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Featured researches published by Richard Lamb.


Archive | 2013

Cognitive Aspects of Creativity: Science Learning Through Serious Educational Games

Leonard A. Annetta; Shawn Y. Holmes; David Vallett; Matthew Fee; Rebecca Cheng; Richard Lamb

Teams of some of the most imaginative people develop successful commercial video games. The design processes for successful video games permit critical thinking and innovative thought. The integration of Serious Educational Games (SEG) (Annetta, 2008) into science curriculum was once thought an impossibility, but through several years of work, and funding by the National Science Foundation, it has now become a reality. Using a constructionist approach to science education and SEG development has the potential to impact the process of science learning rather than science content learning alone. Taking it a step further, we ask how can SEG design foster creativity in high school science students? In this chapter, we will share some of the theory that drives SEG development, the SEG development steps, and the results from one high school science class development exercises.


Archive | 2011

Assessing Serious Educational Games

Leonard A. Annetta; Richard Lamb; Marcus Stone

Games can train and teach just like teachers do in a traditional sense. However, bad games (like bad teachers/trainers) don’t teach well. A standard for Serious Educational games must be established. This chapter discusses the rationale, development, and psychometrics of a Serious Educational Game Rubric.


International Journal of Science and Mathematics Education | 2012

MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY

Richard Lamb; Leonard A. Annetta; Jeannette Meldrum; David Vallett


Journal of Science Education and Technology | 2013

Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning

Leonard A. Annetta; Wendy M. Frazier; Elizabeth Folta; Shawn Holmes; Richard Lamb; Meng-Tzu Cheng


Journal of Science Education and Technology | 2013

The Use of Online Modules and the Effect on Student Outcomes in a High School Chemistry Class

Richard Lamb; Len Annetta


Meridian | 2012

Influences of Gender on Computer Simulation Outcomes

Richard Lamb; Len Annetta


The Journal of Technology and Teacher Education | 2011

Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers.

Erin Peters Burton; Wendy M. Frazier; Leonard A. Annetta; Richard Lamb; Rebecca Cheng; Margaret Chmiel


Archive | 2011

Assessing Engagement in Serious Educational Games: The Development of the Student Engaged Learning in a Technology Rich Interactive Classroom (SELTIC)

Leonard A. Annetta; Richard Lamb; Brandy Bowling; Rebecca Cheng


The Journal of Computers in Mathematics and Science Teaching | 2014

Investigating Science Interest in a Game-Based Learning Project.

Leonard A. Annetta; David Vallett; Bonnie C. Fusarelli; Richard Lamb; Meng-Tzu Cheng; Shawn Y. Holmes; Elizabeth Folta; Brandi Thurmond


Society for Information Technology & Teacher Education International Conference | 2013

Addressing the STEM Pipeline Through Serious Educational Game Design and Development

Richard Lamb; David Vallett; Rebecca Cheng; Karen Peterman

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Len Annetta

George Mason University

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Marcus Stone

North Carolina State University

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Elizabeth Folta

North Carolina State University

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Lilly Lu

Northern Illinois University

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