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Dive into the research topics where Richard Marks is active.

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Featured researches published by Richard Marks.


international conference on computer graphics and interactive techniques | 2010

An introduction to 3D spatial interaction with video game motion controllers

Joseph J. LaViola; Richard Marks

3D spatial interfaces [Bowman et al. 2004] give users the ability to spatially interact with 3D virtual worlds because they provide natural mappings from human movement to interface controls. These interfaces, common in virtual and augmented reality applications, give users, rich, immersive, and interactive experiences that can mimic the real world or provide magical, larger than life interaction metaphors [Katzourin et al. 2006].


international conference on computer graphics and interactive techniques | 2017

VR interactions

Jason Jerald; Joseph J. LaViola; Richard Marks

VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of frustration. Although VR systems and applications are incredibly complex, it is up to designers to take on the challenge of having the VR application intuitively communicate to users how the virtual world and its tools work so that those users can achieve their goals in an elegant and comfortable manner.


international conference on computer graphics and interactive techniques | 2005

Jump! Shout! Dance! Sing! an interactive conversation about games, game art, and play that goes way beyond the joystick: Copyright restrictions prevent ACM from providing the full text for this work.

Richard Marks

Whether you dance in front of it, sing into it, or jump on it, theres a new dimension in the gaming world that goes way beyond 3D. With new controllers and a whole new generation of game boxes enabling ever more beautiful images, this session brings together art directors, game designers, and controller builders for an enlightening, entertaining and possibly hilarious look into an alternate future of gaming.


international conference on computer graphics and interactive techniques | 2016

Human-centered design for VR interactions

Jason Jerald; Richard Marks

VR has the potential to provide experiences and deliver results that cannot be otherwise achieved. However, interacting with immersive applications is not always straightforward and it is not just about an interface for the user to reach their goals. It is also about users working in an intuitive manner that is a pleasurable experience and devoid of frustration. Although VR systems and applications are incredibly complex, it is up to designers to take on the challenge of having the VR application intuitively communicate to users how the virtual world and its tools work so that those users can achieve their goals in an elegant and comfortable manner.


Archive | 2005

Methods and systems for enabling depth and direction detection when interfacing with a computer program

Richard Marks; Hrishikesh R. Deshpande


Archive | 2003

System and method for providing a real-time three-dimensional interactive environment

Richard Marks


Archive | 2006

Methods and apparatus for targeted sound detection and characterization

Xiadong Mao; Richard Marks; Gary M. Zalewski


Archive | 2006

Computer Image and Audio Processing of Intensity and Input Devices for Interfacing with a Computer Program

Richard Marks; Xiadong Mao; Gary M. Zalewski


Archive | 2004

Method and apparatus for light input device

Richard Marks


Archive | 2003

Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion

Eric Larsen; Hrishikesh R. Deshpande; Richard Marks

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Gary M. Zalewski

Sony Computer Entertainment

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Xiadong Mao

Sony Computer Entertainment

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Eric Larsen

Sony Computer Entertainment

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Anton Mikhailov

Sony Computer Entertainment

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Xiaodong Mao

Sony Computer Entertainment

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Ennin Huang

Sony Computer Entertainment

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Jason Jerald

University of North Carolina at Chapel Hill

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