Reto Spöhel
Max Planck Society
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Featured researches published by Reto Spöhel.
Combinatorics, Probability & Computing | 2009
Martin Marciniszyn; Reto Spöhel; Angelika Steger
Consider the following one-player game. Starting with the empty graph on n vertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one of r available colours. The players goal is to avoid creating a monochromatic copy of some fixed graph F for as long as possible. We prove a lower bound of nβ(F,r) on the typical duration of this game, where β(F,r) is a function that is strictly increasing in r and satisfies limr→∞ β(F,r) = 2 − 1/m2(F), where n2−1/m2(F) is the threshold of the corresponding offline colouring problem.
Combinatorics, Probability & Computing | 2009
Martin Marciniszyn; Reto Spöhel; Angelika Steger
Consider the following one-player game. Starting with the empty graph on n vertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one of r available colours. The players goal is to avoid creating a monochromatic copy of some fixed graph F for as long as possible. We prove an upper bound on the typical duration of this game if F is from a large class of graphs including cliques and cycles of arbitrary size. Together with lower bounds published elsewhere, explicit threshold functions follow.
Journal of the ACM | 2016
Benjamin Doerr; Carola Doerr; Reto Spöhel; Henning Thomas
We analyze the general version of the classic guessing game Mastermind with n positions and k colors. Since the case k ≤ n1 − ε, ε > 0 a constant, is well understood, we concentrate on larger numbers of colors. For the most prominent case k = n, our results imply that Codebreaker can find the secret code with O(nlog log n) guesses. This bound is valid also when only black answer pegs are used. It improves the O(nlog n) bound first proven by Chvátal. We also show that if both black and white answer pegs are used, then the O(nlog log n) bound holds for up to n2log log n colors. These bounds are almost tight, as the known lower bound of Ω(n) shows. Unlike for k ≤ n1 − ε, simply guessing at random until the secret code is determined is not sufficient. In fact, we show that an optimal nonadaptive strategy (deterministic or randomized) needs Θ(nlog n) guesses.
SIAM Journal on Discrete Mathematics | 2012
Michael Belfrage; Torsten Mütze; Reto Spöhel
Consider the following probabilistic one-player game: The board is a graph with
genetic and evolutionary computation conference | 2011
Timo Kötzing; Frank Neumann; Reto Spöhel
n
Random Structures and Algorithms | 2014
Yoshiharu Kohayakawa; Mathias Schacht; Reto Spöhel
vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all nonedges and is presented to the player, henceforth called Painter. Painter must assign one of
symposium on discrete algorithms | 2013
Benjamin Doerr; Reto Spöhel; Henning Thomas; Carola Winzen
r
Combinatorica | 2010
Martin Marciniszyn; Reto Spöhel
available colors to each edge immediately, where
international workshop and international workshop on approximation randomization and combinatorial optimization algorithms and techniques | 2005
Martin Marciniszyn; Reto Spöhel; Angelika Steger
r\geq 2
symposium on discrete algorithms | 2011
Torsten Mütze; Thomas Rast; Reto Spöhel
is a fixed integer. The game is over as soon as a monochromatic copy of some fixed graph