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Dive into the research topics where Renaud Gervais is active.

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Featured researches published by Renaud Gervais.


user interface software and technology | 2014

Teegi: tangible EEG interface

Jérémy Frey; Renaud Gervais; Stéphanie Fleck; Fabien Lotte; Martin Hachet

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, engaging and informative way. To this end, we have designed a new system based on a unique combination of spatial augmented reality, tangible interaction and real-time neurotechnologies. With Teegi, a user can visualize and analyze his or her own brain activity in real-time, on a tangible character that can be easily manipulated, and with which it is possible to interact. An exploration study has shown that interacting with Teegi seems to be easy, motivating, reliable and informative. Overall, this suggests that Teegi is a promising and relevant training and mediation tool for the general public.


tangible and embedded interaction | 2016

TOBE: Tangible Out-of-Body Experience

Renaud Gervais; Jérémy Frey; Fabien Lotte; Martin Hachet

We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) and cognitive science, medical applications or entertainment and social experiences with one or several users or Tobes involved. Through a co-design approach, we investigated how everyday people picture their physiology and we validated the acceptability of Tobe in a scientific museum. We also give a practical example where two users relax together, with insights on how Tobe helped them to synchronize their signals and share a moment.


tangible and embedded interaction | 2016

Inner Garden: an Augmented Sandbox Designed for Self-Reflection

Joan Sol Roo; Renaud Gervais; Martin Hachet

We present a prototype of an augmented sandbox where the sand is used to create a miniature living world, designed as an ambient display for contemplation and self-reflection. The landscape can be reshaped at any time. Once the sand is left still for a moment, the world starts evolving -- vegetation grows, water flows and creatures move around -- according to the users internal state. We use a consumer-grade EEG and breathing sensors to reflect on frustration and meditative states of users, which they can monitor by looking at the sandbox.


tangible and embedded interaction | 2016

Tangible Viewports: Getting Out of Flatland in Desktop Environments

Renaud Gervais; Joan Sol Roo; Martin Hachet

Spatial augmented reality and tangible interaction enrich the standard computer I/O space. Systems based on such modalities offer new user experiences and open up interesting perspectives in various fields. On the other hand, such systems tend to live outside the standard desktop paradigm and, as a consequence, they do not benefit from the richness and versatility of desktop environments. In this work, we propose to join together physical visualization and tangible interaction within a standard desktop environment. We introduce the concept of Tangible Viewport, an on-screen window that creates a dynamic link between augmented objects and computer screens, allowing a screen-based cursor to move onto the object in a seamless manner. We describe an implementation of this concept and explore the interaction space around it. A preliminary evaluation shows the metaphor is transparent to the users while providing the benefits of tangibility.


human factors in computing systems | 2017

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness

Joan Sol Roo; Renaud Gervais; Jérémy Frey; Martin Hachet


human factors in computing systems | 2017

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies

Jérémy Frey; Renaud Gervais; Thibault Lainé; Maxime Duluc; Hugo Germain; Stéphanie Fleck; Fabien Lotte; Martin Hachet


arXiv: Human-Computer Interaction | 2016

Introspectibles: Tangible Interaction to Foster Introspection

Renaud Gervais; Joan Sol Roo; Jérémy Frey; Martin Hachet


ETIS - European Tangible Interaction Studio Winter School | 2016

Augmented Human Experience: Spatial Augmented Reality and Physiological Computing

Joan Sol Roo; Renaud Gervais; Jérémy Frey; Martin Hachet


Archive | 2015

New Results - Pointing in Spatial Augmented Reality from 2D Pointing Devices

Renaud Gervais; Jérémy Frey; Martin Hachet


Archive | 2015

New Results - Tobe

Renaud Gervais; Jérémy Frey; Fabien Lotte; Martin Hachet

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Jérémy Frey

Interdisciplinary Center Herzliya

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Jérémy Frey

Interdisciplinary Center Herzliya

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