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Dive into the research topics where Richard William Bukowski is active.

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Featured researches published by Richard William Bukowski.


interactive 3d graphics and games | 1995

Object associations: a simple and practical approach to virtual 3D manipulation

Richard William Bukowski; Carlo H. Séquin

This paper describes a software framework to aid in designing and implementing convenient manipulation behaviors for objects in a 3D virtual environment. A combination of almost realistic-looking pseudo-physical behavior and idealized goal-oriented properties, called object associations, is used to disambiguate the mapping of the 2D cursor motion on the display screen into an appropriate object motion in the 3D virtual world and to determine a valid and desirable final location for the objects to be placed. Objects selected for relocation actively look for nearby objects to associate and align themselves with; an automated implicit grouping mechanism also falls out from this process. Concept, structure, and our implementation of such an object association framework in the context of the Berkeley Soda Hall WALKTHRU environment are presented.


international conference on computer graphics and interactive techniques | 1997

Interactive simulation of fire in virtual building environments

Richard William Bukowski; Carlo H. Séquin

This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integrated system creates a simulation based design environment for building fire safety systems; it also allows fire safety engineers to evaluate the performance of building designs, and helps make performance-based fire codes possible. We demonstrate that the visibility preprocessing and spatial decomposition used in the Walkthru also allow optimization of the data transfer between the simulator and visualizer. This optimization improves the ability to use available communication bandwidth to get needed simulation data to the Walkthru in the best order to visualize results in real time; an appropriate communication model and data structures are presented. General issues arising in the integration of environmental simulations and virtual worlds are discussed, as well as the specifics of the Walkthru-CFAST system, including relevant aspects of the user interface and of the visualization and simulation programming interfaces. A recommendation is made to structure future simulators in such a way that they can selectively direct their computational efforts toward specified spacetime regions of interest and thereby support real-time, interactive virtual environment visualization more effectively. CR Categories: I.3.2 [Computer Graphics]: Graphics Systems— Distributed/Network Graphics; I.3.6 [Computer Graphics]: Methodology and Techniques—Graphics Data Structures and Data Types; I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual Reality; I.6.7 [Simulation and Modeling]: Simulation Support Systems—Environments; J.6 [Computer-Aided Engineering]: Computer-Aided Design.


virtual systems and multimedia | 2001

Citywalk: a second generation walkthrough system

Richard William Bukowski; Laura Michele Downs; Maryann Simmons; Carlo H. Séquin; Seth J. Teller

The architectural framework of an advanced virtual walkthrough environment is described and placed in perspective with first generation systems built during the last two decades. This framework integrates support for scalable, distributed, interactive models with plug-in physical simulation to provide a large and rich environment suitable for architectural evaluation and training applications. An outlook is also given to a possible third generation of virtual environment architectures that are capable of integrating different heterogeneous walkthrough models.


Archive | 2005

Browsers for large geometric data visualization

Mark Damon Wheeler; Jonathan Apollo Kung; Richard William Bukowski; Laslo Vespremi; Daniel Chudak


Archive | 2005

System and method for efficient storage and manipulation of extremely large amounts of scan data

Richard William Bukowski; Mark Damon Wheeler; Laura Michele Downs; Jonathan Apollo Kung


Archive | 2005

Identification of 3D surface points using context-based hypothesis testing

Jeffrey Minoru Adachi; Mark Damon Wheeler; Jonathan Apollo Kung; Richard William Bukowski; Laura Michele Downs


usenix summer technical conference | 1993

Anonymous RPC: low-latency protection in a 64-bit address space

Curtis Yarvin; Richard William Bukowski; Thomas E. Anderson


Archive | 2007

Image-mapped point cloud with ability to accurately represent point coordinates

Richard William Bukowski; Yuelin Chen; Mark Damon Wheeler; Christopher Robin Thewalt


Archive | 2006

Determining appearance of points in point cloud based on normal vectors of points

Mark Damon Wheeler; Jonathan Apollo Kung; Richard William Bukowski


Archive | 2008

Rapid, spatial-data viewing and manipulating including data partition and indexing

Mark Damon Wheeler; Barry Joel Schwarz; Richard William Bukowski; Minghua Wu

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Curtis Yarvin

University of California

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Seth J. Teller

Massachusetts Institute of Technology

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