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Dive into the research topics where Rob Powers is active.

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Featured researches published by Rob Powers.


Artificial Intelligence | 2007

If multi-agent learning is the answer, what is the question?

Yoav Shoham; Rob Powers; Trond Grenager

The area of learning in multi-agent systems is today one of the most fertile grounds for interaction between game theory and artificial intelligence. We focus on the foundational questions in this interdisciplinary area, and identify several distinct agendas that ought to, we argue, be separated. The goal of this article is to start a discussion in the research community that will result in firmer foundations for the area.


knowledge discovery and data mining | 2005

Short term performance forecasting in enterprise systems

Rob Powers; Moises Goldszmidt; Ira Cohen

We use data mining and machine learning techniques to predict upcoming periods of high utilization or poor performance in enterprise systems. The abundant data available and complexity of these systems defies human characterization or static models and makes the task suitable for data mining techniques. We formulate the problem as one of classification: given current and past information about the systems behavior, can we forecast whether the system will meet its performance targets over the next hour? Using real data gathered from several enterprise systems in Hewlett-Packard, we compare several approaches ranging from time series to Bayesian networks. Besides establishing the predictive power of these approaches our study analyzes three dimensions that are important for their application as a stand alone tool. First, it quantifies the gain in accuracy of multivariate prediction methods over simple statistical univariate methods. Second, it quantifies the variations in accuracy when using different classes of system and workload features. Third, it establishes that models induced using combined data from various systems generalize well and are applicable to new systems, enabling accurate predictions on systems with insufficient historical data. Together this analysis offers a promising outlook on the development of tools to automate assignment of resources to stabilize performance, (e.g., adding servers to a cluster) and allow opportunistic job scheduling (e.g., backups or virus scans).


Machine Learning | 2007

A general criterion and an algorithmic framework for learning in multi-agent systems

Rob Powers; Yoav Shoham; Thuc Vu

We offer a new formal criterion for agent-centric learning in multi-agent systems, that is, learning that maximizes one’s rewards in the presence of other agents who might also be learning (using the same or other learning algorithms). This new criterion takes in as a parameter the class of opponents. We then provide a modular approach for achieving effective agent-centric learning; the approach consists of a number of basic algorithmic building blocks, which can be instantiated and composed differently depending on the environment setting (for example, 2- versus n-player games) as well as the target class of opponents. We then provide several specific instances of the approach: an algorithm for stationary opponents, and two algorithms for adaptive opponents with bounded memory, one algorithm for the n-player case and another optimized for the 2-player case. We prove our algorithms correct with respect to the formal criterion, and furthermore show the algorithms to be experimentally effective via comprehensive computer testing.


adaptive agents and multi-agents systems | 2006

Learning against multiple opponents

Thuc Vu; Rob Powers; Yoav Shoham

We address the problem of learning in repeated n-player (as opposed to 2-player) general-sum games, paying particular attention to the rarely addressed situation in which there are a mixture of agents of different types. We propose new criteria requiring that the agents employing a particular learning algorithm work together to achieve a joint best-response against a target class of opponents, while guaranteeing they each achieve at least their individual security-level payoff against any possible set of opponents. We then provide algorithms that provably meet these criteria for two target classes: stationary strategies and adaptive strategies with a bounded memory. We also demonstrate that the algorithm for stationary strategies outperforms existing algorithms in tests spanning a wide variety of repeated games with more than two players.


Archive | 2003

Multi-Agent Reinforcement Learning:a critical survey

Yoav Shoham; Rob Powers; Trond Grenager


international joint conference on artificial intelligence | 2005

Learning against opponents with bounded memory

Rob Powers; Yoav Shoham


national conference on artificial intelligence | 2002

Dispersion games: general definitions and some specific learning results

Trond Grenager; Rob Powers; Yoav Shoham


Encyclopedia of Machine Learning and Data Mining | 2017

Multi-agent Learning Algorithms.

Yoav Shoham; Rob Powers


Encyclopedia of Machine Learning | 2010

Multi-Agent Learning II: Algorithms.

Yoav Shoham; Rob Powers


Encyclopedia of Machine Learning | 2010

Multi-Agent Learning I: Problem definition

Yoav Shoham; Rob Powers

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