have value for making progress in the game world. User evaluations with patients under pediatric supervision revealed that the use of mobile technology in combination with web-based elements is feasible but some assumptions made about how users would connect to the platform were not satisfied in reality, resulting in less than optimal user experiences. We discuss challenges with suggestions for further development of integrated pervasive coaching and gamification platforms in medical practice.


Toward robotic socially believable behaving systems - Volume II: Modeling social signals | 2016

Virtual Coaches for Healthy Lifestyle

H.J.A. op den Akker; Randy Klaassen; Anton Nijholt

Since the introduction of the idea of the software interface agent the question recurs whether these agents should be personified and graphically visualized in the interface. In this chapter we look at the use of virtual humans in the interface of healthy lifestyle coaching systems. Based on theory of persuasive communication we analyse the impact that the use of graphical interface agents may have on user experience and on the efficacy of this type of persuasive systems. We argue that research on the impact of a virtual human interface on the efficacy of these systems requires longitudinal field studies in addition to the controlled short-term user evaluations in the field of human computer interaction (HCI). We introduce Kristina, a mobile personal coaching system that monitors its user’s physical activity and that presents feedback messages to the user. We present results of field trials (N = 60, 7 weeks) in which we compare two interface conditions on a smartphone. In one condition feedback messages are presented by a virtual animated human, in the other condition they are displayed on the screen in text. Results of the field trials show that user motivation, use context and the type of device on which the feedback message is received influence the perception of the presentation format of feedback messages and the effect on compliance to the coaching regime.


pervasive technologies related to assistive environments | 2013

Feedback presentation for mobile personalised digital physical activity coaching platforms

Randy Klaassen; Rieks op den Akker; Harm op den Akker


Physical Review Letters | 2011

A Personal Context-Aware Multi-Device Coaching Service that Supports a Healthy Lifestyle

Akker op den Rieks; Randy Klaassen; Tine Lavrysen; Gijs Geleijnse; Halteren van Aart; Henk Schwietert; Hout van der Marloes


ubiquitous computing systems | 2012

Elckerlyc goes mobile: enabling technology for ECAs in mobile applications

Randy Klaassen; J. Hendrix; Dennis Reidsma; H.J.A. op den Akker


BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction | 2011

A personal context-aware multi-device coaching service that supports a healthy lifestyle

Rieks op den Akker; Randy Klaassen; Tine Lavrysen; Gijs Geleijnse; Aart van Halteren; Henk Schwietert; Marloes van der Hout


Sixth International Symposium on e-Health Services and Technologies | 2012

Glanceability Evaluation of a Physical Activity Feedback System for Office Workers

Simone Theresa Boerema; Randy Klaassen; H.J.A. op den Akker; Hermie J. Hermens


international conference on ehealth telemedicine and social medicine | 2014

Let us Get Real! An Integrated Approach for Virtual Coaching and Real-time Activity Monitoring in Lifestyle Change Support Systems

Olga Kulyk; Rieks op den Akker; Randy Klaassen; Lisette van Gemert-Pijnen

Collaboration


Dive into the Randy Klaassen's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge