Richard Marks
Sony Computer Entertainment
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Featured researches published by Richard Marks.
international conference on computer graphics and interactive techniques | 2010
Joseph J. LaViola; Richard Marks
3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virtual worlds because they provide natural mappings from human movement to interface controls. These interfaces, common in virtual and augmented reality applications, give users, rich, immersive, and interactive experiences that can mimic the real world or provide magical, larger than life interaction metaphors [Katzourin et al. 2006].
international conference on computer graphics and interactive techniques | 2017
Jason Jerald; Joseph J. LaViola; Richard Marks
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of frustration. Although VR systems and applications are incredibly complex, it is up to designers to take on the challenge of having the VR application intuitively communicate to users how the virtual world and its tools work so that those users can achieve their goals in an elegant and comfortable manner.
international conference on computer graphics and interactive techniques | 2005
Richard Marks
Whether you dance in front of it, sing into it, or jump on it, theres a new dimension in the gaming world that goes way beyond 3D. With new controllers and a whole new generation of game boxes enabling ever more beautiful images, this session brings together art directors, game designers, and controller builders for an enlightening, entertaining and possibly hilarious look into an alternate future of gaming.
international conference on computer graphics and interactive techniques | 2016
Jason Jerald; Richard Marks
VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of frustration. Although VR systems and applications are incredibly complex, it is up to designers to take on the challenge of having the VR application intuitively communicate to users how the virtual world and its tools work so that those users can achieve their goals in an elegant and comfortable manner.
Archive | 2005
Richard Marks; Hrishikesh R. Deshpande
Archive | 2003
Richard Marks
Archive | 2006
Xiadong Mao; Richard Marks; Gary M. Zalewski
Archive | 2006
Richard Marks; Xiadong Mao; Gary M. Zalewski
Archive | 2004
Richard Marks
Archive | 2003
Eric Larsen; Hrishikesh R. Deshpande; Richard Marks