Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Reiji Suzuki is active.

Publication


Featured researches published by Reiji Suzuki.


Artificial Life | 2007

The Dynamic Changes in Roles of Learning through the Baldwin Effect

Reiji Suzuki; Takaya Arita

The interaction between evolution and learning called the Baldwin effect is a two-step evolutionary scenario caused by the balances between benefit and cost of learning in general. However, little is known about the dynamic evolution of these balances in complex environments. Our purpose is to give a new insight into the benefit and cost of learning by focusing on the quantitative evolution of phenotypic plasticity under the assumption of epistatic interactions. For this purpose, we have constructed an evolutionary model of quantitative traits by using an extended version of Kauffmans NK fitness landscape. Phenotypic plasticity is introduced into our model; whether each phenotype is plastic or not is genetically defined, and plastic phenotypes can be adjusted by learning. The simulation results clearly show that drastic changes in roles of learning cause three-step evolution through the Baldwin effect and also cause the evolution of genetic robustness against mutations. We also conceptualize four different roles of learning by using a hill-climbing image of a population on a fitness landscape.


european conference on artificial life | 2003

The Baldwin Effect Revisited: Three Steps Characterized by the Quantitative Evolution of Phenotypic Plasticity

Reiji Suzuki; Takaya Arita

An interaction between evolution and learning called the Baldwin effect has been known for a century, but it is still poorly appreciated. This paper reports on a computational approach focusing on the quantitative evolution of phenotypic plasticity in complex environment so as to investigate its benefit and cost. For this purpose, we investigate the evolution of connection weights in a neural network under the assumption of epistatic interactions. Phenotypic plasticity is introduced into our model, in which whether each connection weight is plastic or not is genetically defined and connection weights with plasticity can be adjusted by learning. The simulation results have clearly shown that the evolutionary scenario consists of three steps characterized by transitions of the phenotypic plasticity and phenotypic variation, in contrast with the standard interpretation of the Baldwin effect that consists of two steps. We also conceptualize this evolutionary scenario by using a hill-climbing image of a population on a fitness landscape.


International Journal of Computational Intelligence and Applications | 2003

EVOLUTIONARY ANALYSIS ON SPATIAL LOCALITY IN N-PERSON ITERATED PRISONER'S DILEMMA

Reiji Suzuki; Takaya Arita

The purpose of this paper is to consider the eects of spatial locality on the evolution of cooperative behavior in the N-person iterated Prisoner’s Dilemma (N-IPD) by focusing on two essentially distinct factors: the scale of interaction (which decides the neighboring members playing the N-person games) and the scale of reproduction (which decides the neighboring candidates for an ospring in each cell). We conducted evolutionary experiments of strategies for one-dimensional N-IPD game with various settings of these two factors. Experimental results revealed that these two factors bring qualitatively dieren t eects to the emergence of cooperative behavior. Furthermore, we investigated the dynamics of the evolution of spatial locality in N-IPD. When we introduced the evolution of the scale of interaction into our model, the dynamic evolution of the scale of interaction through generation facilitated the emergence of global cooperation when the scale of reproduction was relatively small. Experiments with the evolution of the scale of reproduction are also discussed.


Artificial Life | 2012

Evolution of Virtual Creature Foraging in a Physical Environment

Marcin L. Pilat; Takashi Ito; Reiji Suzuki; Takaya Arita

We present the results of evolving articulated virtual creature foraging in a 3D physically simulated environment filled with stationary food objects. Simple block creatures with sigmoidal neural networks are evolved through a genetic algorithm using a fitness function based on the consumption amount. The results show the evolution of successful foraging behaviors performing well in environments with various food distributions. We analyze the foraging based on its efficiency, creature morphologies, movement strategies, and the food density and entropy in the simulation environment.


Artificial Life and Robotics | 2008

Language Evolution and the Baldwin Effect

Yusuke Watanabe; Reiji Suzuki; Takaya Arita

Recently, a new constructive approach has emerged characterized by the use of computational models for simulating the evolution of language. This paper investigates the interaction between the two adaptation processes in different time-scales, evolution and learning of language, by using a computational model. Simulation results show that the fitness increases rapidly and remains at a high level, while the phenotypic plasticity increases together with the fitness, but then decreases and gradually converges to a medium value. This is regarded as the two-step transition of the so-called Baldwin effect. We investigate the evolutionary dynamics governing the effect.


Artificial Life | 2007

Repeated Occurrences of the Baldwin Effect Can Guide Evolution on Rugged Fitness Landscapes

Reiji Suzuki; Takaya Arita

The Baldwin effect is known as a possible scenario of interactions between evolution and learning caused by the balances between benefit and cost of learning. It is still controversial how learning can affect evolution on rugged fitness landscapes because previous studies merely focused on a process in which the population reaches a local optimum through a single occurrence of this effect, even though there exist a lot of local optimums on the landscape. Our purpose is to clarify whether and how learning can facilitate the adaptive evolution of population on rugged fitness landscapes in view of the repeated occurrences of the Baldwin effect. For this purpose, we constructed a simple fitness function that represents a multi-modal fitness landscape in which there is a trade-off between the adaptivity of individual and the strength of the epistatic interactions among its phenotypes. Phenotypic plasticity is introduced into our model, in which whether each phenotype is plastic or not is genetically defined and plastic phenotypes can be adjusted by learning. The evolutionary experiments clearly showed that the Baldwin effect repeatedly occurred through the evolutionary process of the population on this landscape, and facilitated its adaptive evolution as a whole


International Journal of Bio-inspired Computation | 2011

Evolution of cooperation on different combinations of interaction and replacement networks with various intensity of selection

Reiji Suzuki; Takaya Arita

There are various discussions on the evolution of cooperation on different combinations of interaction network for playing games and the replacement network for imitation of strategies. This paper aims at clarifying the topological relationship between these networks that facilitates the evolution of cooperation by focusing on the intensity of selection for imitation process of strategies. We construct an agent-based model of the evolutionary prisoners dilemma on different combinations of interaction and replacement networks. The relationship between these networks can be adjusted by the scales of interaction and reproduction, and the intensity of selection can be adjusted from the almost deterministic selection of the best strategy to the extremely stochastic selection. The evolutionary experiments shows that the larger scale of reproduction than the scale of interaction brought about higher level cooperation when the intensity of selection is high, and the minimum scale of interaction and reproduction was the best for the evolution of cooperation when the intensity of selection is low.


Artificial Life | 2009

Heterochrony and artificial embryogeny: A method for analyzing artificial embryogenies based on developmental dynamics

Artur Matos; Reiji Suzuki; Takaya Arita

Artificial embryogenies are an extension to evolutionary algorithms, in which genotypes specify a process to grow phenotypes. This approach has become rather popular recently, with new kinds of embryogenies being increasingly reported in the literature. Nevertheless, it is still difficult to analyze and compare the available embryogenies, especially if they are based on very different paradigms. We propose a method to analyze embryogenies based on growth dynamics, and how evolution is able to change them (heterochrony). We define several quantitative measures that allow us to establish the variation in growth dynamics that an embryogeny can create, the degree of change in growth dynamics caused by mutations, and the degree to which an embryogeny allows mutations to change the growth of a genotype, but without changing the final phenotype reached. These measures are based on an heterochrony framework, due to Alberch, Gould, Oster, & Wake (1979 Size and shape in ontogeny and phylogeny, Paleobiology, 5(3), 296317) that is used in real biological organisms. The measures are general enough to be applied to any embryogeny, and can be easily computed from simple experiments. We further illustrate how to compute these measures by applying them to two simple embryogenies. These embryogenies exhibit rather different growth dynamics, and both allow for mutations that changed growth without affecting the final phenotype.


Artificial Life | 2012

Second Order Learning and the Evolution of Mental Representation

Solvi Arnold; Reiji Suzuki; Takaya Arita

Mental representation is a fundamental aspect of advanced cognition. An understanding of the evolution of mental representation is essential to an understanding of the evolution of mind. However, being a decidedly mental phenomenon, its evolution is difficult to study. We hypothesize how interactions between adaptation levels may cause emergence of isomorphism between a cognitive system and its environment, and that mental representation may be understood as an instance of this effect. Specifically, we propose that selection for second order learning translates into selection for isomorphism-based implementation of first order learning ability, and that mental representation is (an aspect of) the environment-cognition isomorphism produced by such learning ability. We then give a reformulation of cognitive map ability, a paradigm case of mental representation, in terms of our hypothesis and explore it computationally by evolving a neural network species with the neural basics for second order plasticity (the basis for second order learning) in an environment composed of randomly generated maze tasks, including tasks generally believed to require mental representation (in the form of cognitive maps). The model is shown capable of evolving nets that solve these tasks, providing preliminary support for our hypothesis.


conference of the international speech communication association | 2016

Localizing Bird Songs Using an Open Source Robot Audition System with a Microphone Array.

Reiji Suzuki; Shiho Matsubayashi; Kazuhiro Nakadai; Hiroshi G. Okuno

Auditory scene analysis is critical in observing bio-diversity and understanding social behavior of animals in natural habitats because many animals and birds sing or call and environmental sounds are made. To understand acoustic interactions among songbirds, we need to collect spatiotemporal data for a long period of time during which multiple individuals and species are singing simultaneously. We are developing HARKBird, which is an easily-available and portable system to record, localize, and analyze bird songs. It is composed of a laptop PC with an open source robot audition system HARK (Honda Research Institute Japan Audition for Robots with Kyoto University) and a commercially available low-cost microphone array. HARKBird helps us annotate bird songs and grasp the soundscape around the microphone array by providing the direction of arrival (DOA) of each localized source and its separated sound automatically. In this paper, we briefly introduce our system and show an example analysis of a track recorded at the experimental forest of Nagoya University, in central Japan. We demonstrate that HARKBird can extract birdsongs successfully by combining multiple localization results with appropriate parameter settings that took account of ecological properties of environment around a microphone array and species-specific properties of bird songs.

Collaboration


Dive into the Reiji Suzuki's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Ryosuke Kojima

Tokyo Institute of Technology

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge