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Dive into the research topics where Robert Jensen is active.

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Featured researches published by Robert Jensen.


ACM Transactions on Graphics | 2002

A framework for geometric warps and deformations

Tim Milliron; Robert Jensen; Ronen Barzel; Adam Finkelstein

We present a framework for geometric warps and deformations. The framework provides a conceptual and mathematical foundation for analyzing known warps and for developing new warps, and serves as a common base for many warps and deformations. Our framework is composed of two components: a generic modular algorithm for warps and deformations; and a concise, geometrically meaningful formula that describes how warps are evaluated. Together, these two elements comprise a complete framework useful for analyzing, evaluating, designing, and implementing deformation algorithms. While the framework is independent of user-interfaces and geometric model representations and is formally capable of describing any warping algorithm, its design is geared toward the most prevalent class of user-controlled deformations: those computed using geometric operations. To demonstrate the expressive power of the framework, we cast several well-known warps in terms of the framework. To illustrate the frameworks usefulness for analyzing and modifying existing warps, we present variations of these warps that provide additional functionality or improved behavior. To show the utility of the framework for developing new warps, we design a novel 3-D warping algorithm: a mesh warp---useful as a modeling and animation tool---that allows users to deform a detailed surface by manipulating a low-resolution mesh of similar shape. Finally, to demonstrate the mathematical utility of the framework, we use the framework to develop guarantees of several mathematical properties such as commutativity and continuity for large classes of deformations.


international conference on computer graphics and interactive techniques | 1998

Texture mapping for cel animation

Wagner Toledo Corrêa; Robert Jensen; Craig E. Thayer; Adam Finkelstein

We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp distorts the model in only two dimensions to match the artwork from a given camera perspective, yet preserves 3-D effects such as self-occlusion and foreshortening. The entire process allows animators to combine complex textures with hand-drawn artwork, leveraging the strengths of 3-D computer graphics while retaining the expressiveness of traditional handdrawn cel animation. CR Categories: I.3.3 and I.3.7 [Computer Graphics].


Archive | 2009

Graphical user interface for performing deformations

Robert Jensen; Oren Jacob; Eric Gregory


Archive | 2008

Task membership and task masks

Eric Gregory; Michael Ferris; Robert Jensen; Oren Jacob; Timothy S. Milliron


Archive | 2013

Multiple time scales in computer graphics

Eric Gregory; Michael Ferris; Robert Jensen; Oren Jacob; Timothy S. Milliron


Archive | 2009

Visualization of value resolution for multidimensional parameterized data

Oren Jacob; Eric Gregory; Michael Ferris; Robert Jensen; Timothy S. Milliron; Brad Andalman


Archive | 2009

Pose-structured animation interface

Warren Trezevant; Oren Jacob; Robert Jensen


Archive | 2008

Snapsheet animation visualization

Oren Jacob; Warren Trezevant; Robert Jensen


Archive | 2012

Preserving data correlation in asynchronous collaborative authoring systems

Timothy S. Milliron; Robert Jensen; Brad Andalman; Adam Woodbury; Dirk Van Gelder


Archive | 2012

Automatic breakdown of animation variables

Robert Jensen; Warren Trezevant

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Ronen Barzel

California Institute of Technology

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